Strategic Enchanting (Deprecated)
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Limits how many enchantments can fit in an item, forcing you to strategize
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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This project has been moved here -> https://curseforge.com/minecraft/mc-mods/unaverage-tweaks
The main purpose of this mod is to force you to strategize on what enchantment to put on a tool
In normal vanilla, you can just aim for the most powerful tool with the most enchantments
But with this mod, there is a limit on how many enchantments can fit inside a tool
Details:
Each item has a capacity of x weights of enchantment
How much weight an individual enchantment has depends on how close it is to its max level
Example:
Fire aspect 1 has a weight of 0.5, as it is halfway from its max level of 2
Mending has a weight of 1, as mending's max level is 1
In addition, cursed enchantments negative weights
This means adding a curse to your tool effectively increases your tool's capacity
Default capacity table:
- All stone/leather tool: unlimited
- All gold tools: unlimited
- All iron tools: 3.0
- All diamond tools: 2.0
- All netherite tools: 1.5
- Books: unlimited
- Bows/Crossbows: 2.5
- Elytra: 2.0
There are other tweaks included that makes underpowered enchantments more considerable for strategizing, helping with the main purpose of this mod.
- Enchantments can be blacklisted from appearing. You can use this to prevent overpowered enchantments from appearing. (Protection by default)
- Fire Protection applies a temporary fire resistance effect when you fall in lava ( a second per level by default)
- Fire Protection can protect against melee attacks from fiery mobs (magma cubes and blazes by default)
- Bane of Arthropods can effect additional mobs (guardians\elder guardians by default)
- Thorns no longer damages armor by default
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