Mod
Strike After Swing
No reviews yet
Delays mob melee damage until the attack swing animation finishes.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
StrikeAfterSwing delays mob melee damage until the attack swing animation finishes.
In vanilla Minecraft, many mobs deal melee damage immediately when the attack starts, even though the swing animation is still playing. This mod changes that behavior so the damage lands at the end of the swing instead.
Features:
- Delays non-player mob melee damage until the swing animation finishes
- If the target moves out of range before the delayed hit lands, the attack is cancelled
- Keeps player attacks unchanged
- Makes melee combat timing feel more consistent with attack animations
- Works through mixins with minimal gameplay changes beyond attack timing
StrikeAfterSwing delays mob melee damage until the attack swing animation finishes.
In vanilla Minecraft, many mobs deal melee damage immediately when the attack starts, even though the swing animation is still playing. This mod changes that behavior so the damage lands at the end of the swing instead.
Features:
- Delays non-player mob melee damage until the swing animation finishes
- If the target moves out of range before the delayed hit lands, the attack is cancelled
- Keeps player attacks unchanged
- Makes melee combat timing feel more consistent with attack animations
- Works through mixins with minimal gameplay changes beyond attack timing
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources