Structure Compass to Xaero's Map

Quick rating

Structure Compass to Xaero's Map

No reviews yet

Automatically creates Xaero's Minimap waypoints when Structure Compass locates a structure.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
sc2mx-1.0.6.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

What is this mod?

Structure Compass to Xaero's Map (SC2MX) automatically creates a waypoint in Xaero's Minimap whenever Structure Compass successfully locates a structure. No more forgetting where that village or stronghold was!

How it works

When Structure Compass finds a structure, the server detects the discovery and sends the coordinates to the client, which then adds a purple waypoint to Xaero's Minimap automatically.

Requirements

  • Xaero's Minimap
  • Structure Compass

Installation

Install on both the server and each client.

Credits

Ported and adapted from compass-to-map-xaeros by KURONAMI. Original mod supports Explorer's Compass and Nature's Compass. This mod adds Structure Compass support.

Licensed under MIT.

+ I fixed the phenomenon that the y-value of the structure was fixed to 0, resulting in the creation of a waypoint. Now, the structure located in the loaded chunk was created with the correct y-value, and the y-value of the structure located in the loaded chunk was fixed at 64 to create a waypoint.

+ Currently, the structure in the loaded chunk has the actual y value, and the structure located in the unloaded chunk has made the waypoint to be created with the y value of 64, but I have a plan to make  the structure in the unloaded position will temporarily create the y value of 64 and regenerate the waypoint with the actual y value when the chunk of the structure is loaded.

+Fixed a bug that showed the same waypoint even if you moved the dimensions.

+Unfortunately, we can't put Waypoint's y-value correction feature. We found a serious problem while coding, so we can't put the feature in. Sorry.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works