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Structure Compass to Xaero's Map
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Automatically creates Xaero's Minimap waypoints when Structure Compass locates a structure.
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Description
What is this mod?
Structure Compass to Xaero's Map (SC2MX) automatically creates a waypoint in Xaero's Minimap whenever Structure Compass successfully locates a structure. No more forgetting where that village or stronghold was!
How it works
When Structure Compass finds a structure, the server detects the discovery and sends the coordinates to the client, which then adds a purple waypoint to Xaero's Minimap automatically.
Requirements
- Xaero's Minimap
- Structure Compass
Installation
Install on both the server and each client.
Credits
Ported and adapted from compass-to-map-xaeros by KURONAMI. Original mod supports Explorer's Compass and Nature's Compass. This mod adds Structure Compass support.
Licensed under MIT.
+ I fixed the phenomenon that the y-value of the structure was fixed to 0, resulting in the creation of a waypoint. Now, the structure located in the loaded chunk was created with the correct y-value, and the y-value of the structure located in the loaded chunk was fixed at 64 to create a waypoint.
+ Currently, the structure in the loaded chunk has the actual y value, and the structure located in the unloaded chunk has made the waypoint to be created with the y value of 64, but I have a plan to make the structure in the unloaded position will temporarily create the y value of 64 and regenerate the waypoint with the actual y value when the chunk of the structure is loaded.
+Fixed a bug that showed the same waypoint even if you moved the dimensions.
+Unfortunately, we can't put Waypoint's y-value correction feature. We found a serious problem while coding, so we can't put the feature in. Sorry.
BIG UPDATE
- I added some few features
- fixed some bugs(about modded custom dimensions)
- a lots of configurable settings
- Convenience patch
- New item (teleport scroll, teleport tome -> can teleport to waypoints created by the Structure Compass)
- Successfully implemented a method to calculate the height of a structure and provide feedback!
(At first, calculate the noise function to determine the terrain height where the structure is located, and if it becomes possible to teleport (scroll or the tome) or visit the chunk to find the height value of the structure, modify the waypoint height value and regenerate it)
However, I am still working on feature improvements and other tasks, and if more work is done, we will update it right away :)
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