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Subtly Wild
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Makes animals behave realistically! Flocks flee from danger, animals seek shelter, and spiders climb walls!
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Subtly Wild makes animals behave realistically! Flocks flee from danger; animals seek shelter and comfort from the sun, rain, and snow (if they're not acclimated to the environment!); and spiders climb walls vertically!
All Features:
- Predators now have a cooldown for hunting
- Mobs that have a "feast or famine" hunting style will wait 3 in-game days before hunting again.
- Nocturnal predators will now only hunt at night
- Predators now consume the meat from animals they hunt
- Predators now heal when consuming meat
- Herbivores now heal when grazing
Creepy Crawlies
- Spiders now climb up walls and ceilings like in the trailers (and Minecraft Dungeons)!
Fleeing Fauna
- Some animals now run from attackers targeting their flock!
Cozy Creatures
- Animals will now seek out more comfortable environments!
- Animals caught out in the rain will look for shelter
- Non-cold acclimated animals (or their variants) will now seek out warmer spots to hang around
- Non-heat acclimated animals (or their variants) will now seek out cooler spots in hot environments
New Predators
- Dolphins now occasionally hunt for squid and cod!
- Polar Bears will now hunt for salmon and cod!
Closer Pets
- Pets will now follow their owners for 20 meters before attempting to teleport!
- This was increased from the default 12 meters
- Pets now sprint with their owners!
Consumable Mushrooms
- Overworld mushrooms are now once again (yes, they used to be in vanilla Minecraft) edible!
- Brown mushrooms make a great snack, but red mushrooms will give you poison for 3 seconds
Note: The video above is from a pre-release.
This mod is a part of Subtly Dungeons.
Subtly Wild makes animals behave realistically! Flocks flee from danger; animals seek shelter and comfort from the sun, rain, and snow (if they're not acclimated to the environment!); and spiders climb walls vertically!
All Features:
- Predators now have a cooldown for hunting
- Mobs that have a "feast or famine" hunting style will wait 3 in-game days before hunting again.
- Nocturnal predators will now only hunt at night
- Predators now consume the meat from animals they hunt
- Predators now heal when consuming meat
- Herbivores now heal when grazing
Creepy Crawlies
- Spiders now climb up walls and ceilings like in the trailers (and Minecraft Dungeons)!
Fleeing Fauna
- Some animals now run from attackers targeting their flock!
Cozy Creatures
- Animals will now seek out more comfortable environments!
- Animals caught out in the rain will look for shelter
- Non-cold acclimated animals (or their variants) will now seek out warmer spots to hang around
- Non-heat acclimated animals (or their variants) will now seek out cooler spots in hot environments
New Predators
- Dolphins now occasionally hunt for squid and cod!
- Polar Bears will now hunt for salmon and cod!
Closer Pets
- Pets will now follow their owners for 20 meters before attempting to teleport!
- This was increased from the default 12 meters
- Pets now sprint with their owners!
Consumable Mushrooms
- Overworld mushrooms are now once again (yes, they used to be in vanilla Minecraft) edible!
- Brown mushrooms make a great snack, but red mushrooms will give you poison for 3 seconds
Note: The video above is from a pre-release.
This mod is a part of Subtly Dungeons.
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