SuperFancyClouds: Refabricated

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SuperFancyClouds: Refabricated

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A clouds mod that makes your sky more dynamic.

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Aesthetic Improvements
Client Utility
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Weather & Environmental Effects
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Forge
NeoForge
Fabric
Minecraft
26.2

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Either Side, Better on Both

Works on the client or the server alone, but does more when on both.

About

Project Details

Type
Mod
License
MIT License
Latest Version
2.9.4.1 for 26.2-fabric
Authors
CurseForge
Modrinth

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Refabricated / Rearchitected / Reneoforged

This is an unofficial continuation of SuperFancyClouds original by ami-wishes.

  • This mod is a fabric port of SuperFancyClouds in the beginning, so named "refabricated".
  • Since 1.7.4 we support multiloader powered by Arch-Api, this mod is rename to "rearchitected".
  • Since x.9.1 we support neoforge but without arch, this mod is rename to "reneoforged".

SuperFancyClouds

A client/server side mod makes your Minecraft sky full of more stereoscopic and dynamic clouds.

Tap the Images on navigator bar for more preview.

Beyond the Original

Feature

  • Cloud height / density / width / thickness and other contents is highly configurable.
  • Cloud can detect current weather and biome to change its density.
  • Cloud will get blush at dawn or dusk.
  • Cloud bottom will get darker when its thickness is high.
  • Cloud will dodge from higher mountains or tall building. (>1.7.0, inspired by RealisticClouds)
  • Cloud can detect biome chunk-by-chunk for more accurate and rational placing. (>1.7.0, personal revival from RealisticClouds, it's a nice mod :)
  • Rain can only appear where is cloud above.
  • Dimension divide config supported.
  • And more…

Fix

  • Cloud will not be culled in view boundary.
  • Cloud will not refresh when playing for too long.
  • Improved flicker issue when player across chunk border.

Mod relationship

Dependence

For all platform:

  • Architectury API is required (for multiplatform version).
  • Cloth Config is optional to build config screen on client.

Fabric extra:

  • Fabric API is required.
  • Mod Menu is optional to access config screen on client.

Compatibility

  • Distant Horizons 's LOD chunk no longer covered by SFCR (manually enable required).
  • Particle Rain 's rain particle no generated where is no clouds (manually enable required).
  • SereneSeasons & FabricSeasons can changing SFCR cloud density by different seasons.

Incompatibility

Obviously incompatible with most mod who modified cloud render system. Include Cull Clouds, Extended Clouds and the others. If you put SFCR with it together, they will throw some issue even crash.

  • If you encounter a crash with Sodium,try disable its cloud mixin by add mixin.features.render.world.clouds=false to .minecraft/config/sodium-mixins.properties

Q&A

Few cloud?

It's maybe normal due to cloud noise sampler and dynamic density feature. You can decrease sample steps, biome affect, and increase common density in config screen to let the sampler generating more clouds. (The density curve is not straight but like a stair. You may need to move larger range on density slider to make it effect.)

Fog may also cover the clouds. You can disable it to check the clouds amounts.

If you set a high value of biome affect and play in desert or savanna, there may not be a cloud in the sky. Its based on biome downfall value and times with cloud density.

Client or Server?

Client side only is OK. But if it have both side installed and enable server function in config, SFCR can make every player have same shape of clouds.

On dedicated server, there is a command list for its administrators to control SFCR feature & config remotely. Simply type in "/sfcr help" then enter in chat bar you'll see it.

Version supports?

This mod now maintained in:

  • 1.16.5, 1.18.2, 1.19.2, 1.20(.1) on Fabric, Forge.
  • 1.21(.1), 1.21.11, 26.1.x, 26.2 on Fabric, NeoForge.

Modpacks?

Free to use under MIT License.

Link

You can submit your suggestion or issue on Github.

Or, also Download From Modrinth

Refabricated / Rearchitected / Reneoforged

This is an unofficial continuation of SuperFancyClouds original by ami-wishes.

  • This mod is a fabric port of SuperFancyClouds in the beginning, so named "refabricated".
  • Since 1.7.4 we support multiloader powered by Arch-Api, this mod is rename to "rearchitected".
  • Since x.9.1 we support neoforge but without arch, this mod is rename to "reneoforged".

SuperFancyClouds

A client/server side mod makes your Minecraft sky full of more stereoscopic and dynamic clouds.

Tap the Images on navigator bar for more preview.

Beyond the Original

  • Cloud height / density / width / thickness and other contents is highly configurable.
  • Cloud can detect current weather and biome to change its density.
  • Cloud will get blush at dawn or dusk.
  • Cloud bottom will get darker when its thickness is high.
  • Cloud will dodge from higher mountains or tall building. (>1.7.0, inspired by RealisticClouds)
  • Cloud can detect biome chunk-by-chunk for more accurate and rational placing. (>1.7.0, personal revival from RealisticClouds, it's a nice mod :)
  • Rain can only appear where is cloud above.
  • Dimension divide config supported.
  • And more…

Fix

  • Cloud will not be culled in view boundary.
  • Cloud will not refresh when playing for too long.
  • Improved flicker issue when player across chunk border.

Mod relationship

Dependence

For all platform:

  • Architectury API is required (for multiplatform version).
  • Cloth Config is optional to build config screen on client.

Fabric extra:

  • Fabric API is required.
  • Mod Menu is optional to access config screen on client.

Compatibility

Incompatibility

Obviously incompatible with most mod who modified cloud render system. Include Cull Clouds, Extended Clouds and the others. If you put SFCR with it together, they will throw some issue even crash.

  • If you encounter a crash with Sodium,try disable its cloud mixin by add mixin.features.render.world.clouds=false to .minecraft/config/sodium-mixins.properties

Q&A

Few cloud?

It's maybe normal due to cloud noise sampler and dynamic density feature. You can decrease sample steps, biome affect, and increase common density in config screen to let the sampler generating more clouds. (The density curve is not straight but like a stair. You may need to move larger range on density slider to make it effect.)

Fog may also cover the clouds. You can disable it to check the clouds amounts.

If you set a high value of biome affect and play in desert or savanna, there may not be a cloud in the sky. Its based on biome downfall value and times with cloud density.

Client or Server?

Client side only is OK. But if it have both side installed and enable server function in config, SFCR can make every player have same shape of clouds.

On dedicated server, there is a command list for its administrators to control SFCR feature & config remotely. Simply type in "/sfcr help" then enter in chat bar you'll see it.

Version supports?

This mod now maintained in:

  • 1.16.5, 1.18.2, 1.19.2, 1.20(.1) on Fabric, Forge.
  • 1.21(.1), 1.21.11, 26.1.x, 26.2 on Fabric, NeoForge.

Modpacks?

Free to use under MIT License.

Link

You can submit your suggestion or issue on Github.

Or, also Download from Curseforge

Screenshots

Gallery

  • Customized Cloud Color
    Customized Cloud Color
  • An ordinary morning
    An ordinary morning with Super Fancy Clouds
  • Thunder Clouds
    Thunder Clouds fill up the sky
  • Rainy Clouds
    Rainy Clouds Heavier rain, thicker clouds.
  • Shader Compat (partial)
    Shader Compat (partial) with Slidur's Enhanced Default
  • Shader Compat (partial)
    Shader Compat (partial) with BSL v8.1
  • A Morning in Cherry Grove
    A Morning in Cherry Grove with SuperFancyClouds
  • Dusk Blush
    Dusk Blush Clouds will change its color through time of day
  • Hills & Clouds
    Hills & Clouds A stereoscopic heaven
  • Weather Broadcast
    Weather Broadcast and Dynamic changes. (GIF)
  • Customized Cloud Color
    Customized Cloud Color
  • Preview
    Preview An ordinary morning with SuperFancyClouds.
  • Compatible with Distant Horizons
    Compatible with Distant Horizons
  • Hills & Clouds
    Hills & Clouds
  • Dusk Blush
    Dusk Blush Clouds will change its color through time of day.
  • Cherry Grove Morning with SFCR
    Cherry Grove Morning with SFCR
  • Shader Compat (partial)
    Shader Compat (partial) with iris shader, BSL v8.1
  • Shader Compat (partial)
    Shader Compat (partial) with Slidur's Enhanced Default
  • Rainy Clouds
    Rainy Clouds Dynamic Density (1/2)
  • Thunder Clouds
    Thunder Clouds Dynamic Density (2/2)
  • Weather Broadcast & Density Changing
    Weather Broadcast & Density Changing High compression ratio GIF

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~330,000
Total Downloads
CurseForge
~240,000
Modrinth
~88,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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