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Supply
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Automatically supplies (refills) items in your hand as you use them.
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Runs entirely on the client. Works on vanilla servers.
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📌 about
Supply is a highly configurable client-side utility designed to keep your workflow uninterrupted. Whether you are building, farming, or fighting, this mod automatically supplies your hand the moment you run out.
🛠️ features
- intelligent caching: Tracks what was in your hand before it ran out, allowing the mod to make smart decisions about what to supply next.
- dual hand support: Fully supports supplying items to both the Main Hand and Offhand.
- seamless swapping: If the item is in the hotbar, it changes your selection; if it's in the inventory, it moves it to your hand.
- loyalty awareness: Detects when you throw a weapon with the Loyalty enchantment and waits for it to return, rather than instantly filling the slot with a different item.
- throwable control: Optionally prevents auto-supplying when throwing items like Eggs or Snowballs (tagged under
supply:throwables) to stop accidental spam, while still allowing it if you drop the stack manually. - smart eating: If you consume your last food item, the mod will only search for more food if you are still hungry.
- copy search: Always searches for an identical match first, strictly checking for matching Enchantments, Durability, and Data Components.
- audio feedback: Plays a subtle sound when a supply is successful, so you know you're locked and loaded.
- continuous building: Optionally supplies any available block item when your current stack runs out, allowing you to keep placing blocks without interruption.
- in-game configuration: Almost every behavior can be toggled via the config screen to fit your specific playstyle.
Found a bug? Please open an issue on GitHub.
📌 about
Supply is a highly configurable client-side utility designed to keep your workflow uninterrupted. Whether you are building, farming, or fighting, this mod automatically supplies your hand the moment you run out.
🛠️ features
- intelligent caching: Tracks what was in your hand before it ran out, allowing the mod to make smart decisions about what to supply next.
- dual hand support: Fully supports supplying items to both the Main Hand and Offhand.
- seamless swapping: If the item is in the hotbar, it changes your selection; if it's in the inventory, it moves it to your hand.
- loyalty awareness: Detects when you throw a weapon with the Loyalty enchantment and waits for it to return, rather than instantly filling the slot with a different item.
- throwable control: Optionally prevents auto-supplying when throwing items like Eggs or Snowballs (tagged under
supply:throwables) to stop accidental spam, while still allowing it if you drop the stack manually. - smart eating: If you consume your last food item, the mod will only search for more food if you are still hungry.
- copy search: Always searches for an identical match first, strictly checking for matching Enchantments, Durability, and Data Components.
- audio feedback: Plays a subtle sound when a supply is successful, so you know you're locked and loaded.
- continuous building: Optionally supplies any available block item when your current stack runs out, allowing you to keep placing blocks without interruption.
- in-game configuration: Every behavior can be toggled via the config screen to fit your specific playstyle.
Found a bug? Please open an issue on GitHub.
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