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Survivalist Essentials
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an early game survival concept for immersion into various mods. Enforces correct tool to be used for breaking blocks, so no tree punching!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Introduces new tools, which may add enhanced capabilities.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Survivalist Essentials
Overview
Early game is pretty much non-existent in Minecraft. Punch a tree, craft a few items, done! This mod creates a very early game (first few nights) progression and changes the mechanic for getting wood and planks.
NOTE: Originally designed as an immersion mod for Tinkers' Construct, this is all of the core mechanic features for Tinkers' Survival in a separate mod to allow for building on new versions of Minecraft quickly, and allow other mod or modpack integration.
Differences From Other [Insert Anti-Tree Punching Mod Here]
- A proper harvest tool must be used. Which works correctly, and is configurable!
- Can work with either a blacklist (default) or whitelist to enable/disable specific tools or armor from other mods. By default, allows all mods.
- Doesn't try to do too much for early game, really guiding the user to proper tool usage.
- Does not conflict with major mods
- Modpack friendly
Major Features
- The only way to make wood planks is with a saw.
- Crude tools are necessary to progress to initial tools, as they are the only way to obtain wood!
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Overview
Early game is pretty much non-existent in Minecraft. Punch a tree, craft a few items, done! This mod creates a very early game (first few nights) progression and changes the mechanic for getting wood and planks.
NOTE: Originally designed as an immersion mod for Tinkers' Construct, this is all of the core mechanic features for Tinkers' Survival in a separate mod to allow for building on new versions of Minecraft quickly, and allow other mod or modpack integration.
Differences From Other [Insert Anti-Tree Punching Mod Here]
- A proper harvest tool must be used. Which works correctly, and is configurable!
- Can work with either a blacklist (default) or whitelist to enable/disable specific tools or armor from other mods. By default, allows all mods.
- Doesn't try to do too much for early game, really guiding the user to proper tool usage.
- Does not conflict with major mods
- Modpack friendly
Major Features
- The only way to make wood planks is with a saw.
- Crude tools are necessary to progress to initial tools, as they are the only way to obtain wood!
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