Community listing page, reviews here may not be monitored by the author.
SyncBridge
No reviews yet
Synchronizes required mods and client resources directly from the server.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
ModSync is a Forge 1.20.1 mod that lets a Minecraft server distribute required mods and client-side content to connecting players while the server is already running.
Instead of sending players a separate modpack link and asking them to reinstall everything by hand, ModSync compares the client against the server manifest, downloads the missing files, removes outdated managed files, and guides the player through restart steps only when a restart is actually required.
Features
- Synchronizes server-required mods from the active server mods folder.
- Distributes client-side content such as resource packs, shader packs, configs, and optional client files from a dedicated sync repository.
- Verifies downloaded files with SHA-256 hashes.
- Cleans up obsolete managed files without blindly deleting locally replaced content.
- Supports pre-join synchronization and post-login handshake validation.
- Works with either direct embedded HTTP delivery or a reverse proxy setup.
Designed For Real Servers
ModSync is aimed at private servers, curated communities, and modded environments where the server owner wants tighter control over what clients actually run.
Recent stability work includes:
- safer handling for large or slow remote file hosts
- fallback when a manifest still points to an unreachable public download base URL
- more reliable dedicated-server handshake behavior after pre-join sync
- staged self-update support for the client ModSync jar
- stricter packet and manifest validation to avoid malformed sync states
Supported Content Layout
Server mods are synchronized directly from the server mods directory.
Additional client-side content can be synchronized from a dedicated sync repository, for example:
- resourcepacks
- shaderpacks
- configs
- optional_client
Requirements
- Minecraft 1.20.1
- Forge 47.4.18 or newer
- Java 17
Notes
- ModSync is not a generic CurseForge modpack installer. It is a server-driven synchronization layer for Forge servers.
- The project focuses on controlled synchronization, safe cleanup behavior, and practical deployment on live servers.
- Source repository and release history are maintained by the project owner.
ModSync is a Forge 1.20.1 mod that lets a Minecraft server distribute required mods and client-side content to connecting players while the server is already running.
Instead of sending players a separate modpack link and asking them to reinstall everything by hand, ModSync compares the client against the server manifest, downloads the missing files, removes outdated managed files, and guides the player through restart steps only when a restart is actually required.
Features
- Synchronizes server-required mods from the active server mods folder.
- Distributes client-side content such as resource packs, shader packs, configs, and optional client files from a dedicated sync repository.
- Verifies downloaded files with SHA-256 hashes.
- Cleans up obsolete managed files without blindly deleting locally replaced content.
- Supports pre-join synchronization and post-login handshake validation.
- Works with either direct embedded HTTP delivery or a reverse proxy setup.
Designed For Real Servers
ModSync is aimed at private servers, curated communities, and modded environments where the server owner wants tighter control over what clients actually run.
Recent stability work includes:
- safer handling for large or slow remote file hosts
- fallback when a manifest still points to an unreachable public download base URL
- more reliable dedicated-server handshake behavior after pre-join sync
- staged self-update support for the client ModSync jar
- stricter packet and manifest validation to avoid malformed sync states
Supported Content Layout
Server mods are synchronized directly from the server mods directory.
Additional client-side content can be synchronized from a dedicated sync repository, for example:
- resourcepacks
- shaderpacks
- configs
- optional_client
Requirements
- Minecraft 1.20.1
- Forge 47.4.18 or newer
- Java 17
Notes
- ModSync is not a generic CurseForge modpack installer. It is a server-driven synchronization layer for Forge servers.
- The project focuses on controlled synchronization, safe cleanup behavior, and practical deployment on live servers.
- Source repository and release history are maintained by the project owner.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers