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Tactile:Ore
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Tactile:Ore transforms every ore in your world (vanilla or modded) into a genuine physical object embedded in the rock. Mine it or dig around it, detach it, and watch the blocks fall and scatter.
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Must be installed on both the client and the server.
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Ore has always been a textured cube. Tactile:Ore makes it something you can see, reach and break apart.
Every deposit in your world becomes a cluster of real, three-dimensional fragments emerging from the rock, each one unique. Nothing is modelled by hand:
- the shape of a deposit comes from the type of ore it holds,
- its surface is taken from the texture of the item you get when mining it,
- and blocky veins are reshaped on the fly into clusters that look like they formed naturally.
What you see surfacing is what you harvest.
Breaking it out
Mine a fragment directly, or dig all around it and watch it break loose from the rock and fall.
Nothing teleports into your inventory. You pick up what you pried out of the stone.
It works with the world you already have
The mod does not generate ore. It reinterprets what your world already generated, so rarity, depth and distribution stay exactly as they were — in existing worlds as well as new ones. A rare ore stays rare.
Modded ores are handled automatically, with no list to maintain: an ore the mod has never seen still gets a deposit that fits it.
Compatibility
- Custom dimensions are fully supported.
- Optimized to keep its performance impact to a minimum.
- Tested in heavily modded environments: ATM11, The Aether, Terralith, Biomes O' Plenty, Chunky, Distant Horizons.
Save safety
The original ore is remembered block by block. Removing the mod puts your world back exactly as it was, without losing a single ore. A backup is still good practice.
Display option
An optional setting, off by default, regenerates the 2D icons of mined items so they match what you just pulled out of the rock.
Minecraft 26.1 · NeoForge · client and server
Website : belerion63.github.io/Tactile Discord : discord
The mods are free and will stay free. If you want to support the work, you can do it on Ko-fi.
Part of the Tactile suite
Tactile reworks the world of Minecraft in depth, one layer at a time. The gesture is its final note.
Available now :
Tactile:Wood is coming, and more after it.
AI Disclosure
Developed with AI assistance (Claude by Anthropic) for code implementation. Concept, design, architecture and all decisions are entirely my own.
Tactile is a suite of mods currently in development that aims to make the world of Minecraft more immersive and player interactions more tactile.
Currently available mods:
More mods are coming soon, all in the same spirit as Tactile.

Ore has always been just a textured cube. Tactile:Ore rethinks it.
Every deposit in your world becomes a procedurally generated organic node, a cluster of real, three-dimensional fragments emerging from the rock, each one unique.
That's exactly where the whole point of procedural generation lies. Nothing is modeled by hand:
- the shape of a node depends on the type of ore it holds,
- its surface is derived directly from the texture of the item you get when mining it,
- and the game's blocky veins are reshaped on the fly into organic clusters that look like they formed naturally.
Thanks to this system, mod compatibility is automatic: whether it's plain coal or an ore from a mod it has never seen, the system generates a fitting node for it.
Then comes the actual extraction. Mine the ore directly, or dig around the node, break the fragments loose, and watch them separate from the rock and fall. Nothing teleports into your inventory, you pick up what you pried out of the stone.
Ore generation is a layer over your own world: your chunks are reinterpreted into sprawling, organic deposits shaped from your existing data. A rare ore stays rare.
Display option
An optional setting (off by default) regenerates the 2D icons of mined items, so they keep the look of what you just extracted in your inventory.
Compatibility
- Custom dimensions are fully supported.
- The mod is optimized to keep its performance impact to a minimum.
- It has been tested in a heavily modded environment to ensure plug-and-play compatibility (ATM11, The Aether, Terralith, Biomes O' Plenty, Chunky, Distant Horizons, etc.).
Save safety
The mod is compatible with existing worlds and can be safely removed with a regeneration command (/tactileore disable). A backup of your world is still recommended beforehand.
AI Disclosure
Developed with AI assistance (Claude by Anthropic) for code implementation. Concept, design, architecture and all decisions are entirely my own.
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