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TACZ: Durability (Timeless and Classics Guns)
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Adds durability to the Timeless and Classics guns with a jamming and repairing system.
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Must be installed on both the client and the server.
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2.0.0 commissioned by TqLxQuanZ
TACZ Durability
This mod provides data-driven stat modifiers for guns in the TACZ mod. All modifier behavior is defined through JSON files, allowing gun attributes to be adjusted without writing code.
The system supports modifying values such as Damage, Recoil, RPM, ADS, AmmoSpeed, Inaccuracy. Modifiers can apply thresholds, reduction limits, and multiple affected stats within a single definition, either to a category or indivdual GunId.
This addon is intended for modpack makers and players who want to add vanilla-style durability to TACZ weapons through datapacks, using an easy and configurable format.
KubeJS is recommended for easy modifying of the datapack globally, you can also create your own datapack entries with your own namespaces, such as "my_datapack/gundb/".
You can also disable certain gunid's or categories easily. The gunid overwrites the category so even if the Heavy category is enabled, this minigun would not have durability. "enabled" is an optional field, and is true by default.

(More specific information soon, please look at the default datapack included in the mod .jar)
I also accept mod commissions on discord! Username is jeducklet
Mod Showcase (1.0.0 version)- https://youtu.be/dOdxxCJzHg0
This is a mod that adds durability, repairing and gun jamming mechanics to the well known TACZ (Timeless and Classics: Zero) gun mod.
ALL CONFIGS ARE FOUND IN THE SERVER CONFIG FOLDER (this is in your saves folder, then the folder that your world is in)
-Durability This durability is by default 2000 and can be seen on the gun in the bottom right corner when you inspect the gun, it goes down by 1 every time you fire making full auto guns less reliable. You can change this in the config. Biome modifiers will affect how much durability you lose while in specific biomes.
-Jamming There is a chance to jam every time you fire which is increased the lower your durability is, this chance can be changed in the config, setting it to zero entirely disables jamming, increasing it increases the chance to jam and decreasing it decreases that chance. Jamming will stop you from firing until you inspect the gun to clear it. It will still be affected by durability btw.
-Gun repair When your durability reaches zero the gun will jam every time you fire, this can be changed to make the gun break instead in the config. There are items (all of which are craftable) that can restore gun durability in the gun Repair Bench, which is also craftable (get JEI to find the recipes).
-Inaccuracy The lower your durability is the more inaccurate your guns will be, it is recommended to change the default inaccuracy of the guns so there isnt such a drastic difference between ADS inaccuracy and hipfire inaccuracy. The default inaccuracy rate can also be changed in the config.
For modpack authors There is an attribute called gundurability:handling, this attribute handles how long it takes to clear a jam, this can be used for skill trees. The default is 5, which means 5 seconds to clear the jam, the number is the seconds it takes to clear the jam, so a handling attribute of 4 means it takes 4 seconds to clear the jam.
Leave suggestions in the comments if you want! Bug reports are also seen there.
I also accept mod commissions on discord! Username is jeducklet (yes its PAID its a commission)
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