TaCZ: TES Compat

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TaCZ: TES Compat

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Provided a simple integration for TaCZ and TslatEntityStatus, allowing critical hit damage to have special particle effects.

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Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
taczdd-0.1.1.jar
Authors
CurseForge
Modrinth

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About

Description

TaCZ: TES Compat

这个 Mod 为 TaCZ(永恒枪械工坊:零)TslatEntityStatus 添加了一个简单的联动,使得TaCZ添加的枪械造成暴击时拥有特别的伤害文本粒子。

你可以通过taczdd-client.toml配置文件对其内容进行修改。

This mod adds a simple integration between TaCZ (Timeless and Classics Zero) and TslatEntityStatus, allowing the firearms added by TaCZ to display special damage text particles when landing critical hits.

You can modify its behavior through the taczdd-client.toml configuration file.

依赖 Dependencies

  • Forge >= 47.1.3
  • TaCZ >= 1.1.5
  • TslatEntityStatus >= 1.5.1

目前仅支持 Minecraft Forge 1.20.1。

Currently only supports Minecraft Forge 1.20.1.

效果预览 Preview

Default Config Preview Custom Config Preview

已知问题 Known Issues

  • 如果启用了 isReplaceOriginalTESDamageDisplay 功能,在使用射速高于600RPM的枪械时似乎会偶尔随机的出现未被替换移除的内置伤害文本粒子,经过排除测试能确定这个 Bug 不是 TaCZ: TES Compat 的功能引起的,可能是一个 TES 的潜在问题,但是我没能从 TES 的代码中找到问题的缘由,如果你对此有解决方案欢迎 Issue / PR。
  • When the isReplaceOriginalTESDamageDisplay feature is enabled, there seems to occasionally be random occurrences of built-in damage text particles that were not replaced or removed when using firearms with a rate of fire exceeding 600 RPM. Through elimination testing, it has been determined that this bug is not caused by the functionality of TaCZ: TES Compat, and it might be a potential issue with TES itself. However, I was unable to locate the root cause within the TES code. If you have a solution for this, please submit an Issue/PR.

鸣谢 Thanks

  • TaCZ Develop Team
  • Tslat,The author of TslatEntityStatus

TaCZ: TES Compat

这个 Mod 为 TaCZ(永恒枪械工坊:零)TslatEntityStatus 添加了一个简单的联动,使得TaCZ添加的枪械造成暴击时拥有特别的伤害文本粒子。

你可以通过taczdd-client.toml配置文件对其内容进行修改。

This mod adds a simple integration between TaCZ (Timeless and Classics Zero) and TslatEntityStatus, allowing the firearms added by TaCZ to display special damage text particles when landing critical hits.

You can modify its behavior through the taczdd-client.toml configuration file.

依赖 Dependencies

  • Forge >= 47.1.3
  • TaCZ >= 1.1.5
  • TslatEntityStatus >= 1.5.1

目前仅支持 Minecraft Forge 1.20.1。

Currently only supports Minecraft Forge 1.20.1.

效果预览 Preview

Default Config Preview Custom Config Preview

已知问题 Known Issues

  • 如果启用了 isReplaceOriginalTESDamageDisplay 功能,在使用射速高于600RPM的枪械时似乎会偶尔随机的出现未被替换移除的内置伤害文本粒子,经过排除测试能确定这个 Bug 不是 TaCZ: TES Compat 的功能引起的,可能是一个 TES 的潜在问题,但是我没能从 TES 的代码中找到问题的缘由,如果你对此有解决方案欢迎 Issue / PR。
  • When the isReplaceOriginalTESDamageDisplay feature is enabled, there seems to occasionally be random occurrences of built-in damage text particles that were not replaced or removed when using firearms with a rate of fire exceeding 600 RPM. Through elimination testing, it has been determined that this bug is not caused by the functionality of TaCZ: TES Compat, and it might be a potential issue with TES itself. However, I was unable to locate the root cause within the TES code. If you have a solution for this, please submit an Issue/PR.

鸣谢 Thanks

  • TaCZ Develop Team
  • Tslat,The author of TslatEntityStatus

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    preview_1.png preview_1.png

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3.9m
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Modrinth
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