[TaCZ] FirstAid Compat

Quick rating

Community listing page, reviews here may not be monitored by the author.

[TaCZ] FirstAid Compat

By RanazyOwner

No reviews yet

[TaCZ] FirstAid Compat Under review This mod allows First Aid to be fully compatible with TaCZ. Shooting the right arm wil actually damage the right arm, etc.

No Theme
No Genre
QoL & Tweaks
Mod Addon
Realism & Immersion
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

[TaCZ] First Aid Compat

A compatibility mod that enables precise 3D hitbox-based damage distribution when using TacZ (Timeless and Classics Zero) with First Aid.

Features

  • Realistic Bodypart Targeting: Uses exact 3D hit locations to determine which bodypart was hit, instead of FirstAid's default random/height-based distribution
  • Proper Armor Protection: Calculates armor protection per bodypart (head, chest, legs, feet)
  • Damage Spillover: Implements realistic damage spillover mechanics - when a limb is destroyed, excess damage transfers to the torso
  • Crawl Support: Properly handles damage distribution when players are in TacZ's crawling/prone state
  • Explosion Support: Distance-based damage distribution for explosions

Requirements

  • Minecraft: 1.20.1
  • Forge: 47.3.0+
  • TacZ (Timeless and Classics Zero): 1.1.7+
  • First Aid: 1.20.1-1.1+

Installation

  1. Download the mod JAR
  2. Place it in your mods folder
  3. Make sure both TacZ and First Aid are installed
  4. Launch the game!

How It Works

This mod uses Mixin to intercept TacZ's bullet hit events and FirstAid's damage distribution system:

  1. When a TacZ bullet hits a player, the exact 3D hit location is captured
  2. The hit location is converted to player-local coordinates (accounting for rotation and posture)
  3. A 3D hitbox system determines which bodypart was hit
  4. FirstAid applies damage to that specific bodypart, with proper armor calculation
  5. If the bodypart is destroyed, excess damage spills over to the torso

Technical Details

  • Hitbox System: Defines precise 3D bounding boxes for each bodypart (head, torso, arms, legs, feet)
  • Coordinate Transform: Handles world-to-local coordinate conversion with proper yaw rotation and crawl positioning
  • Spillover Logic:
    • Bullets: 80% of excess damage transfers (20% energy loss)
    • Explosions: 100% of excess damage transfers (shockwave)
    • Feet: Damage first spills to the corresponding leg, then to torso

License

MIT License - See LICENSE for details

Credits

[TaCZ] First Aid Compat

A compatibility mod that enables precise 3D hitbox-based damage distribution when using TacZ (Timeless and Classics Zero) with First Aid.

Features

  • Realistic Bodypart Targeting: Uses exact 3D hit locations to determine which bodypart was hit, instead of FirstAid's default random/height-based distribution
  • Proper Armor Protection: Calculates armor protection per bodypart (head, chest, legs, feet)
  • Damage Spillover: Implements realistic damage spillover mechanics - when a limb is destroyed, excess damage transfers to the torso
  • Crawl Support: Properly handles damage distribution when players are in TacZ's crawling/prone state
  • Explosion Support: Distance-based damage distribution for explosions

Requirements

  • Minecraft: 1.20.1
  • Forge: 47.3.0+
  • TacZ (Timeless and Classics Zero): 1.1.7+
  • First Aid: 1.20.1-1.1+

Installation

  1. Download the mod JAR
  2. Place it in your mods folder
  3. Make sure both TacZ and First Aid are installed
  4. Launch the game!

How It Works

This mod uses Mixin to intercept TacZ's bullet hit events and FirstAid's damage distribution system:

  1. When a TacZ bullet hits a player, the exact 3D hit location is captured
  2. The hit location is converted to player-local coordinates (accounting for rotation and posture)
  3. A 3D hitbox system determines which bodypart was hit
  4. FirstAid applies damage to that specific bodypart, with proper armor calculation
  5. If the bodypart is destroyed, excess damage spills over to the torso

Technical Details

  • Hitbox System: Defines precise 3D bounding boxes for each bodypart (head, torso, arms, legs, feet)
  • Coordinate Transform: Handles world-to-local coordinate conversion with proper yaw rotation and crawl positioning
  • Spillover Logic:
    • Bullets: 80% of excess damage transfers (20% energy loss)
    • Explosions: 100% of excess damage transfers (shockwave)
    • Feet: Damage first spills to the corresponding leg, then to torso

License

MIT License - See LICENSE for details

Credits

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~61,000
Total Downloads
CurseForge
~24,000
Modrinth
~37,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works