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[TaCZ] FirstAid Compat
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[TaCZ] FirstAid Compat Under review This mod allows First Aid to be fully compatible with TaCZ. Shooting the right arm wil actually damage the right arm, etc.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Must be installed on both the client and the server.
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Description
[TaCZ] First Aid Compat
A compatibility mod that enables precise 3D hitbox-based damage distribution when using TacZ (Timeless and Classics Zero) with First Aid.
Features
- Realistic Bodypart Targeting: Uses exact 3D hit locations to determine which bodypart was hit, instead of FirstAid's default random/height-based distribution
- Proper Armor Protection: Calculates armor protection per bodypart (head, chest, legs, feet)
- Damage Spillover: Implements realistic damage spillover mechanics - when a limb is destroyed, excess damage transfers to the torso
- Crawl Support: Properly handles damage distribution when players are in TacZ's crawling/prone state
- Explosion Support: Distance-based damage distribution for explosions
Requirements
- Minecraft: 1.20.1
- Forge: 47.3.0+
- TacZ (Timeless and Classics Zero): 1.1.7+
- First Aid: 1.20.1-1.1+
Installation
- Download the mod JAR
- Place it in your
modsfolder - Make sure both TacZ and First Aid are installed
- Launch the game!
How It Works
This mod uses Mixin to intercept TacZ's bullet hit events and FirstAid's damage distribution system:
- When a TacZ bullet hits a player, the exact 3D hit location is captured
- The hit location is converted to player-local coordinates (accounting for rotation and posture)
- A 3D hitbox system determines which bodypart was hit
- FirstAid applies damage to that specific bodypart, with proper armor calculation
- If the bodypart is destroyed, excess damage spills over to the torso
Technical Details
- Hitbox System: Defines precise 3D bounding boxes for each bodypart (head, torso, arms, legs, feet)
- Coordinate Transform: Handles world-to-local coordinate conversion with proper yaw rotation and crawl positioning
- Spillover Logic:
- Bullets: 80% of excess damage transfers (20% energy loss)
- Explosions: 100% of excess damage transfers (shockwave)
- Feet: Damage first spills to the corresponding leg, then to torso
License
MIT License - See LICENSE for details
Credits
- Author: Ranazy
- TacZ: Timeless and Classics Zero
- First Aid: First Aid
[TaCZ] First Aid Compat
A compatibility mod that enables precise 3D hitbox-based damage distribution when using TacZ (Timeless and Classics Zero) with First Aid.
Features
- Realistic Bodypart Targeting: Uses exact 3D hit locations to determine which bodypart was hit, instead of FirstAid's default random/height-based distribution
- Proper Armor Protection: Calculates armor protection per bodypart (head, chest, legs, feet)
- Damage Spillover: Implements realistic damage spillover mechanics - when a limb is destroyed, excess damage transfers to the torso
- Crawl Support: Properly handles damage distribution when players are in TacZ's crawling/prone state
- Explosion Support: Distance-based damage distribution for explosions
Requirements
- Minecraft: 1.20.1
- Forge: 47.3.0+
- TacZ (Timeless and Classics Zero): 1.1.7+
- First Aid: 1.20.1-1.1+
Installation
- Download the mod JAR
- Place it in your
modsfolder - Make sure both TacZ and First Aid are installed
- Launch the game!
How It Works
This mod uses Mixin to intercept TacZ's bullet hit events and FirstAid's damage distribution system:
- When a TacZ bullet hits a player, the exact 3D hit location is captured
- The hit location is converted to player-local coordinates (accounting for rotation and posture)
- A 3D hitbox system determines which bodypart was hit
- FirstAid applies damage to that specific bodypart, with proper armor calculation
- If the bodypart is destroyed, excess damage spills over to the torso
Technical Details
- Hitbox System: Defines precise 3D bounding boxes for each bodypart (head, torso, arms, legs, feet)
- Coordinate Transform: Handles world-to-local coordinate conversion with proper yaw rotation and crawl positioning
- Spillover Logic:
- Bullets: 80% of excess damage transfers (20% energy loss)
- Explosions: 100% of excess damage transfers (shockwave)
- Feet: Damage first spills to the corresponding leg, then to torso
License
MIT License - See LICENSE for details
Credits
- Author: Ranazy
- TacZ: Timeless and Classics Zero
- First Aid: First Aid
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