TaCZ Mechanics
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Realistic ballistics, ricochet, suppression, and immersive gun mechanics.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
🔫 TaCZ Mechanics
Military simulation enhancement mod for TaCZ — Realistic ballistics, ricochet, suppression, and immersive gun mechanics.
✨ Features
🎯 Ballistics & Penetration
- Ricochet System — Bullets bounce off hard surfaces at shallow angles
- Penetration System — Bullets pierce through blocks with damage/velocity reduction
- Configurable angles, chances, speed multipliers, and max bounces
🔊 Distant Fire Sounds
- Dynamic gunfire sounds based on distance:
- Close: Full sound
- Medium/Far/Very far: Progressive muffling and reverb
- Per-caliber configuration via JSON
- Auto-fallback to default sounds
💨 Bullet Whizz & Suppression
- Bullet Whizz — Fly-by sounds when bullets pass near players
- Suppression System:
- Visual effects (blur, vignette, desaturation)
- Camera shake (aim punch)
- Intensity based on proximity and bullet speed
🎮 Free Aim
- Independent gun movement from camera
- Configurable max deviation angles
- Smooth interpolation
- Optional crosshair following
🏃 Movement System
- Crawling — Reduced height for going prone
- Sitting — Adjusted dimensions for seated positions
- Configurable heights and eye levels
✨ Ricochet Effects
- Particle effects (sparks) when bullets ricochet
- Configurable per-block-type via JSON
📸 Gallery
Coming soon: Screenshots and video previews
🛠️ Installation
- Install NeoForge 21.1.x for Minecraft 1.21.1
- Download and install TaCZ
- Download TaCZ Mechanics and place in
mods/folder - Launch the game!
⚙️ Configuration
All features are configurable via tacz_mechanics-server.toml:
# Global debug toggle
debug = false
[ricochet]
enabled = true
debug = false
maxBounces = 3
minSpeed = 15.0
minAngle = 15.0
chance = 0.6
speedMultiplier = 0.7
[penetration]
enabled = true
maxPenetrations = 3
minSpeed = 10.0
baseSpeedLoss = 0.3
damageMultiplier = 0.8
[suppression]
enabled = true
detectionRadius = 8.0
maxIntensity = 1.0
decayRate = 0.05
[freeAim]
enabled = true
maxAnglePitch = 8.0
maxAngleYaw = 12.0
lerpSpeed = 0.15
[movement]
enabled = true
crawlHeight = 0.6
crawlEyeHeight = 0.4
sitHeight = 1.0
sitEyeHeight = 0.8
Data Packs
Create custom configs in your resource pack:
Distant Fire Sounds
data/<namespace>/tacz_mechanics/distant_fire/<caliber>.json
{
"caliberId": "tacz:9mm",
"closeSound": "namespace:distant/9mm_close",
"midSound": "namespace:distant/9mm_mid",
"farSound": "namespace:distant/9mm_far",
"veryFarSound": "namespace:distant/9mm_veryfar",
"closeMaxDistance": 100,
"midMaxDistance": 250,
"farMaxDistance": 450,
"transitionBlocks": 20
}
Bullet Particles
data/<namespace>/tacz_mechanics/bullet_particles/<name>.json
{
"type": "block",
"blocks": ["minecraft:stone", "minecraft:iron_block"],
"ricochet": [
{
"particle": "minecraft:small_flame",
"count": 5,
"speed": 0.3,
"delta": {"x": 0.2, "y": 0.2, "z": 0.2}
}
],
"hit": [...],
"pierce": [...]
}
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.x
- TaCZ (Timeless and Classics Zero)
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