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TaCZ Scope Overhaul
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PiP scopes without halving FPS as well as glass and reticle enhancements
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Description
TaCZ Scope Overhaul
Realistic scopes and optics for TaCZ.
Features
- True scope magnification without zooming the entire screen
- Realistic glass tint, reflections, and distortion
- Darkened lens edges and scope shadows
- Dust, smudges, and glass imperfections
- Reticle glow, blur, ghosting, and parallax
- Adjustable weapon positioning while aiming
- Optional blur outside the scope
- Support for red dots and holographic sights
- Customizable effects and rendering modes
Scope Modes
| Mode | Description | Performance |
|---|---|---|
INLINE |
True magnification inside the lens | Recommended |
REAL |
Renders a separate view through the scope | Higher cost |
FAKE |
Enlarges the existing image | Very low cost |
OFF |
Default TaCZ aiming | No extra rendering |
Optical Effects
| Setting | Effect |
|---|---|
| Lens tint | Colours the image through the glass |
| Reflections | Adds coating reflections and light flares |
| Edge darkening | Darkens the edges of the lens |
| Scope shadow | Adds shadows when your eye moves off-centre |
| Distortion | Warps and softens the image near the edges |
| Chromatic aberration | Adds colour fringing |
| Imperfections | Adds dust and smudges |
| Reticle effects | Adds glow, blur, ghosting, and parallax |
| World blur | Blurs the surroundings while keeping the optic sharp |
Performance
| Mode or feature | Approximate cost |
|---|---|
FAKE |
Almost free |
INLINE |
A fraction of REAL's rendering cost |
REAL |
Roughly doubles world-rendering work while active |
| Glass effects | 0.06–0.13 ms GPU time |
| Glass and reticle effects | 0.15–0.25 ms GPU time per optic |
Compatibility
| Mod | Status |
|---|---|
| TaCZ | Required |
| TaCZ Additions Scroll Zoom | Compatible |
| Iris / Oculus | Compatible |
| Distant Horizons | Compatible |
| Accelerated Rendering | Mostly compatible |
| Create | Compatible |
| Acedium | Incompatible |
| Luxium | Incompatible |
Shader Compatibility
Some shader settings can cause visual issues with PiP rendering.
| Shader Pack | Setting | Notes |
|---|---|---|
| Nostalgia | TAAU Ratio | Compatibility work in progress |
| Ripple | Motion Blur | Can cause visual issues with PiP; work in progress |
Disabling the affected setting may help avoid visual issues until compatibility is improved.
Technical Details
- INLINE rendering: Draws the magnified view directly inside the lens.
- Lens masking: Keeps magnification and glass effects inside the optic.
- Terrain culling: Skips unnecessary terrain rendering where supported.
- Shader integration: Supports compatible Iris and Oculus rendering paths.
- Fallbacks: Unsupported rendering paths may revert to standard aiming.
Configuration
File: config/taczpip-client.toml
| Section | Controls |
|---|---|
[pip] |
Mode, magnification, weapon position, blur, and sampling |
[glass] |
Tint, reflections, shadows, distortion, and imperfections |
[reticle] |
Glow, blur, ghosting, parallax, and distortion |
Effects can be adjusted independently. Set a strength to 0 to disable it.
Supported Versions
Dependencies
- TaCZ - Required
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