TarotCards: Remastered
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Adds the 22 Major Arcana Tarot Cards with unique passive bonuses
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Themed around various myths and legends, featuring gods, mythical creatures, and ancient lore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A reimagined or remade version of an existing mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Tarot Cards: Remastered
About
- This is the officially authorized continuation of the original TarotCards, maintained and updated with the original author's blessing under the MIT.
- Find each of the 22 cards throughout the world, and receive their bonus by just carrying them! This small mod just adds the cards and their abilities. You can't craft them but instead you find them all in loot chests, such as buried treasure, shipwrecks, dungeons, and more.
Changes
The following text in bold italics indicates new or modified content.
- Issue Fixes: resolved several legacy issues inherited from the original mod
- Unified Config: now powered by FzzyConfig
- The Lovers & The World: support for FTB Teams
- The Magician: uses the
piglin_lovedtag for better compatibility with gold items from other mods. - Pet Logic: Optimized ally detection to ensure your tamed pets and team members are correctly identified
- Dedicated Tarot Slot: added a dedicated
tarotslot for both Trinkets (Fabric) and Curios (Forge) - Enchantment Capping: added
the_highpriestess_extra_levels. When capenchants is enabled, you can define how many levels above the vanilla maximum an enchantment book can reach - NBT Storage: tarot card data is now handled via nbt storage for better stability and easier integration with other mods
- Commands: Added a set of player-specific deck management commands. These commands require
per_player_deck_sizeto be set to true in the config to allow individual capacity limits (0-22) for each player - Level & Advancement Lock: Customize the minimum experience level or specific advancement required to activate each card's effect
Cards and their abilities
The abilities are all passive, and are applied while held or in the players inventory. Cards of the same type do not stack. Can be toggled on or off by using them.
- Death: Deal +20% more damage to non-undead mobs
- Judgement: 15% to deal double damage.
- Justice: 25% of Damage taken is also dealt to the attacker in full.
- Strength: Constant Strength 2.
- Temperance: 25% less hungry.
- The Chariot: +20% speed boost.
- The Devil: Attacks inflict weakness.
- The Emperor: Constant Hero Of The Village 3.
- Empress: Nearby animals breed, babies grow faster.
- The Fool: Jump Boost 3.
- The Hanged Man: Receive 50% of damage taken as experience.
- The Hermit: +10 Armor when away from allies.
- The Hierophant: 150% Experience gain.
- The High Priestess: Upgrades held enchantment books with experience.
- The Lovers: Nearby allies are granted Regeneration 3.
- The Magician: Golden items won't break.
- The Moon: Constant Night Vision.
- The Star: +50% Base reach distance.
- The Sun: +25% Base health.
- The Tower: Immune to Fall Damage.
- The World: Slowness 3 to nearby mobs.
- The Wheel Of Fortune: +3 Luck.
Loot
By default, cards have a 20% chance to spawn once in:
- Desert Pyramids
- Dungeons
- Cities
- Nether Fortresses
- Mineshafts
- Shipwrecks
- Stronghold Libraries
- Temples in Villages
These locations can be modified via datapacks
- fabric: modify or override
data/tarotcards/loot_targets/target_chests.json - forge: override the GLM JSON at
data/tarotcards/loot_modifiers/tarot_loot_modifier.json
The Tarot Deck
Holds one of each card for easy collection. Can be equipped as curio Applies their effect even while the cards are inside. Also fire immune!
There's currently an issue with the Tarot Deck being empty when switching to creative when on a server. Looking for a fix is taking longer than expected, its probably an issue with forge. I recommend not using the deck if you're planning to switch game modes.(Fixed)
Key
With Curios API or Trinkets installed, press G (default) to access the tarot deck in the accessory inventory
Config
General
- tick_rate: How many ticks it takes to check if a player has a tarot or not, more = more performace but longer time to activate/deactivate effects
- tarot_deck_size: The maximum capacity of the tarot deck, determines the number of active slots in the deck gui (0-22)
- per_player_deck_size: Allows individual player deck sizes to override the global setting. In this mode, tarot_deck_size is used as the default value
- require_card_in_curio: Requires the card to be in your curio slot, or in the tarot deck (also in the curio slot) to function
- tarot_deck_applies_effects: If cards in the tarot deck apply their effects to the player holding it
- level_lock: If enabled, players must reach a specific experience level to activate the effects of a tarot card
- advancement_lock: If enabled, players must complete specific advancements to unlock the power of tarot cards
- min_xp_level_required: Define the minimum experience level required for each tarot card
- required_advancements: Maps each tarot card to a specific advancement path. If empty or invalid, no advancement will be required
Loot
- do_loot_generation: If Tarot Cards should be added to the default loot tables specified in data
- default_loot_chance: Chance a tarot card appears in default loot (0.75 = 75%)(1.0 = there will always be a single tarot card in chests)
Cards
- death_damagebonus: Percentage of damage increase to living (0.5 = +50%)
- judgement_damagechance: Percentage chance of dealing double damage (0.5 = 50%)
- justice_damagemultiplier: Percentage of damage returned to the attacker (1.0 = 100%)
- the_tower_damagenegation: Percentage of fall damage negated (0.5 = 50%)
- the_sun_healthboost: Percentage increase of base health (0.5 = +50%)
- the_star_reachboost: Percentage increase of reach distance (0.5 = +50%)
- strength_amplifier: Amplifier for effect (1 = II)
- the_fool_jumpboost: Amplifier for effect (2 = III)
- the_chariot_speedboost: Percentage increase of base speed (0.5 = +50%)
- temperance_reduction: Multiplier for hunger gained (0.5 = -50%, 0 = no change)
- the_devil_weaknessamplifier: Amplifier for effect (1 = II)
- the_emperpor_heroofvillagebonus: Amplifier for effect (1 = II)
- wheel_of_fortune_luckbonus: How much luck (not fortune) is added to the player
- the_hierophant_xpboost: Percentage increase of experience (2 = +200%)
- the_hanged_man_xpratio: How much of the damage is converted to experience
- the_hanged_man_xpcap: Max amount of experience that can be obtained from an instance of damage
- the_highpriestess_taxfree: Converts level cost to fixed XP points. Ex: if an upgrade costs 5 levels, it only deducts the XP needed for Lv.0-5, instead of dropping a Lv.100 player down to 95
- the_highpriestess_skip_maxed: If enabled, the card will automatically search for the first enchantment that hasn't reached its level cap. If disabled, it only attempts to upgrade the very first enchantment in the list
- the_highpriestess_capenchants: Enable to allow upgrading enchantments beyond their vanilla maximum level (plus extra_levels)
- the_highpriestess_upgradecost: How much each level of enchantment costs to upgrade (cost = enchantment_level * this_config)
- the_highpriestess_extra_levels: Allows enchantment books to be upgraded beyond their natural max level by this many additional levels (only works if capenchants is true)
- the_empress_range: How close animals need to be to set lovemode
- the_hermit_allyrange: How far away the player must be from allies to activate
- the_hermit_armorbonus: How much armor is added when away from allies
- the_lovers_range: How close allies need to be to apply regeneration
- the_lovers_regenamplifier: Amplifier for effect (1 = II)
- the_world_range: How close non-allies need to be to apply slowness
- the_world_slownessamplifier: Amplifier for effect (9 = X)
Command
These commands require per_player_deck_size to be set to true in the config
tarotcards decksize <target> gettarotcards decksize <target> set <size>
About
- This is the officially authorized continuation of the original TarotCards, maintained and updated with the original author's blessing under the MIT.
- Find each of the 22 cards throughout the world, and receive their bonus by just carrying them! This small mod just adds the cards and their abilities. You can't craft them but instead you find them all in loot chests, such as buried treasure, shipwrecks, dungeons, and more.
Changes
The following text in bold italics indicates new or modified content.
- Issue Fixes: resolved several legacy issues inherited from the original mod
- Unified Config: now powered by FzzyConfig
- The Lovers & The World: support for FTB Teams
- The Magician: uses the
piglin_lovedtag for better compatibility with gold items from other mods. - Pet Logic: Optimized ally detection to ensure your tamed pets and team members are correctly identified
- Dedicated Tarot Slot: added a dedicated
tarotslot for both Trinkets (Fabric) and Curios (Forge) - Enchantment Capping: added
the_highpriestess_extra_levels. When capenchants is enabled, you can define how many levels above the vanilla maximum an enchantment book can reach - NBT Storage: tarot card data is now handled via nbt storage for better stability and easier integration with other mods
- Commands: Added a set of player-specific deck management commands. These commands require
per_player_deck_sizeto be set to true in the config to allow individual capacity limits (0-22) for each player - Level & Advancement Lock: Customize the minimum experience level or specific advancement required to activate each card's effect
Cards and their abilities
The abilities are all passive, and are applied while held or in the players inventory. Cards of the same type do not stack. Can be toggled on or off by using them.
- Death: Deal +20% more damage to non-undead mobs
- Judgement: 15% to deal double damage.
- Justice: 25% of Damage taken is also dealt to the attacker in full.
- Strength: Constant Strength 2.
- Temperance: 25% less hungry.
- The Chariot: +20% speed boost.
- The Devil: Attacks inflict weakness.
- The Emperor: Constant Hero Of The Village 3.
- Empress: Nearby animals breed, babies grow faster.
- The Fool: Jump Boost 3.
- The Hanged Man: Receive 50% of damage taken as experience.
- The Hermit: +10 Armor when away from allies.
- The Hierophant: 150% Experience gain.
- The High Priestess: Upgrades held enchantment books with experience.
- The Lovers: Nearby allies are granted Regeneration 3.
- The Magician: Golden items won't break.
- The Moon: Constant Night Vision.
- The Star: +50% Base reach distance.
- The Sun: +25% Base health.
- The Tower: Immune to Fall Damage.
- The World: Slowness 3 to nearby mobs.
- The Wheel Of Fortune: +3 Luck.
Loot
By default, cards have a 20% chance to spawn once in:
- Desert Pyramids
- Dungeons
- Cities
- Nether Fortresses
- Mineshafts
- Shipwrecks
- Stronghold Libraries
- Temples in Villages
These locations can be modified via datapacks
- fabric: modify or override
data/tarotcards/loot_targets/target_chests.json - forge: override the GLM JSON at
data/tarotcards/loot_modifiers/tarot_loot_modifier.json
The Tarot Deck
Holds one of each card for easy collection. Can be equipped as curio Applies their effect even while the cards are inside. Also fire immune!
There's currently an issue with the Tarot Deck being empty when switching to creative when on a server. Looking for a fix is taking longer than expected, its probably an issue with forge. I recommend not using the deck if you're planning to switch game modes.(Fixed)
Key
With Curios API or Trinkets installed, press G (default) to access the tarot deck in the accessory inventory
Config
General
- tick_rate: How many ticks it takes to check if a player has a tarot or not, more = more performace but longer time to activate/deactivate effects
- tarot_deck_size: The maximum capacity of the tarot deck, determines the number of active slots in the deck gui (0-22)
- per_player_deck_size: Allows individual player deck sizes to override the global setting. In this mode, tarot_deck_size is used as the default value
- require_card_in_curio: Requires the card to be in your curio slot, or in the tarot deck (also in the curio slot) to function
- tarot_deck_applies_effects: If cards in the tarot deck apply their effects to the player holding it
- level_lock: If enabled, players must reach a specific experience level to activate the effects of a tarot card
- advancement_lock: If enabled, players must complete specific advancements to unlock the power of tarot cards
- min_xp_level_required: Define the minimum experience level required for each tarot card
- required_advancements: Maps each tarot card to a specific advancement path. If empty or invalid, no advancement will be required
Loot
- do_loot_generation: If Tarot Cards should be added to the default loot tables specified in data
- default_loot_chance: Chance a tarot card appears in default loot (0.75 = 75%)(1.0 = there will always be a single tarot card in chests)
Cards
- death_damagebonus: Percentage of damage increase to living (0.5 = +50%)
- judgement_damagechance: Percentage chance of dealing double damage (0.5 = 50%)
- justice_damagemultiplier: Percentage of damage returned to the attacker (1.0 = 100%)
- the_tower_damagenegation: Percentage of fall damage negated (0.5 = 50%)
- the_sun_healthboost: Percentage increase of base health (0.5 = +50%)
- the_star_reachboost: Percentage increase of reach distance (0.5 = +50%)
- strength_amplifier: Amplifier for effect (1 = II)
- the_fool_jumpboost: Amplifier for effect (2 = III)
- the_chariot_speedboost: Percentage increase of base speed (0.5 = +50%)
- temperance_reduction: Multiplier for hunger gained (0.5 = -50%, 0 = no change)
- the_devil_weaknessamplifier: Amplifier for effect (1 = II)
- the_emperpor_heroofvillagebonus: Amplifier for effect (1 = II)
- wheel_of_fortune_luckbonus: How much luck (not fortune) is added to the player
- the_hierophant_xpboost: Percentage increase of experience (2 = +200%)
- the_hanged_man_xpratio: How much of the damage is converted to experience
- the_hanged_man_xpcap: Max amount of experience that can be obtained from an instance of damage
- the_highpriestess_taxfree: Converts level cost to fixed XP points. Ex: if an upgrade costs 5 levels, it only deducts the XP needed for Lv.0-5, instead of dropping a Lv.100 player down to 95
- the_highpriestess_skip_maxed: If enabled, the card will automatically search for the first enchantment that hasn't reached its level cap. If disabled, it only attempts to upgrade the very first enchantment in the list
- the_highpriestess_capenchants: Enable to allow upgrading enchantments beyond their vanilla maximum level (plus extra_levels)
- the_highpriestess_upgradecost: How much each level of enchantment costs to upgrade (cost = enchantment_level * this_config)
- the_highpriestess_extra_levels: Allows enchantment books to be upgraded beyond their natural max level by this many additional levels (only works if capenchants is true)
- the_empress_range: How close animals need to be to set lovemode
- the_hermit_allyrange: How far away the player must be from allies to activate
- the_hermit_armorbonus: How much armor is added when away from allies
- the_lovers_range: How close allies need to be to apply regeneration
- the_lovers_regenamplifier: Amplifier for effect (1 = II)
- the_world_range: How close non-allies need to be to apply slowness
- the_world_slownessamplifier: Amplifier for effect (9 = X)
Command
These commands require per_player_deck_size to be set to true in the config
tarotcards decksize <target> gettarotcards decksize <target> set <size>
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