Community listing page, reviews here may not be monitored by the author.
Tarot Cards
No reviews yet
Adds the 22 Major Arcana tarot cards with unique passive bonuses
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Find each of the 22 cards throughout the world, and receive their bonus by just carrying them! This small mod just adds the cards and their abilities. You can't craft them but instead you find them all in loot chests, such as buried treasure, shipwrecks, dungeons, and more.
Cards and their abilities:
The abilities are all passive, and are applied while held or in the players inventory. Cards of the same type do not stack. Can be toggled on or off by using them.
- Death: Deal +20% more damage to non-undead mobs
- Judgement: 15% to deal double damage.
- Justice: 25% of Damage taken is also dealt to the attacker in full.
- Strength: Constant Strength 2.
- Temperance: 25% less hungry.
- The Chariot: +20% speed boost.
- The Devil: Attacks inflict weakness.
- The Emperor: Constant Hero Of The Village 3.
- The Empress: Nearby animals breed, babies grow faster.
- The Fool: Jump Boost 3.
- The Hanged Man: Receive 50% of damage taken as experience.
- The Hermit: +10 Armor when away from allies.
- The Hierophant: 150% Experience gain.
- The High Priestess: Upgrades held enchantment books with experience.
- The Lovers: Nearby allies are granted Regeneration 3.
- The Magician: Golden items won't break.
- The Moon: Constant Night Vision.
- The Star: +50% Base reach distance.
- The Sun: +25% Base health.
- The Tower: Immune to Fall Damage.
- The World: Slowness 3 to nearby mobs.
- The Wheel Of Fortune: +3 Luck.
Loot:
By default, cards have a 20% chance to spawn once in:
- Desert Pyramids
- Dungeons
- End Cities
- Nether Fortresses
- Mineshafts
- Shipwrecks
- Stronghold Libraries
- Temples in Villages
The Tarot Deck:
Holds one of each card for easy collection. Can be equipped as curio Applies their effect even while the cards are inside. Also fire immune!
There's currently an issue with the Tarot Deck being empty when switching to creative when on a server. Looking for a fix is taking longer than expected, its probably an issue with forge. I recommend not using the deck if you're planning to switch game modes.
Now on Modrinth! (my original curseforge page here)
Find each of the 22 cards throughout the world, and receive their bonus by just carrying them! This small mod just adds the cards and their abilities. You can't craft them but instead you find them all in loot chests, such as buried treasure, shipwrecks, dungeons, and more.
Cards and their abilities:
The abilities are all passive, and are applied while held or in the players inventory. Cards of the same type do not stack. Can be toggled on or off by using them.
- Death: Deal +20% more damage to non-undead mobs
- Judgement: 15% to deal double damage.
- Justice: 25% of Damage taken is also dealt to the attacker in full.
- Strength: Constant Strength 2.
- Temperance: 25% less hungry.
- The Chariot: +20% speed boost.
- The Devil: Attacks inflict weakness.
- The Emperor: Constant Hero Of The Village 3.
- The Empress: Nearby animals breed, babies grow faster.
- The Fool: Jump Boost 3.
- The Hanged Man: Receive 50% of damage taken as experience.
- The Hermit: +10 Armor when away from allies.
- The Hierophant: 150% Experience gain.
- The High Priestess: Upgrades held enchantment books with experience.
- The Lovers: Nearby allies are granted Regeneration 3.
- The Magician: Golden items won't break.
- The Moon: Constant Night Vision.
- The Star: +50% Base reach distance.
- The Sun: +25% Base health.
- The Tower: Immune to Fall Damage.
- The World: Slowness 3 to nearby mobs.
- The Wheel Of Fortune: +3 Luck.
Loot:
By default, cards have a 20% chance to spawn once in:
- Desert Pyramids
- Dungeons
- End Cities
- Nether Fortresses
- Mineshafts
- Shipwrecks
- Stronghold Libraries
- Temples in Villages
The Tarot Deck:
Holds one of each card for easy collection. Can be equipped as curio Applies their effect even while the cards are inside. Also fire immune!
There's currently an issue with the Tarot Deck being empty when switching to creative when on a server. Looking for a fix is taking longer than expected, its probably an issue with forge. I recommend not using the deck if you're planning to switch game modes.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers