Taxes and Tributes

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Taxes and Tributes

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Tax the Peasants! villagers now pay tribute for all your hard work!

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Tribute-and-Taxes-1.9.9-OPTIMIZED-forge-1.20.1.jar
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So you mean to tell me I provide these lowly villagers with protection, food, housing, jobs, and love all within MY kingdom and they still have the audacity to charge me twenty emeralds for a rotten potato? Absurd! 

from now on they pay TAXES AND TRIBUTES!

A community requires 10 adult villagers, 10 beds, and 5 employed villagers within 150 blocks. Every villager within that 150 block radius belong to only one chest or a double.

Villager Donations

  • Farmers: emeralds and bread
  • Armorers: emeralds and raw iron
  • Weaponsmiths: emeralds and flint
  • Toolsmiths: emeralds and coal
  • Fletchers: emeralds and feathers
  • Butchers: emeralds and one animal spawn egg weekly (that they saved..?)
  • Shepherds: emeralds and random flowers
  • Librarians: enchanted books instead of emeralds
  • Clerics: healing, or harming, poisons and potions instead of emeralds

Emerald-paying villagers normally contribute 4 emeralds per week. Higher-level workers provide more or better items.

Master librarians guarantee two high-level enchanted books every week.

Loyalty and Sleeping

For every 10 emeralds spent with an eligible villager, they return 1 bonus emerald in a later tribute payment. Selling items to villagers does not count.

Sleeping skips the night and activates faster morning collections. Villagers physically approach their assigned chest, and missed payments can be delivered later without creating duplicates.

(You have my permission to do whatever/ mods are for sharing!) 

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