[TeamNeon] The Elemental

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[TeamNeon] The Elemental

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Become an elemental creature and cast spells, RPG style!

Fantasy
Magic
RPG
Spells & Wands
Misc Structures
Player Leveling
City & Town Building
Mod Loaders
NeoForge
Fabric
Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
theelemental-neoforge-1.21.11-3.1.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

The Elemental

The Elemental is a magic-focused RPG mod that integrates spellcasting directly into the player's identity. Drawing inspiration from Electroblob’s Wizardry and Origins, it removes the need for wands and staves, allowing for natural, item-less magic.

Core Systems

  • The World Altar: A generated structure where players commit to one of nine elemental forces.
  • Innate Casting: Spells are "Attunements" bound to the player character rather than items or books.
  • Kingdom Building: Players use an Kingdom Starter to claim land, which serves as a hub for research and progression, and a point of quick travel to and from spawn and hence other kingdoms.

The Nine Elements

  • 🔥 Fire: Spells focused on raw combustion and heat.
  • Light: Star-based magic used to create light and healing.
  • 🔮 Sorcery: Arcane geometry and pure manifestation.
  • 🌱 Earth: Nature-bound magic focused on earth and plants.
  • Lightning: Storm magic; the player is a vessel for a tethered bolt.
  • 🌊 Water: Control over tides and aquatic life.
  • 🌑 Dark: Shadow manipulation for obscuring and protection.
  • 🌀 Warped: Mastery over rifts and instant relocation.
  • 🌬️ Wind: High-mobility magic focused on speed and weightlessness.

Research & Progression

  • Spells: Instead of using wands, players research new abilities at the Elemental Core.
  • Kingdom Starters: Items used to establish a base in to begin elemental expansion.

In-Development, Any Feedback Welcome!

The Elemental

The Elemental is a magic-focused RPG mod that integrates spellcasting directly into the player's identity. Drawing inspiration from Electroblob’s Wizardry and Origins, it removes the need for wands and staves, allowing for natural, item-less magic.

Core Systems

  • The World Altar: A generated structure where players commit to one of nine elemental forces.
  • Innate Casting: Spells are "Attunements" bound to the player character rather than items or books.
  • Kingdom Building: Players use an Kingdom Starter to claim land, which serves as a hub for research and progression, and a point of quick travel to and from spawn and hence other kingdoms.

The Nine Elements

  • 🔥 Fire: Spells focused on raw combustion and heat.
  • Light: Star-based magic used to create light and healing.
  • 🔮 Sorcery: Arcane geometry and pure manifestation.
  • 🌱 Earth: Nature-bound magic focused on earth and plants.
  • Lightning: Storm magic; the player is a vessel for a tethered bolt.
  • 🌊 Water: Control over tides and aquatic life.
  • 🌑 Dark: Shadow manipulation for obscuring and protection.
  • 🌀 Warped: Mastery over rifts and instant relocation.
  • 🌬️ Wind: High-mobility magic focused on speed and weightlessness.

Research & Progression

  • Spells: Instead of using wands, players research new abilities at the Elemental Core.
  • Kingdom Starters: Items used to establish a base in to begin elemental expansion.

In-Development, Any Feedback Welcome!

Screenshots

Gallery

  • Example Spell
    Example Spell The Storm Cloud Spell, A sentry which strikes nearby enemies
  • Spell Inscription
    Spell Inscription Choose from a list of spells, with some requiring higher levels Using a blank tome to create a locked spell recipe, crafted at the world altar
  • The Elemental Altar
    The Elemental Altar Main Spawn Structure Used for crafting, element choice, and teleporting to kingdoms
  • Locked Tomes
    Locked Tomes Highlights the required ingredients needed at the world altar
  • World Crafting
    World Crafting Use locked tomes and the right reagents to create spells
  • Kingdom Cores
    Kingdom Cores Used for crafting, teleportation, spell assignment, and kingdom creation
  • Spell Casting UI
    Spell Casting UI The current spell icon, name, element, mana bar, mana use of the spell, and current cooldown. Shown in the bottom left
  • Spell Assigning
    Spell Assigning Attaching a spell to the player, at the kingdom core (Other spell tomes below)
  • Example Spell
    Example Spell The Storm Cloud Spell, A sentry which strikes nearby enemies
  • The Elemental Altar
    The Elemental Altar Main Spawn Structure Used for crafting, element choice, and teleporting to kingdoms
  • Kingdom Cores
    Kingdom Cores Used for crafting, teleportation, spell assignment, and kingdom creation
  • Spell Assigning
    Spell Assigning Attaching a spell to the player, at the kingdom core (Other spell tomes below)
  • Locked Tomes
    Locked Tomes Highlights the required ingredients needed at the world altar
  • Spell Inscription
    Spell Inscription Choose from a list of spells, with some requiring higher levels Using a blank tome to create a locked spell recipe, crafted at the world altar
  • Spell Casting UI
    Spell Casting UI The current spell icon, name, element, mana bar, mana use of the spell, and current cooldown. Shown in the bottom left
  • World Crafting
    World Crafting Use locked tomes and the right reagents to create spells

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~6,000
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CurseForge
~2,000
Modrinth
~3,000
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Modrinth
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