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🛠️ Techguns — Unofficial Port for 1.20.1
Welcome to the unofficial port of the legendary Techguns mod for Minecraft 1.20.1 (Forge)!
Get ready to turn your world into a tech-heavy warzone. From conventional firearms to futuristic energy weapons, power armors, machines, defense turrets and world-generated military structures guarded by fully armed NPCs — the complete Techguns experience is back on modern Minecraft.
This is not a "guns only" remake: the goal of this port is to bring back the whole mod, faithfully, with its original mechanics, stats, models and effects.
⚠️ Disclaimer & Permission
- This project is an UNOFFICIAL port. It is not affiliated with nor supported by the original Techguns authors.
- It is published with the explicit permission of the original creator, pWn3d_1337.
- Please do not contact the original creator about bugs or support for this version. Use the Discord server instead.
- Original mod: Techguns on CurseForge.
- Developed with the assistance of AI tools.
🧪 Project Status: Beta
Every feature of the original mod has been ported and tested in game, and the mod is now in beta. It is a huge mod though: some bugs may still be hiding. Back up your worlds before using it, and please report anything strange on the Discord!
What changed in each version: see the Changelog of each file in the Files tab.
🔫 Features
Weapons
- 44 guns + grenades with the original stats: pistols, revolvers, SMGs, assault rifles, shotguns, sniper rifles, LMGs, miniguns, rocket and grenade launchers…
- Energy & exotic weapons: lasers, blasters, gauss rifle, tesla gun, flamethrower, bio gun, sonic shotgun, Nuclear Death Ray, the mighty TFG 10K…
- Melee & mining tools: chainsaw, power hammer, mining drill (upgradable mining heads), combat knife, crowbar.
- Many ammo types: magazines, energy cells, fuel tanks, rockets, incendiary and explosive ammo, nuclear rockets…
- Reloading, aiming/zoom, scopes, muzzle flashes, impact effects, gore and special death effects.
- Creative mode never consumes ammo.
Armors
- 57 armor pieces + 3 shields: combat armors, hazmat suit, steam armor, exoskeleton, T3 & T4 power armors with their 3D models…
- The Techguns damage system: specific protections (bullet, explosion, energy, fire, poison, radiation…), armor bonuses (speed, jump, step assist, night vision, oxygen…), camo variants.
- Powered armors with batteries and charging.
Techguns Inventory & Gear
- The Techguns inventory tab with extra slots: face, back, hands, ammo slots (used when reloading) and food slots (auto-feeding).
- Jetpack, jump pack, glider, antigrav pack, scuba tanks, gas mask, tactical mask, night vision goggles, oxygen mask, working gloves — all rendered on the player.
Machines
- Ammo Press, Metal Press, Chemistry Laboratory, Charging Station, Blast Furnace, Grinder, Camo Bench, Repair Bench, Upgrade Bench.
- Multiblocks: Fabricator, Reaction Chamber and Ore Drill (mines the ore clusters found in the world).
- Defense turrets using the gun, ammo and armor you give them.
- Explosive charges, 3x3 hangar doors, bunker doors.
- Powered by Forge Energy (FE), compatible with energy mods (a config option lets machines run without power).
- All the original crafting recipes and machine recipes.
Radiation
- Radioactive materials, radiation sickness, RAD counter and geiger sounds.
- Protection from the hazmat suit and gas mask, RadAway and Rad pills, radiation potions.
- Nuclear rockets leave a radioactive zone.
World
- New ores: copper, tin, lead, titanium, uranium.
- Armed NPCs: army soldiers, bandits, commandos, stormtroopers, zombie soldiers and miners, super mutants, cyberdemons, alien bugs, attack helicopters…
- Generated structures: gas stations, police stations, small mines, survivor hideouts, military bases, castles, aircraft carriers, alien bug nests, Nether altars and more — with loot chests and NPC spawners.
- Dungeons and ore cluster structures for the Ore Drill.
- Military crates, camo blocks, lamps, sandbags, camo nets and lots of decoration blocks.
Integrations & Languages
- JEI (optional): recipe pages for every machine.
- Patchouli (optional): the Techguns manual.
- Languages: English, French, German, Russian.
⚙️ Technical Information
- Minecraft version: 1.20.1
- Mod loader: Forge (47.x)
- Required on: client and server
- Optional: JEI, Patchouli
- Configuration:
config/techguns-common.tomlandtechguns-client.toml(radiation, NPC spawns, structures, ore generation, machine power, effects quality…)
🎨 Shaders & Performance
- Shaders: works with Oculus + Embeddium: projectiles, beams, muzzle flashes and particles are visible with shader packs. OptiFine is not tested.
- Performance: gun, armor and machine models and particles have been optimized for modern Minecraft (much faster inventories and JEI full of guns, lighter firefights).
- Low-end PCs: lower
EffectsQualityintechguns-client.toml(0.0 to 1.0) to reduce the amount of particles, and disableEnableGoreDeathEffectif needed.
🐞 Known Issues
- With the Bliss shader pack, effects look pixelated.
- Muzzle light pulses do not light up the surroundings (no dynamic lights in 1.20.1).
- Features that were disabled in the original mod (cities, camp flag) are not included.
- Integrations with other mods from the original (Thermal, FTB teams, CraftTweaker…) are not included.
💬 Support & Bug Reports
Bugs, suggestions, questions: join the Discord server. When reporting a bug, please include your crash report or log and the list of your other mods.
💖 Credits & Acknowledgments
- pWn3d_1337 — creator of the original Techguns mod. A huge thank you for making one of the most iconic combat and technology mods in Minecraft history, and for granting permission to bring it to 1.20.1!
- Numek — 1.20.1 port.
All original Techguns code, models, textures and sounds belong to their original authors.
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