Mod

TelsTerrain StationAPI

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TelsTerrain StationAPI

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Allows disabling vanilla terrain features and allows adding biome specific ore generation, soil generation, and more!

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Type
Mod
License
MIT License
Latest Version
2.1.0
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About

Description

TelsTerrain StationAPI for Minecraft Beta 1.7.3

A StationAPI mod for Minecraft Beta 1.7.3 that tweaks ore generation, sand generation, and more!

  • Mod works on Multiplayer with GlassConfigAPI version 3.0+ used to sync configs!
  • All changes are disabled by default, enable what you want!
  • NOTE: Terrain tweaks do not affect already generated chunks.

Water and Lava Shaping

This mod adds the ability to enable water and lava shaping using wooden bowls:

  • Right click any water or lava block with a wooden bowl to lower its level
    • Lava will consume the bowl when its level is lowered, bring a lot of bowls if you want to shape lava significantly

Old Terrain Features

This mod adds the ability to disable any vanilla terrain decorations that you don't want!

  • For the Overworld you can now disable:
    • Cave & Soil Features: caves/tunnels, dungeons, dirt deposits, gravel deposits, and beach clay
    • Fluid Features: waterfalls, lavafalls, ponds of water, and ponds of lava
    • Ores: Coal, iron, gold, diamond, lapis lazuli, and redstone
    • Small Plants: dandelions, roses, tall grass, dead bushes, sugar cane, cacti, red mushrooms, and brown mushrooms
    • Trees: small oak, large oak, birch, and pine
    • For the Nether you can now disable:
      • Tunnels
      • Lava Springs/Lavafalls
      • Fire Patches
      • Glowstone Clusters: A & B
      • Small Plants: red mushrooms and brown mushrooms

New Terrain Features

This mod adds the ability to enable custom biome ore/soil feature distribution (pros/cons list):

  • NOTE: Soil types only effect generation if their block generation is enabled (i.e. sand, sandstone, ice, and clay).
    • Also note that cave soil blocks only generate between Y levels 0 and 47.
Biome Soil Type Pros Cons
Rainforest Sandy 150% Dungeons 50% Pumpkins
Plains Sedimentary 150% Dirt 50% Gravel
Swamps Clayey 150% Coal 50% Gold
Taiga Icy 150% Gravel 75% Redstone
Forest Normal 150% Iron 50% Lapis
Desert Sandy 200% Lapis 50% Roses
Savanna Sandy 200% Diamonds 75% Dungeons
Tundra Icy 150% Redstone 75% Dirt
Seasonal Forest Normal 200% Gold 75% Iron
Shrubland Sedimentary 200% Pumpkins 75% Coal
Ice Desert Icy 200% Roses 50% Diamonds
  • Ability to enable cave sand, affects the following biomes
    • Rainforest
    • Desert
    • Savanna
    • Ability to enable cave sandstone, affects the following biomes
      • Plains
      • Shrubland
    • Ability to enable cave ice, affects the following biomes
      • Taiga
      • Tundra
      • Ice Desert
    • Ability to enable cave clay, affects the following biomes
      • Swamps
    • Ability to enable desert stone/gravel swap
      • Below deserts swaps stone for sandstone and gravel for sand
    • Ability to increase sandstone blast resistance (recommended if you enable desert stone swap)
    • Ability to enable nether clay
      • Adds a very very small amount of clay to the nether walls and ceiling

Tips and Tricks (Icy Caves)

Cave ice can be really annoying to deal with. I recommend using a mod like GoldenTweaks to collect the ice. You could also use a mod like NowObtainableRecipes to get a sponge to soak up the water from melted ice. This mod also provides water shaping with a wooden bowl that you could use to remove melted ice water. Another suggestion is to use an alternative light source in ice caves since torches can be knocked out easily by flowing water.

Installation using Prism Launcher

  1. Download an instance of Babric for Prism Launcher: https://github.com/babric/prism-instance
  2. Install Java 17 and set the instance to use it: https://adoptium.net/temurin/releases/
  3. Add GlassConfigAPI 3.0.2+ to the mod folder for the instance: https://modrinth.com/mod/glass-config-api
  4. Add Glass Networking to the mod folder for the instance: https://modrinth.com/mod/glass-networking
  5. (Optional) Add StationAPI to the mod folder for the instance: https://modrinth.com/mod/stationapi
  6. (Optional) Add Mod Menu to the mod folder for the instance: https://modrinth.com/mod/modmenu-beta
  7. Add this mod to the mod folder for the instance: https://github.com/telvarost/TelsTerrain-StationAPI/releases
  8. Run and enjoy! ๐Ÿ‘

Feedback

Got any suggestions on what should be added next? Feel free to share it by creating an issue. Know how to code and want to do it yourself? Then look below on how to get started.

Contributing

Thanks for considering contributing! To get started fork this repository, make your changes, and create a PR.

If you are new to StationAPI consider watching the following videos on Babric/StationAPI Minecraft modding: https://www.youtube.com/watch?v=9-sVGjnGJ5s&list=PLa2JWzyvH63wGcj5-i0P12VkJG7PDyo9T

Screenshots

Gallery

  • Cave Sand
    Cave Sand For biomes with the sandy soil type if cave sand is enabled
  • Cave Ice
    Cave Ice For biomes with the icy soil type if cave ice is enabled
  • Desert Stone/Gravel Swap
    Desert Stone/Gravel Swap Optionally swap stone to sandstone and gravel to sand in deserts
  • Cave Clay
    Cave Clay For biomes with the clayey soil type if cave clay is enabled
  • Cave Sandstone
    Cave Sandstone For biomes with the sedimentary soil type if cave sandstone is enabled

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