Tempest Colony Guard

Quick rating

Community listing page, reviews here may not be monitored by the author.

Tempest Colony Guard

No reviews yet

Extends MineColonies' anti-spawn protection to non-vanilla hostile mobs from other mods.

Mod Loaders
Minecraft

About

Description

# Tempest Colony Guard

NeoForge compatibility addon for **MineColonies**, for Minecraft 1.21.1 / NeoForge 21.1.x.

## The problem

MineColonies only blocks natural spawns of hostile mobs inside colony buildings for entities that implement the vanilla `Enemy` interface. Many hostile mobs added by other mods (e.g. Tensura's Direwolf) extend `Mob`/`PathfinderMob` directly without implementing that interface, so they completely bypass colony spawn protection.

## What this mod does

- **Building protection**: reproduces MineColonies' native logic exactly (blocks natural spawns inside a building's footprint, configurable level) for any detected non-vanilla hostile mob.
- **Darkness requirement**: forces these same mobs to respect the vanilla light-level spawn rule (like a zombie), but only within a colony's claimed territory โ€” torches become effective against them again.
- **Detection**: `MobCategory.MONSTER` by default, plus fallback datapack tags (`#tempestcolonyguard:protect_include` / `#tempestcolonyguard:protect_exclude`) to manually adjust edge cases.
- **Does not affect raids** (MineColonies' own, or addons like Tensura/TrNightmare's Direwolf raid): those mechanics place mobs directly into the world without going through the natural spawn events this mod listens to.
- **Fully configurable**: each mechanism can be toggled independently via the server config generated on first launch.

## Requirements

- MineColonies (required)
- NeoForge 21.1.x, Minecraft 1.21.1

## Source

https://github.com/fhtaghafh/tempest-colony-guard

---

# Tempest Colony Guard (Franรงais)

Addon de compatibilitรฉ NeoForge pour **MineColonies**, pour Minecraft 1.21.1 / NeoForge 21.1.x.

## Le problรจme

MineColonies ne bloque le spawn naturel de mobs hostiles ร  l'intรฉrieur des bรขtiments de colonie que pour les entitรฉs qui implรฉmentent l'interface vanilla `Enemy`. Beaucoup de mobs hostiles ajoutรฉs par d'autres mods (ex : le Direwolf de Tensura) รฉtendent `Mob`/`PathfinderMob` directement sans implรฉmenter cette interface, et รฉchappent donc totalement ร  la protection anti-spawn des colonies.

## Ce que fait ce mod

- **Protection des bรขtiments** : reproduit exactement la logique native de MineColonies pour tout mob hostile non-vanilla dรฉtectรฉ.
- **Obligation d'obscuritรฉ** : force ces mรชmes mobs ร  respecter la rรจgle vanilla de luminositรฉ pour spawner, mais uniquement dans le territoire revendiquรฉ par une colonie.
- **Entiรจrement configurable** via le fichier de config serveur gรฉnรฉrรฉ au premier lancement.

## Source

https://github.com/fhtaghafh/tempest-colony-guard