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# Tempest Colony Guard
NeoForge compatibility addon for **MineColonies**, for Minecraft 1.21.1 / NeoForge 21.1.x.
## The problem
MineColonies only blocks natural spawns of hostile mobs inside colony buildings for entities that implement the vanilla `Enemy` interface. Many hostile mobs added by other mods (e.g. Tensura's Direwolf) extend `Mob`/`PathfinderMob` directly without implementing that interface, so they completely bypass colony spawn protection.
## What this mod does
- **Building protection**: reproduces MineColonies' native logic exactly (blocks natural spawns inside a building's footprint, configurable level) for any detected non-vanilla hostile mob.
- **Darkness requirement**: forces these same mobs to respect the vanilla light-level spawn rule (like a zombie), but only within a colony's claimed territory โ torches become effective against them again.
- **Detection**: `MobCategory.MONSTER` by default, plus fallback datapack tags (`#tempestcolonyguard:protect_include` / `#tempestcolonyguard:protect_exclude`) to manually adjust edge cases.
- **Does not affect raids** (MineColonies' own, or addons like Tensura/TrNightmare's Direwolf raid): those mechanics place mobs directly into the world without going through the natural spawn events this mod listens to.
- **Fully configurable**: each mechanism can be toggled independently via the server config generated on first launch.
## Requirements
- MineColonies (required)
- NeoForge 21.1.x, Minecraft 1.21.1
## Source
https://github.com/fhtaghafh/tempest-colony-guard
---
# Tempest Colony Guard (Franรงais)
Addon de compatibilitรฉ NeoForge pour **MineColonies**, pour Minecraft 1.21.1 / NeoForge 21.1.x.
## Le problรจme
MineColonies ne bloque le spawn naturel de mobs hostiles ร l'intรฉrieur des bรขtiments de colonie que pour les entitรฉs qui implรฉmentent l'interface vanilla `Enemy`. Beaucoup de mobs hostiles ajoutรฉs par d'autres mods (ex : le Direwolf de Tensura) รฉtendent `Mob`/`PathfinderMob` directement sans implรฉmenter cette interface, et รฉchappent donc totalement ร la protection anti-spawn des colonies.
## Ce que fait ce mod
- **Protection des bรขtiments** : reproduit exactement la logique native de MineColonies pour tout mob hostile non-vanilla dรฉtectรฉ.
- **Obligation d'obscuritรฉ** : force ces mรชmes mobs ร respecter la rรจgle vanilla de luminositรฉ pour spawner, mais uniquement dans le territoire revendiquรฉ par une colonie.
- **Entiรจrement configurable** via le fichier de config serveur gรฉnรฉrรฉ au premier lancement.
## Source
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