Community listing page, reviews may not be monitored by the author.
Tempest Colony Guard
No reviews yet
Extends MineColonies' anti-spawn protection to non-vanilla hostile mobs from other mods.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
# Tempest Colony Guard
NeoForge compatibility addon for **MineColonies**, for Minecraft 1.21.1 / NeoForge 21.1.x.
## The problem
MineColonies only blocks natural spawns of hostile mobs inside colony buildings for entities that implement the vanilla `Enemy` interface. Many hostile mobs added by other mods (e.g. Tensura's Direwolf) extend `Mob`/`PathfinderMob` directly without implementing that interface, so they completely bypass colony spawn protection.
## What this mod does
- **Building protection**: reproduces MineColonies' native logic exactly (blocks natural spawns inside a building's footprint, configurable level) for any detected non-vanilla hostile mob.
- **Darkness requirement**: forces these same mobs to respect the vanilla light-level spawn rule (like a zombie), but only within a colony's claimed territory — torches become effective against them again.
- **Detection**: `MobCategory.MONSTER` by default, plus fallback datapack tags (`#tempestcolonyguard:protect_include` / `#tempestcolonyguard:protect_exclude`) to manually adjust edge cases.
- **Does not affect raids** (MineColonies' own, or addons like Tensura/TrNightmare's Direwolf raid): those mechanics place mobs directly into the world without going through the natural spawn events this mod listens to.
- **Fully configurable**: each mechanism can be toggled independently via the server config generated on first launch.
## Requirements
- MineColonies (required)
- NeoForge 21.1.x, Minecraft 1.21.1
## Source
https://github.com/fhtaghafh/tempest-colony-guard
---
# Tempest Colony Guard (Français)
Addon de compatibilité NeoForge pour **MineColonies**, pour Minecraft 1.21.1 / NeoForge 21.1.x.
## Le problème
MineColonies ne bloque le spawn naturel de mobs hostiles à l'intérieur des bâtiments de colonie que pour les entités qui implémentent l'interface vanilla `Enemy`. Beaucoup de mobs hostiles ajoutés par d'autres mods (ex : le Direwolf de Tensura) étendent `Mob`/`PathfinderMob` directement sans implémenter cette interface, et échappent donc totalement à la protection anti-spawn des colonies.
## Ce que fait ce mod
- **Protection des bâtiments** : reproduit exactement la logique native de MineColonies pour tout mob hostile non-vanilla détecté.
- **Obligation d'obscurité** : force ces mêmes mobs à respecter la règle vanilla de luminosité pour spawner, mais uniquement dans le territoire revendiqué par une colonie.
- **Entièrement configurable** via le fichier de config serveur généré au premier lancement.
## Source
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources