Community listing page, reviews here may not be monitored by the author.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description

The modern questing engine for Fabric and NeoForge.
Build quest lines in a modern in-game editor, or describe them in JSON. Tenet draws them in a quest book, and the server decides what counts as done. It ships no quests of its own: it is an engine, not content.
Why Tenet
- An editor that does everything. The whole format in game: quests, tasks, rewards, conditions, chapters, reward tables, themes, with bulk-select and batch edits, undo per chapter, and deletes that come back.
- And plain files underneath. The editor writes the same JSON these docs describe: version-controlled, diffable, pack-friendly, with schema and validation, KubeJS scripting, per-language files, and open registries for addon mods.
- The server decides what counts. Progress is tracked server-side, so players can't cheat quests complete by editing their own files.
- Broken files fail loudly and locally. The validator reports path and line and skips the file. One broken quest never takes the server down.
- Parties share progress. Built on Armature teams with
ONE_MEMBER,POOLED, orOWNER_ONLYcounting, server-authoritative throughout.
Playing
Install Tenet and Armature together, on client and server. The loader will name Armature if it is missing.
Open the book with the Quest Book item or the B key, and pin quests from the HUD. Details live in the manual:
- The quest book and HUD - canvas, claims, parties
- Commands - every
/tenetcommand - HUD - pinning quests and notices
Making quests
Most players never touch a file: press B and build quests in the in-game editor, with undo per chapter.
Underneath, it is all JSON: config/tenet/quests/, one folder per group, one file per quest, /tenet reload to apply. Everything a pack needs for version control:
- Manual front door
- Folder format
- Quest fields
- Tasks · Rewards · Conditions
- Validation · Languages · KubeJS · FTB mapping
Links
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers


