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TerraFirmaEarth
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Port the latest content from newer versions of TerraFirmaCraft, optimize and rework existing features, and introduce new gameplay elements where appropriate.
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TerraFirmaEarth / 群峦地球
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面向 1.20TFC 的附属模组,同步大量高版本内容,且也额外新增和重置了大量内容。
注:本mod所有内容均可从游戏内帕秋莉手册查阅,且为唯一准确的地方,内容多且杂,此处仅象征性介绍,以游戏内帕秋莉为准。
移植自高版本 TFC 的内容(此处不保证全有介绍,以帕秋莉为准)
• 积雪逻辑移植,积雪现在是在对应的气候立即生效,冬天外出不会慢慢积雪,夏天外出不会慢慢化雪。
• 新地形群系和过渡:当前世界共有 125 种新地形群系,覆盖海岭、裂谷、河谷、环礁、火山弧、火山岛以及冰川等海洋和陆地地貌。
• 气候与季节:新的气候(总共31种)与面板日历显示、运行时天气与降雨判定。
• 植物季相:树叶、花草、莲花、向日葵等的动态季相外观(风景美化)。
• 作物与农田杂草花朵:完整移植.
• 土壤肥力:移植高版本的土壤肥力设定,作物健康按当地肥力与气候判定。
• 新生物与刷新:野牛、海豹等新生物按高版本气候口径接入;北极熊、冰原狼按高版本气候口径运行。
• 害虫系统:跟随气候变化的多种老鼠。
• 帕秋莉手册:全功能均整理在群峦地球页的帕秋莉中。
本模组新增与重做的内容(此处不保证全有介绍,以帕秋莉为准)
• 溪流:河流叶端形成地形感知的源头溪流,含弯流、急流、瀑布、落地摊流、动态水生成和地下溪流。
• 更多的jade信息,如作物健康(见帕秋莉)、生长状态阶段、预计成熟时间与肥料是否充足等等。
• 更干净的地形全局优化过,减少了一些坑洞沟渠裂谷的挖掘,且侵入岩将不再水平面以上侵入,等等大量的微调。
• 修复了死亡不掉落凿锤死亡崩溃游戏的异常。
• 绳索与绳锚:绳索、绳锚进行了修改,具体机制见帕秋莉。
• 勘探系统重做:TFE 自有的矿物识别与结果显示,具体机制见手册勘探页。
• 船只:重做浮力,船可以沿水流上升。
• 作物果树灌木气候:全作物气候和条件重新分配,部分作物进行补强修改或直接重做。
• 地势与山峰:山区地势抬升系统与平滑山峰生成,相关参数在配置中开放。
• 地下河过渡:原生普通河流与地下河之间新增切割过渡层,减少洞口与河谷交界的硬切线。
• 更深的海洋现在海洋会随着远离陆地越来越深,详情查阅帕秋莉.
• 地形与地物等杂项:海床由淤泥改为更浅的砂砾、沿海沙滩与火山地势修正、木堆可自由放置;仙人掌木质循环与整株砍伐掉落、炉灶 、炉灶锅移植、红木等地物兼容。
• 作物用途:大量弱势作物进行增强如苜蓿可作为更多常见动物的饲料,油菜新增油菜籽榨油路线,香蕉补强切砍伐不再摧毁树木等等。
• 全球温度重做,更贴近现实的温度变化,且各种事件或者作物生长均已当前温度为准,内容较多请查看帕秋莉。
• 果树作物灌木等湿度,直接取决于当前降雨量,且可以读取环境水源。
• 海洋地形:普通海、海礁、深海和海沟使用连续的深度过渡;TFE 仍保留深水海床薄砂砾与火山海岸表面适配。
• 区域地形:补齐 ocean ridge、rift valley、river valley、环礁和基础 stratovolcano centered-feature;TFE 的地势溪流与河床保护继续叠加。
• 高低版本兼容层:让高版本的生物、气候、植物等数据在 1.20 端正常工作,兼容了1.20提前注册的物品。
• AFC 兼容:兼容林海传说。
• 沃土耕地兼容:农夫乐事的沃土耕地与幸存者的沃土扩展的五档耕地按档位获得土壤肥力(最高档比黑土再多 10%),且可以直接对空白耕地施肥。
• 沉浸式飞机兼容,修复了沉浸式飞机无法有效和群峦水体交互的问题。
• FirmalifeEnhanced 温室地窖重置兼容,温室范围内,作物、果树、浆果灌木等会按年均温度和湿度判定,不受外部天气影响。
• TFCModernLife群峦现代化生活兼容:温室范围是以当前温度为基准进行控温。且建议使用此模组作为本模组温室、地窖和电力厨房相关拓展,勿重复启用.
• 数据包接入说明:随附 GitHub 上的《数据包兼容写法教程》,方便个人使用者或整合包作者添加生物刷新、追加 fauna、协调 AFC 兼容。
English
TerraFirmaEarth is an addon for 1.20 TFC: it syncs a large amount of newer-version content, and also adds and reworks a great deal of its own.
Note: everything in this mod can be looked up in the in-game Patchouli field guide, which is the only accurate source. The content is large and varied, so this page is only a symbolic introduction — the in-game field guide is authoritative.
Ported from newer TFC versions (not an exhaustive list; the field guide is authoritative)
• Snow logic ported: snow now reacts to climate immediately — no slow build-up in winter, no slow melting in summer.
• New terrain biomes and transitions: the world has 125 new terrain biomes, covering ocean ridges, rifts, river valleys, atolls, volcanic arcs, volcanic islands, glaciers and other ocean and land landforms.
• Climate and seasons: new climates (31 types in total) with the panel and calendar display, plus runtime weather and rainfall checks.
• Seasonal plants: dynamic seasonal looks for leaves, flowers, lotus, sunflowers and more (visual polish).
• Crops, farmland weeds and flowers: fully ported.
• Soil fertility: the newer-version soil fertility settings are ported; crop health follows local fertility and climate.
• New mobs and spawning: bison, leopard seals and other new mobs follow newer-version climate rules; polar bears and dire wolves also run on newer climate logic.
• Pest system: several climate-driven rodents.
• Patchouli field guide: every feature is organized in the TerraFirmaEarth pages of the TFC field guide.
Added or reworked by this mod (not an exhaustive list; the field guide is authoritative)
• Streams: river ends form terrain-aware headwater streams, including bends, rapids, waterfalls, spreading flow, dynamic water generation and underground streams.
• More Jade information, such as crop health (see the field guide), growth stage, estimated time to maturity and whether fertilizer is sufficient.
• Cleaner terrain: global terrain generation has been optimized — fewer pits, ditches and rift excavations, intrusive rock no longer intrudes above sea level, plus many other tweaks.
• Fixed a crash that could occur when dying with no item drops while holding a hammer and chisel.
• Ropes and rope anchors have been reworked; see the field guide for the details.
• Prospecting reworked: TFE's own ore identification and result display; see the field guide's prospecting page.
• Boats: reworked buoyancy, so boats can travel upward with flowing water.
• Crop, fruit-tree and bush climate: climate requirements and conditions were redistributed for all crops; some crops were strengthened, adjusted or fully reworked.
• Terrain and peaks: the mountain terrain uplift system and smoothed peak generation, with the related parameters exposed in the config.
• Underground river transition: a new incised transition layer between normal rivers and underground rivers, reducing hard cuts at cave mouths and river valleys.
• Deeper oceans: the sea now gets deeper the farther it is from land; see the field guide for the details.
• Terrain and features (misc): ocean seabeds changed from mud to a thinner gravel surface, coastal beach and volcano terrain fixes, freely placeable log piles; cactus wood loop with whole-saguaro harvest drops, the stove and stove pot port, redwood and related feature compatibility.
• Crop uses: many weak crops were strengthened — alfalfa now feeds more common animals, canola has a dedicated oilseed route for oil pressing, bananas no longer destroy the tree when chopped or harvested, and more.
• Global temperature reworked: temperature change is closer to reality, and events and crop growth now follow the current temperature; see the field guide for the details.
• Crops, fruit trees and bushes draw their hydration directly from current rainfall, and can read nearby water sources.
• Ocean terrain: oceans, reefs, deep oceans and trenches use continuous depth transitions; TFE keeps the thin deep-sea gravel seabed and volcano coast surface adaptation.
• Regional terrain: added ocean ridge, rift valley, river valley, atoll and basic stratovolcano centered features; TFE's terrain-aware streams and bed protection continue to stack on top.
• High/low-version compatibility layer: makes newer-version mobs, climate and plant data work on 1.20, including items already registered in 1.20.
• AFC compatibility: works with Another Forest Compat (林海传说).
• Rich soil farmland compatibility: Farmer's Delight rich soil farmland and the five Survivor's Rich Soils variants receive soil fertility by tier (the top tier is 10% above Mollisol), and can be fertilized directly while empty.
• Immersive Aircraft compatibility: fixed Immersive Aircraft failing to interact with TFC water bodies properly.
• FirmalifeEnhanced greenhouse / cellar reset compatibility: inside a controlled greenhouse, crops, fruit trees and berry bushes are judged by annual-average temperature and hydration, and are not affected by outside weather.
• TFCModernLife compatibility: the greenhouse range controls temperature based on the current temperature. It is recommended as the greenhouse, cellar and electric kitchen expansion for this mod; do not enable duplicates.
• Datapack integration: the Datapack Compatibility Guide on GitHub helps personal users and modpack authors add mob spawning, extend fauna, and coordinate AFC compatibility.








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