Trial-DUNGEON

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Trial-DUNGEON

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RPG progression authority: 23 stats, 84 perks, a unified magic tree, and an endless procedural Trial Dungeon. NeoForge 1.21.1.

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Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
statmod-1.2.1.jar
Authors
CurseForge
Modrinth

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About

Description

STAT Mod

A complete RPG progression authority for NeoForge 1.21.1 — stats, XP, perks, a unified magic tree, and an endless procedural Trial Dungeon.

STAT Mod skill tree

⚔️ Core Features

23 Stats & 84 Perks

  • 14 active stats (Strength, Agility, Vitality, Forging…) each with 6 perk tiers — 84 perks total
  • 8 magic stats powering a unified magic economy (magicPoints + stat gates)
  • XP from combat, defense, and non-combat activities (mining, crafting, farming…)
  • Full GUI: stat tabs, talent tree panel, cosmetic screens

🏰 Trial Dungeon

An endless procedural dungeon dimension with 100 rotating themes across 10 arcs:

STAT Mod Trial Dungeon architecture map rendered from its Java sources

The 4K architectural overview above is generated from the real Floor 0 coordinates, the 20-room floor route, objective cadence, vertical offsets, chapter definitions, and floor spacing used by the mod.

Trial Dungeon encounter

  • Serpentine room-chain floors, giant open-sky boss arenas, treasure vaults
  • Predefined boss roster (40+ bosses) summoned at altars
  • Dungeon Rush: kill combos, jackpots, flawless-floor bonuses, personal records
  • Points economy: kills and floor conquest award dungeon points, then the Floor 0 exchanger or /dungeon convert [amount] converts them into spendable physical FDP_cfa currency
  • Secret rooms, ultra-secret sanctuaries with unique relic weapons, command-block traps
  • Team-based co-op conquest (FTB Teams) with shared unlocks and assist points
  • Mage mobs with real caster AI: kiting, spell telegraphs, squad cohesion, cast interruption counterplay

Dungeon point conversion and Magic Banker

🔮 Deep Mod Integrations (all optional)

STAT Mod unified magic tree rendered from its real resources

The unified magic tree contains 246 nodes across 9 schools, with branch progression, spell unlocks, school points, stat requirements, and optional Tensura race affinities. The 4K overview above is rendered directly from the same node positions, connections, and spell icons used in game.

STAT Mod spell codex

Mod Integration
Iron's Spellbooks Unified magic tree (246 nodes, 9 schools), mana bridge, dungeon mage mobs
Tensura Reincarnated Race stat modifiers, soul-level sync, skill perk gates
Pufferfish's Skills Mirror UI for the perk tree
Epic Fight Skill gating & scaling (experimental)
Overgeared Forging stat gates, universal forge recipes
Waystones / Lootr / L2 Hostility / PlayerRevive / FTB Teams Dungeon checkpoints, per-player loot, difficulty scaling, bleed-out revive, team conquest

The mod works fully standalone — integrations light up automatically when the companion mods are present.

Trial Dungeon treasure floor

📋 Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1+
  • Java 21

🌍 Languages

English & Français


Report issues on the GitHub repository.

STAT Mod

A complete RPG progression authority for NeoForge 1.21.1 — stats, XP, perks, a unified magic tree, and an endless procedural Trial Dungeon.

STAT Mod skill tree

⚔️ Core Features

23 Stats & 84 Perks

  • 14 active stats (Strength, Agility, Vitality, Forging…) each with 6 perk tiers — 84 perks total
  • 8 magic stats powering a unified magic economy (magicPoints + stat gates)
  • XP from combat, defense, and non-combat activities (mining, crafting, farming…)
  • Full GUI: stat tabs, talent tree panel, cosmetic screens

🏰 Trial Dungeon

An endless procedural dungeon dimension with 100 rotating themes across 10 arcs:

STAT Mod Trial Dungeon architecture map rendered from its Java sources

The 4K architectural overview above is generated from the real Floor 0 coordinates, the 20-room floor route, objective cadence, vertical offsets, chapter definitions, and floor spacing used by the mod.

Trial Dungeon encounter

  • Serpentine room-chain floors, giant open-sky boss arenas, treasure vaults
  • Predefined boss roster (40+ bosses) summoned at altars
  • Dungeon Rush: kill combos, jackpots, flawless-floor bonuses, personal records
  • Points economy: kills and floor conquest award dungeon points, then the Floor 0 exchanger or /dungeon convert [amount] converts them into spendable physical FDP_cfa currency
  • Secret rooms, ultra-secret sanctuaries with unique relic weapons, command-block traps
  • Team-based co-op conquest (FTB Teams) with shared unlocks and assist points
  • Mage mobs with real caster AI: kiting, spell telegraphs, squad cohesion, cast interruption counterplay

Dungeon point conversion and Magic Banker

🔮 Deep Mod Integrations (all optional)

STAT Mod unified magic tree rendered from its real resources

The unified magic tree contains 246 nodes across 9 schools, with branch progression, spell unlocks, school points, stat requirements, and optional Tensura race affinities. The 4K overview above is rendered directly from the same node positions, connections, and spell icons used in game.

STAT Mod spell codex

Mod Integration
Iron's Spellbooks Unified magic tree (246 nodes, 9 schools), mana bridge, dungeon mage mobs
Tensura Reincarnated Race stat modifiers, soul-level sync, skill perk gates
Pufferfish's Skills Mirror UI for the perk tree
Epic Fight Skill gating & scaling (experimental)
Overgeared Forging stat gates, universal forge recipes
Waystones / Lootr / L2 Hostility / PlayerRevive / FTB Teams Dungeon checkpoints, per-player loot, difficulty scaling, bleed-out revive, team conquest

The mod works fully standalone — integrations light up automatically when the companion mods are present.

Trial Dungeon treasure floor

📋 Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1+
  • Java 21

🌍 Languages

English & Français


Report issues on the GitHub repository.

Screenshots

Gallery

  • Unified Skill Tree
    Unified Skill Tree In-game progression interface showing the connected skill tree, node requirements, unlock paths, and earned progression points.
  • Spell Codex and Magic Unlocks
    Spell Codex and Magic Unlocks The spell codex connected to STAT Mod’s unified magic tree, where progression unlocks spells across nine schools.
  • Trial Dungeon Combat Encounter
    Trial Dungeon Combat Encounter An active combat encounter in the procedural dungeon, with scaled enemies, room objectives, HUD tracking, and multiplayer progression.
  • Trial Dungeon Treasure Floor
    Trial Dungeon Treasure Floor A treasure-floor encounter inside the procedural Trial Dungeon, with themed architecture, guarded rewards, and progression objectives.
  • Magic Banker and Point Economy
    Magic Banker and Point Economy Floor 0 Magic Banker. Points earned from dungeon kills and floor conquest can be converted into spendable FDP_cfa currency.
  • Dungeon Architecture Map
    Dungeon Architecture Map Architectural overview of the Trial Dungeon: Floor 0 city, the 20-room combat route, vertical progression, objectives, chapters, and floor spacing.
  • Floor 0 - Adventurers City
    Floor 0 - Adventurers City Overview of the permanent multiplayer hub, its districts, market, arena, training grounds and dungeon gate.
  • Unified Magic Tree
    Unified Magic Tree 4K overview rendered directly from the 246 in-game nodes, 245 connections, and original spell icon resources.
  • Complete Skill Tree
    Complete Skill Tree The complete progression tree with weapon, combat, utility and magic branches.
  • Stats and Perks
    Stats and Perks The character statistics panel with levels, passive bonuses and perk milestones.
  • Dungeon Architecture Map
    Dungeon Architecture Map 4K blueprint generated from the real Floor 0 coordinates, 20-room route, vertical offsets, objective cadence, ten chapters, and floor spacing.
  • Trial Dungeon Systems
    Trial Dungeon Systems Overview of combat, treasure and boss floors, modifiers, progression and dungeon rewards.
  • Spell Codex
    Spell Codex Browse learned spells by school, inspect costs and cooldowns, and configure spellbooks.
  • Procedural Dungeon Architecture
    Procedural Dungeon Architecture Architecture overview showing floor regions, generation stages, verticality, encounters and progression.
  • Dungeon City Market
    Dungeon City Market The permanent Floor 0 market connects service villagers, resources and progression.
  • Trial Dungeon Objective
    Trial Dungeon Objective A combat floor displaying its route guidance, HUD objective and room architecture.
  • Active Dungeon Encounter
    Active Dungeon Encounter A sector encounter with multiple elevations, enemies and a live objective tracker.
  • Dungeon Boss Battle
    Dungeon Boss Battle A major boss arena with summoned guards, altar mechanics and the dungeon HUD.
  • Treasure Floor
    Treasure Floor A conquered treasure floor with a merchant, rewards and an unlocked exit.
  • Weapon Shop
    Weapon Shop A searchable equipment shop with weapon categories and modded gear.

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