Mod

The Biome Overhaul

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The Biome Overhaul

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A 1.14 fabric biomes mod

No Theme
Adventure/Exploration
World Gen Improvements
Biomes
API/Library
Development: Abandoned
Mod Loaders
Fabric
Minecraft
1.15

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Project Details

Type
Mod
Latest Version
(1.15/1.15 Snapshot) TheBiomeOverhaul 1.2.2 build 2
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Source Issues Wiki Discord

About

Description

 Note: my work on this has largely been superceded by similar mods such as "Naturverbunden: Terrain" and "Zoesteria 2"

This version of the mod is discontinued. I recommend using mods such as Terrestria, Traverse, and Simplex Terrain Instead!

TheBiomeOverhaul

A 1.14/1.15 biomes and world generation mod for fabric loader

TheBiomeOverhaul

TheBiomeOverhaul, by valoeghese, is an open source fabric biomes mod which replaces world generation with a custom, climate-category based system and adds some lots of new biomes to go with it.

A config generates on the first load, and can be tweaked to customise world generation.

The mod has an API so other fabric mod developers can interact with the mod and add their own biomes!

This mod requires Fabric API, which can be found here

The mod currently adds the following biomes:

Alps

Alps Edge

Bayou

Bayou Hills

Brushland

Chaparral

• Dunes

Fen

• Flower Field

Forested Fen

• Forested Spires

Glacier

Grassland

Gravelly Mountain Peaks

Grove

Highland

Ice Plains

Marsh

Mire

Modified Outback

Modified Rainforest

Moor

Mountain Peaks

• Murky Bayou

• Oaken Thicket

Oasis

• Outback

• Peat Bog

Rainforest

• Redwoods

Shield

Shrubland

Steppe

Subtropical Rainforest

Temperate Rainforest

Tropical Island

Tropical Island Shore

Tundra

  Wooded Mountain Peaks

Credits:

  • Credit to Draylar, for helping locate the classes which determine biomes. This mod would not have existed without them.
  • Credit to Daomephsta and B0undarybreaker for helping with mixins and fabric setup/updating
  • Credit to many others who helped me bring this mod into existence! I'm sure I forgot someone.

FAQ:

  • "Can you port this mod to forge?" Nope, sorry. It may be possible, but forge and fabric are quite different in how they operate and this mod relies on the use of fabric mixins. If you want to port it yourself, feel free to, though any derivatives must be under the LGPL v3 or GPL v3.
  • "I heard you mention something about "TheBiomeOverhaul 2.0.".. what is this about?" I am working on complete rewrite of the mod with much more controlled and powerful world generation features. It will take a while before it is complete (especially since I keep taking random long breaks)
  • "How do I use the API?" I recommend seeing what I did in the Main class, and the DefaultBiomeLayers class. To add a "layer," use the addLayer method in BiomeLayersRevamped.
  • "I found a bug/have a feature request" This version of the mod is discontinued, so I won't be adding any more features, sorry.
  • "May I use this in a fabric modpack?" Yes :)

My Discord Server: https://discord.gg/ecpxmjt

Please report any bugs found in the issue tracker.

Screenshots

Gallery

  • Temperate Rainforest
    Temperate Rainforest Screenshot of a Temperate Rainforest
  • Marsh next to a Mire
    Marsh next to a Mire (foreground) a marsh which has generated next to a mire (background)
  • Steppe
    Steppe Steppe biome
  • Rainforest
    Rainforest Rainforest (at night)
  • Grassland
    Grassland Hills in the grassland biome.
  • Oasis by the ocean
    Oasis by the ocean Oasis biome which has generated near the ocean
  • Brushland
    Brushland Brushland, which has generated next to a rainforest
  • The Barren Tundra
    The Barren Tundra A baren tundra biome, with taiga in the distance
  • Bayou
    Bayou Swimming in a bayou biome.
  • Chaparral
    Chaparral Showcasing one of the mod's biomes, the chaparral, next to a mountains biome

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