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Naturverbunden: Terrain
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The realistic terrain module from the upcoming Naturverbunden mod
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Provides a framework or library for other mods to use.
A project that is no longer receiving updates.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Naturverbunden: Terrain is the standalone terrain module from my upcoming(now abandoned) "Naturverbunden" mod. It uses a realistic approrach to biome placement with smooth borders between different styles of terrain.
Requires Fabric API and Minecraft 21w15a

Features.
- New Terrain generator ("Naturverbunden" world type). For server side set level-type to "nvb"
- Rewrote the ore generator (because the old one wasn't compatible with my terrain). Expect ore blocks within most veins to now be less tightly packed together, with a few blocks of stone between each other.
- Biomes are placed by a climate system that utilises temperature and humidity. Temperature changes based on how far north/south you are, and Humidity is affected by a variety of things, notably a noise function that provides the base humidity, a mathematical approximation of the effects of air circulation cells, and orthographic lift / rain shadow around mountain chains.
Currently not compatible with any biome mods

Shoutout to KdotJPG for coming up with the scattered voronoi point terrain blending method - it's a so simple yet ingenious way of merging the borders of different terrain styles, and I use it as my primary method of biome blending (but I have some other tricks for a few special cases ;) )
No I'm not going to port to forge.
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