Naturverbunden: Terrain

Quick rating

Community listing page, reviews here may not be monitored by the author.

Naturverbunden: Terrain

No reviews yet

The realistic terrain module from the upcoming Naturverbunden mod

No Theme
Adventure/Exploration
World Gen Improvements
Ores & Resources
API/Library
Development: Abandoned
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
naturverbunden-terrain-1.0.0-SNAPSHOT.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Naturverbunden: Terrain is the standalone terrain module from my upcoming(now abandoned) "Naturverbunden" mod. It uses a realistic approrach to biome placement with smooth borders between different styles of terrain.

 

Requires Fabric API and Minecraft 21w15a

 

Features.

- New Terrain generator ("Naturverbunden" world type). For server side set level-type to "nvb"

- Rewrote the ore generator (because the old one wasn't compatible with my terrain). Expect ore blocks within most veins to now be less tightly packed together, with a few blocks of stone between each other.

- Biomes are placed by a climate system that utilises temperature and humidity. Temperature changes based on how far north/south you are, and Humidity is affected by a variety of things, notably a noise function that provides the base humidity, a mathematical approximation of the effects of air circulation cells, and orthographic lift / rain shadow around mountain chains.

 

Currently not compatible with any biome mods

  

Shoutout to KdotJPG for coming up with the scattered voronoi point terrain blending method - it's a so simple yet ingenious way of merging the borders of different terrain styles, and I use it as my primary method of biome blending (but I have some other tricks for a few special cases ;) )

No I'm not going to port to forge.

 

Screenshots

Gallery

  • Taiga
    Taiga
  • Jungle View
    Jungle View
  • River
    River
  • Mountains Edge
    Mountains Edge
  • Mountains (after edge smoothing was fixed)
    Mountains (after edge smoothing was fixed)
  • Monsoon Climate
    Monsoon Climate
  • On Top of the Mountains
    On Top of the Mountains
  • River in the desert
    River in the desert
  • Village
    Village
  • Plains
    Plains
  • Mountain (before edge smoothing was fixed)
    Mountain (before edge smoothing was fixed)
  • Ice Plains
    Ice Plains
  • River in the jungle
    River in the jungle
  • Terraces
    Terraces
  • Landscape
    Landscape
  • Mountains Trees
    Mountains Trees

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works