The Last of Us - Zombie Apocalypse
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The closest you can get to the last of us
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features structures of no particular theme, or meant as background decoration.
Adds or enhances hostile creatures and enemies.
Focuses on zombie mobs, often with new types and mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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DISCONTINUED!
NEW AND BETTER MOD THAT GETS REGULAR UPDATES: https://www.curseforge.com/minecraft/mc-mods/prioninfection
THE LAST OF US
This mod includes 5 systems (for now) : INFECTION: All the current infected attack most animals and also villagers and players. After killing them they spawn a runner.
EVOLUTION: 3 min and 20 seconds (4000 ticks) after spawning runners have a 1/2 chance to evolve into Stalkers, then the stalkers have a 1/3 chance to evolve into shamblers.
HORDES: Hordes have a 1/10 chance of spawning after you inhale noxious gas, so try not to get too close to shamblers when not needed (unless you have a gas mask). They also spawn naturally but that is very rare.
RAT KINGS: Rat kings spawn very rarely and they spawn a stalker, a clicker, a bloater and two runners when killed.
FIRE WEAKNESS: Large infected have a lot of fat on them, and because of that they are VERY flamable. Setting them on fire will make them slow and will make the damage dealt to them much higher. Smaller infected aren't affected by this (runner,stalker,shambler,clicker).
CORDYCEPS: Cordyceps spawns on grass and it deals a lot of damage. It also shreds armor.
Misc. mob abilities:
THROW: Bloaters can throw noxious sacks (Noxious sacks deal a ton of damage if its a direct hit). Noxious sackes release noxious gas.
NOXIOUS GAS: Shamblers can release noxious gas in the air if they are close enough. That ability does a lot of damage and it also negates regeneration, you can very easily tell when a shambler is releasing noxious gas as there will be green particles everywhere. If you have a gas mask noxious gas wont damage you.
FARSIGHT AND STALKING: Stalkers can see you from very far away. They also try to attack you from the back.
THE LAST STAND: Crawlers have a 1/3 chance of spawning after a runner is killed. They have much less health than the Runner and they are slower than the runner.
ENCHANCED HEARING: Clickers don't see anything... but that does not make them any less dangeorus... they have really good hearing so if you are not crouching when close to a clicker for longer than like 3 seconds it will start hunting you. They now have an animation for getting mad that makes it very easy to tell when they get agressive.
HOLDING: Infected can now hold you.
DOOR BREAKING: Infected can now break doors.
MOBS: Runner (+ Crawler), Stalker, Shambler, Clicker, Rat king NATURAL GENERATION STRUCTURES: House, Tent, Tower, Gun store THE STRUCTURES INCLUDE GUNS FROM SIMPLE ANIMATED GUNS BUT ITS NOT A DEPENDANCY
PLANS:
-Infestation - the spreading of the infection
-Add a stalker block that is placed on random walls and converts into stalkers, add infected wolves that bite you, add bandits
SHOWCASE:
DEPENDANCIES (for fabric): fabric api, geckolib (for forge): geckolib
DISCORD: https://discord.gg/QCfYuHhDsG
THE LAST OF US
This mod includes 5 systems (for now) : INFECTION: All the current infected attack most animals and also villagers and players. After killing them they spawn a runner.
EVOLUTION: 3 min and 20 seconds (4000 ticks) after spawning runners have a 1/2 chance to evolve into Stalkers, then the stalkers have a 1/3 chance to evolve into shamblers.
HORDES: Hordes have a 1/10 chance of spawning after you inhale noxious gas, so try not to get too close to shamblers when not needed (unless you have a gas mask). They also spawn naturally but that is very rare.
RAT KINGS: Rat kings spawn very rarely and they spawn a stalker, a clicker, a bloater and two runners when killed.
FIRE WEAKNESS: Large infected have a lot of fat on them, and because of that they are VERY flamable. Setting them on fire will make them slow and will make the damage dealt to them much higher. Smaller infected aren't affected by this (runner,stalker,shambler,clicker).
CORDYCEPS: Cordyceps spawns on grass and it deals a lot of damage. It also shreds armor.
Misc. mob abilities:
THROW: Bloaters can throw noxious sacks (Noxious sacks deal a ton of damage if its a direct hit). Noxious sackes release noxious gas.
NOXIOUS GAS: Shamblers can release noxious gas in the air if they are close enough. That ability does a lot of damage and it also negates regeneration, you can very easily tell when a shambler is releasing noxious gas as there will be green particles everywhere. If you have a gas mask noxious gas wont damage you.
FARSIGHT AND STALKING: Stalkers can see you from very far away. They also try to attack you from the back.
THE LAST STAND: Crawlers have a 1/3 chance of spawning after a runner is killed. They have much less health than the Runner and they are slower than the runner.
ENCHANCED HEARING: Clickers don't see anything... but that does not make them any less dangeorus... they have really good hearing so if you are not crouching when close to a clicker for longer than like 3 seconds it will start hunting you. They now have an animation for getting mad that makes it very easy to tell when they get agressive.
HOLDING: Infected can now hold you.
DOOR BREAKING: Infected can now break doors.
MOBS: Runner (+ Crawler), Stalker, Shambler, Clicker, Rat king NATURAL GENERATION STRUCTURES: House, Tent, Tower, Gun store THE STRUCTURES INCLUDE GUNS FROM SIMPLE ANIMATED GUNS BUT ITS NOT A DEPENDANCY
PLANS:
-Infestation - the spreading of the infection
-Add a stalker block that is placed on random walls and converts into stalkers, add infected wolves that bite you, add bandits
SHOWCASE: https://youtu.be/deLsfeMsLJs?si=eHpbsvmzAydzswV_
DEPENDANCIES (for fabric): fabric api, geckolib (for forge): geckolib
DISCORD: https://discord.gg/QCfYuHhDsG
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