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The Lost Isles (Archived)
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This project adds islands lost to time, echoes of an ancient and very dangerous past.
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Runs entirely on the server. Also works in singleplayer.
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Disclaimer: Work In Progress!
This mod has been created for the 2026 Echoes of the Past ModJam. The current alpha releases are so early into development that they do not add very much. I will continue to update this page as more content is added.
What does it actually add then?
Most features are unimplemented, below are a few of the planned features along with their progress:
≥ 3 New Biome types, including two ocean biomes and an island biome with custom terrain generation. (In Progress)

≥ 3 New Entities, each with unique models; interactions with other custom entities; textures; and animations such as walking, running, idle, sleeping, attacking, stalking, hunting, and dying. There are also plans to add a carrion system, wherein a deceased entity will become a carrion block that can be harvested by players or eaten by custom entities. (In Progress) 
≥ 1 New Tree/Wood variant. (Completed!)
The trees do not currently generate naturally, and will be added to a custom biome later in development. The image in the gallery is a hand-built forest to give an idea of what a conifer forest biome might look like when it is created. 
Multiple new foliage/ground cover blocks similar to grass. (Unimplemented)
Multiple new soil/stone blocks. (Unimplemented)
New fish variants that can be caught in the custom biomes. (Unimplemented)
A myriad of smaller features, including navigation changes and villager trades. (Unimplemented)
Disclaimer: Archived (No Longer In Development)
This mod was created for the 2026 Echoes of the Past ModJam. The current alpha releases are so early into development that they do not add very much. I am no longer working on this project. There is a small chance I come back to it in the future, but I don't have any current plans to.
What does it actually add then?
I had lots of features that I was planning on implementing or working on, but for now this is all that is acctually implemented:
A custom dimension with no way to access outside of commands that is completely unfinished.

1 fully textured and modeled custom entity with a spawn egg, a very basic (stupid) ai, and head turning (albeit slightly scuffed).

≥ 1 New Tree/Wood variant. (Completed but a few small visual bugs.)
The trees have custom trunk and foliage placers, and i think they look pretty good, especially with podzol and ferns as in the gallery image, which is a hand-built forest to give an idea of what a conifer forest biome might look like if I had finished it.

I'll probably try not to be too overambitious with my next modjam, I was thinking way too large scale for my personal time constraints and I was getting pretty burnt out by the end.
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