The Midnight Lurker
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A mod that adds a new horrifying entity to Minecraft.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces new dimensions with unique biomes, resources, and challenges.
Contains enhancements to cave generation, including ambience, decorative blocks, or changes to the noise generator itself.
Adds or enhances hostile creatures and enemies.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Features high-quality textures and models.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Page will be updated with new info regarding 4.0.0 soon. For now you will have to find out what all the new things are by playing the new update. 1.19.2 Forge and 1.21.1 NeoForge ports will come when the update is fully released/not in beta.
About this mod
This mod was inspired by the "Man From The Fog" and the "Cave Dweller" mods.
This mod adds a new mob to the game that has a chance to spawn at night or in caves and it's main goal is to scare the player.
For anyone updating the mod from 1.1.5-1.2.1 to 1.2.2-1.2.5 I would suggest deleting the config from version 1.1.5-1.2.1 because the config from 1.2.2-1.2.5 doesn't automatically update.
If you find any issues or bugs, let me know in the comments or on the GitHub.
This Mod Only Requires GeckoLib for versions before 4.0.0
[Depricated in 4.0.0 & above](If you wish for the Lurker to have a more HD model here is a resource pack that can do that: "The Midnight Lurker HD")
[Depricated in 4.0.0 & above](If you wish for the Lurker to look how like he did in before 3.1.10 here is a resource pack that can do that: "The Midnight Lurker Legacy")
How the Lurker works
The mob works by spawning near the player and waits for the player to find them.
Once the player finds the mob they can do one of two things
1: Look at the mob to scare it off (the mob will teleport away)
2: Get closer to the mob without looking at it which will aggravate it and make it attack the player (after about a minute or so of them chasing the player if they cannot catch the player they will teleport away) (The mob will also break the doors of a player's build if the player tries to lock the mob outside when it's aggravated unless the player's build uses iron doors)
(Version 1.0.4 and up: The Lurker will teleport away once it has killed a player and will have a chance to walk towards the player and stop at a certain distance away)
(Version 1.1.9 and up: If the Lurker gets trapped in a boat/minecart he will immediately exit the boat/minecart)
(Version 1.2.2 and up: The Lurker has a small chance to get angry if the player looks at the Lurker and the Lurker can be invisible and follow the player)
(Version 1.2.10 and up: The Lurker has variants.
The "Faker", which will spawn on insanity stage 6, will jumpscare the player and increase their insanity stage by +1.
The "Hider" will hide within the ground when looked at, and if the player gets too close, it will teleport away and leave behind a Void Gateway.
The "Shadow" will stalk the player in dark places like caves and can jumpscare the player.
The "Unprovoked" variant will become aggressive for unknown reasons.
The "Shapeshifter" will appear in villages and can deceive the player into trading with them, and if the player is tricked into trying to trade, he will proceed to attack the player, although if the player figures out who the shapeshifter is and hits him, he will transform back into the Lurker and run away.
The "Neutral/Runaway" will watch the player, and if the player looks at it or gets close, it will either run away or walk towards the player.
The Void Gateway is a portal that the Lurker can leave behind in random spots around the world. Upon interacting with the gateway, the player will either be jumpscared or rewarded by reverting an insanity stage back by 1.
When a "Neutral/Runaway" spawns, it will start the insanity timer of the player closest. If a player kills the "Neutral/Runaway", then the insanity timer will stop, so the player is no longer progressing insanity stages.
When insanity reaches stage 7, the "Aggressive" Lurker will spawn and chase the player down. This Lurker has different traits from the normal ones, as he can duck and crawl into spaces to reach the player. He can also break glass and doors, and if underground, tunnel towards the player if there is space for it.
All Lurkers who walk or run will now be able to climb to get to the player.)
(Version 2.0.3 and up: Any Lurker variant can be attacked directly by the player if lurker_invulnerable is set to false when this is set to false the player's shield will go on cooldown for 2.5 seconds when attacked by the Lurker so the player can't shield spam to kill the Lurker)
(Version 2.2.9 and up: When the player sleeps through the night insanity will stop progressing until the next neutral Lurker spawns)
(Version 2.5.0 and up: The player can eat food to reduce or increase insanity the player can also fish to reduce insanity
The Neutral/Runaway Lurker will stop walking towards the player when close enough and will run away when the player gets too close)
(Version 2.5.8 and up: The player will get "Amnesia" on insanity stage 6 and the Amnesia will despawn mobs if you are close to them and looking away)
(Version 2.8.2 and up: The Void Hands are a variant of the Void Gateway, and when the player gets too close to it, it will reveal itself to the player and will then start to chase the player. The Void Hands can open doors, and once they have low enough HP, they will teleport away and jumpscare the player)
(Version 2.8.7 and up: The invisible entities have a low chance of spawning and when around the player can do certain actions which includes playing a static like jumpscare, playing cave sounds to trick the player into thinking they're being watched, following the player, watching the player, and playing Lurker running sounds as a sort of fake out.)
(Version 2.9.8 and up: The "Creep" will watch the player, but if the player attacks or goes really close to it, then it will attack the player, and if the player looks at it, then it will teleport near the player instead of teleporting away.
The "Unprovoked", "Stare", and Nether variants of the Lurker can be stunned when attacked but will have a stun cooldown period where the player cannot attack them.
The "Phantom Head," if looked at, will slowly float towards the player, and if close, will force the player to look at it as it gets closer and closer.
The damage of the Lurker variants that are able to attack the player scales with the player's armor, so they are never safe, even when overpowered.
The Shapeshifter Pig and Cow will attack the player if the player tries to kill them for food.
The Lurker will kill animals if the player is not near.
The "Unprovoked" won't always disappear when looked at.
The Lurker will swim somewhat faster if the player is in a boat.)
4.0.0 Information
Entering the New Dimention
To enter the new dimension, you must create 
a horizontal portal out of some of the new blocks.
added by the mod. The blocks that you use should
be easy enough to figure out, as they're the only ones
that are obtainable in the overworld that the
mod adds and are related to "Deepslate".
To light the portal, you must use a new type of flint and steel that the mod adds.
How to obtain a "Sorrow Bottle"

The Sorrow Bottle has a specific section here, as the process for obtaining it isn't explained in game, and it might just seem like it's unobtainable.
To obtain the Sorrow Bottle, you must be holding a sword in your main hand and an empty bottle in your off hand, you must then interact with a Sorrowful Howling Willow Log.
If you find the sounds in the mod to be too loud then you can turn them down, the sounds are a part of the "friendly creatures" sound option in the options menu.
The ambient sounds are a part of the "Jukebox/Note Block" sound option in the options menu if you wish to turn them down instead of turning them off.
How to edit/use the Config
To use the config, you have to go into your Minecraft game directory, then go into the "config" folder and it should be there. You can edit the config with Notepad, Notepad++, or any code editor you may have installed.
Or, alternatively, you can install the Configured mod and access the config menu by finding the mod in the "mods" tab in the pause menu and opening the config that way

(This mod is made for Forge.)
(Report any bugs or issues you find here: Issue tracker)
Credits:
Mod Creator: Voxla
Mod SFX/Sound Design & Midnight Lurker VA: Whirlygig
Legacy SFX/Sound Design: Z3R0TW0
(Modpack used for screenshots)
If you want to keep up to date with mods I'm working on, have any questions, or just want to join to see sneak peeks about mods or anything, feel free to join the Discord.
(Page will be updated with info on the new update soon)
About this mod
This mod was inspired by the "Man From The Fog" and the "Cave Dweller" mods.
This mod adds a new mob to the game that has a chance to spawn at night or in caves and it's main goal is to scare the player.
For anyone updating the mod from 1.1.5-1.2.1 to 1.2.2-1.2.5 I would suggest deleting the config from version 1.1.5-1.2.1 because the config from 1.2.2-1.2.5 doesn't automatically update.
[Depricated for 4.0.0 and up](If you wish for the Lurker to have a more HD model here is a resource pack that can do that: "The Midnight Lurker HD")
[Depricated for 4.0.0 and up](If you wish for the Lurker to look how like he did in before 3.1.10 here is a resource pack that can do that: "The Midnight Lurker Legacy")
How the Lurker works
The mob works by spawning near the player and waits for the player to find them. Once the player finds the mob they can do one of two things
1: Look at the mob to scare it off (the mob will teleport away)
2: Get closer to the mob without looking at it which will aggravate it and make it attack the player (after about a minute or so of them chasing the player if they cannot catch the player they will teleport away) (The mob will also break the doors of a player's build if the player tries to lock the mob outside when it's aggravated unless the player's build uses iron doors)
(Version 1.0.4 and up: The Lurker will teleport away once it has killed a player and will have a chance to walk towards the player and stop at a certain distance away)
(Version 1.1.9 and up: If the Lurker gets trapped in a boat/minecart he will immediately exit the boat/minecart)
(Version 1.2.2 and up: The Lurker has a small chance to get angry if the player looks at the Lurker and the Lurker can be invisible and follow the player)
(Version 1.2.10 and up: The Lurker has variants. The "Faker", which will spawn on insanity stage 6, will jumpscare the player and increase their insanity stage by +1. The "Hider" will hide within the ground when looked at, and if the player gets too close, it will teleport away and leave behind a Void Gateway. The "Shadow" will stalk the player in dark places like caves and can jumpscare the player. The "Unprovoked" variant will become aggressive for unknown reasons. The "Shapeshifter" will appear in villages and can deceive the player into trading with them, and if the player is tricked into trying to trade, he will proceed to attack the player, although if the player figures out who the shapeshifter is and hits him, he will transform back into the Lurker and run away. The "Neutral/Runaway" will watch the player, and if the player looks at it or gets close, it will either run away or walk towards the player.
The Void Gateway is a portal that the Lurker can leave behind in random spots around the world. Upon interacting with the gateway, the player will either be jumpscared or rewarded by reverting an insanity stage back by 1.
When a "Neutral/Runaway" spawns, it will start the insanity timer of the player closest. If a player kills the "Neutral/Runaway", then the insanity timer will stop, so the player is no longer progressing insanity stages.
When insanity reaches stage 7, the "Aggressive" Lurker will spawn and chase the player down. This Lurker has different traits from the normal ones, as he can duck and crawl into spaces to reach the player. He can also break glass and doors, and if underground, tunnel towards the player if there is space for it. All Lurkers who walk or run will now be able to climb to get to the player.)
(Version 2.0.3 and up: Any Lurker variant can be attacked directly by the player if lurker_invulnerable is set to false when this is set to false the player's shield will go on cooldown for 2.5 seconds when attacked by the Lurker so the player can't shield spam to kill the Lurker)
(Version 2.2.9 and up: When the player sleeps through the night insanity will stop progressing until the next neutral Lurker spawns)
(Version 2.5.0 and up: The player can eat food to reduce or increase insanity the player can also fish to reduce insanity The Neutral/Runaway Lurker will stop walking towards the player when close enough and will run away when the player gets too close)
(Version 2.5.8 and up: The player will get "Amnesia" on insanity stage 6 and the Amnesia will despawn mobs if you are close to them and looking away)
(Version 2.8.2 and up: The Void Hands are a variant of the Void Gateway, and when the player gets too close to it, it will reveal itself to the player and will then start to chase the player. The Void Hands can open doors, and once they have low enough HP, they will teleport away and jumpscare the player)
(Version 2.8.7 and up: The invisible entities have a low chance of spawning and when around the player can do certain actions which includes playing a static like jumpscare, playing cave sounds to trick the player into thinking they're being watched, following the player, watching the player, and playing Lurker running sounds as a sort of fake out.)
(Version 2.9.8 and up: The "Creep" will watch the player, but if the player attacks or goes really close to it, then it will attack the player, and if the player looks at it, then it will teleport near the player instead of teleporting away. The "Unprovoked", "Stare", and Nether variants of the Lurker can be stunned when attacked but will have a stun cooldown period where the player cannot attack them. The "Phantom Head," if looked at, will slowly float towards the player, and if close, will force the player to look at it as it gets closer and closer. The damage of the Lurker variants that are able to attack the player scales with the player's armor, so they are never safe, even when overpowered. The Shapeshifter Pig and Cow will attack the player if the player tries to kill them for food. The Lurker will kill animals if the player is not near. The "Unprovoked" won't always disappear when looked at. The Lurker will swim somewhat faster if the player is in a boat.)
4.0.0 Information
Entering the New Dimension
To enter the new dimension, you must create a horizontal portal out of some of the new blocks added by the mod. The blocks that you use should be easy enough to figure out, as they're the only ones that are obtainable in the overworld that the mod adds and are related to "Deepslate".
To light the portal, you must use a new type of flint and steel that the mod adds.
How to obtain a "Sorrow Bottle"
![]()
The Sorrow Bottle has a specific section here, as the process for obtaining it isn't explained in game, and it might just seem like it's unobtainable.
To obtain the Sorrow Bottle, you must be holding a sword in your main hand and an empty bottle in your off hand, you must then interact with a Sorrowful Howling Willow Log.
If you find the sounds in the mod to be too loud then you can turn them down, the sounds are a part of the "Friendly Creatures" sound option in the options menu.
The ambient sounds are a part of the "Jukebox/Note Block" sound option in the options menu if you wish to turn them down instead of turning them off.
How to edit/use the the Config
To use the config, you have to go into your Minecraft game directory, then go into the "config" folder and it should be there. You can edit the config with Notepad, Notepad++, or any code editor you may have installed.
Or, alternatively, you can install the Configured mod and access the config menu by finding the mod in the "mods" tab in the pause menu and opening the config that way
Credits: Mod Creator: Voxla
Mod SFX/Sound Design & Midnight Lurker VA: Whirlygig
Legacy SFX/Sound Design: Z3R0TW0
(Report any bugs or issues you find here: Issue tracker)
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