_PARADOX_
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Travel to the future to defeat the Paradox
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Fast paced gameplay that involves guns, with a focus on combat.
Features complex tech, often requiring intricate setups and resources.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
Introduces new weapons, which may add unique mechanics or abilities.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
Changes or adds new types of portals and dimensional travel.
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In a dystopic future, the last beings alive work on a industrial complex, in the middle of a death ocean.



Sometimes sending incursors to the past that bring destruction to your timeline in order to gather resources for their structure.

¡Go destroy their base to protect your timeline!
(using the drop of the incursor to travel to their timeline)




(When You enter for first times it Will freezer a bit the Game but don't sorry, is the structure generating
How to play (tips/walktrrough)
-First: Found an Incursor, they spawn at nigth on zones that can see the sky (not caves, not under trees).
when killed have a 50% chance of dropping a "home caller" wich you need to travel to the future.
(you can also craft another home caller with the loot of the structure if you want to go back to your timeline)
-when arriving the future, you will be place at the top on the structure, on their surface level, wich is like a sea platform, defeat the enemies, gather loot and descend to the rest of the structure!
-The oxidized doors need to be rigth clicked with "grease" to be opened
-All the weapons from the mod are made of items obtained from the enemies of the structure an loot blocks. JEI is highly recommended
-HEATERS AND FUEL BARRELS EXPLODE WHEN DESTROYED OR SHOOTED
AMMO
-Nail gun: nails
-Nail shotgun andNail machinegun: nail and gunpowder (requires both)
-Electric weapons use energy, when crafted have 20 energy, can be recharged rigth clicking on "rechargers" wich you can find in the strcuture, (is block with some buttoms and a green square). Also rigth clicking tih a battery on your main hand and the weapon in the off-hand
-Look out for a "punch clock" block, that appears at the side of some door or entrances, it saves your spawnpoint ( o when you enter the structure again (after dying/ or getting out using another "home caller") you wont have to walk all the zones you already crossed.
-TO DEFEAT THE PARADOX YOU MUST DESTROY HIS TOWERS, OTHERWISE IT WILL BE CONSTANTLY REGENERATING HIS HEALTH. YOU CAN DO IT WITH WEAPONS OR GRENADES

FUTURE OF THE FUTURE MOD
Will higly depend on the attention/popularity/downloads
Since i abandoned mods like Arkane Domains, The Tartarus and Alien cat to work on this one a i want to keep developin those mods too
Posible new content
Craftable pets, New gadgets, More biopunk enemies, randomly generated zones, more decoration blocks and more crazynessss

THE PARADOX
In a dystopic future, the last beings alive work on a industrial complex, in the middle of a death ocean.

Sometimes sending incursors to the past that bring destruction to your timeline in order to gather resources for their structure.

**¡Go destroy their base to protect your timeline!
(using the drop of the incursor to travel to their timeline)
**

TIPS/WALKTROUGH
-when arriving the future, you will be place at the top on the structure, on their surface level, wich is like a sea platform, defeat the enemies, gather loot and descend to the rest of the structure!
-The oxidized doors need to be rigth clicked with "grease" to be opened
-Electric weapons use energy, when crafted have 20 energy, can be recharged rigth clicking on "rechargers" wich you can find in the strcuture, (is block with some buttoms and a green square). Also rigth clicking tih a battery on your main hand and the weapon in the off-hand
-Look out for a "punch clock" block, that appears at the side of some door or entrances, it saves your spawnpoint ( o when you enter the structure again (after dying/ or getting out using another "home caller") you wont have to walk all the zones you already crossed.
-TO DEFEAT THE PARADOX YOU MUST DESTROY HIS TOWERS, OTHERWISE IT WILL BE CONSTANTLY REGENERATING HIS HEALTH. YOU CAN DO IT WITH WEAPONS OR GRENADES
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