The Rift Between Us

Quick rating

Community listing page, reviews here may not be monitored by the author.

The Rift Between Us

No reviews yet

Constrained, Deliberate, Social Fast Travel via Portals!

No Theme
Magic
Small Group & Co-op Play
Social & Roleplay
Player Transport
Portals
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
rifts-1.1.0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Core Mechanic

A home-portal system inspired by Path of Exile / Diablo. Each player maintains up to two rifts simultaneously: a Home Rift anchored at a chosen location, and an Adventure Rift left behind when they return home. Rifts persist across logouts and server restarts, and survive death.


Commands & Keybind

/rift — Context-sensitive portal action

Behaves identically to the keybind. Determines what to do based on your current situation (see Context Actions below).

Keybind — key.categories.rifts → key.rifts.rift (unbound by default)

Same behavior as /rift. Sends the rift action to the server on press.


Context Actions

Both the command and keybind evaluate conditions in priority order:

Condition Action Message shown
Within 6 blocks of own Home Rift + Adventure Rift exists Channel 4s → teleport to Adventure Rift (destroys it) "Proceeding through your Rift..."
Within 6 blocks of another online player's Home Rift + they have an Adventure Rift Channel 4s → teleport to that player's Adventure Rift (without destroying it) "Proceeding through [Name]'s Rift..."
Have a Home Rift, not within 6 blocks of it Channel 4s → teleport to Home Rift (leaves Adventure Rift at current position) "Returning to your Home Rift..."
No Home Rift Channel 4s → creates Home Rift at current position and facing "Creating Home Rift..."

Channeling rules:

  • Moving more than ~0.1 blocks during the 4-second channel cancels it ("Rift channeling interrupted.")
  • Already channeling blocks a new action from starting
  • The message is refreshed every tick, keeping it visible on the action bar throughout

Erase by Crouching

Crouching within 4 blocks of one of your own rifts (same dimension) for 4 seconds without moving erases it.

Rift Message during channel Message on completion
Home Rift "Erasing Home Rift..." "Home Rift erased."
Adventure Rift "Erasing Adventure Rift..." "Adventure Rift erased."
  • If both rifts are within 4 blocks, the closer one is erased
  • Moving or standing back up cancels it ("Rift channeling interrupted.")
  • Cannot start erase channeling while already channeling a portal action

Restrictions

  • Nearby rift use — to proceed through another player's rift, you must be within 6 blocks of their Home Rift, they must be online, and they must have an active Adventure Rift
  • Teleport fallback — if you use the return-home action with no Home Rift set, it falls back to your bed spawn point, or the world spawn if none exists

Companion Teleportation

When any rift teleportation occurs (all three variants):

  • Your mount (if riding one) teleports with you and you are automatically re-mounted at the destination
  • Tamed animals you own (anything implementing Tameable) within 12 blocks of your current position teleport to the destination as well
  • Pets already counted as the mount are not teleported twice

Multiplayer Sync

  • Rift creation and removal broadcast a packet to all connected players in real time
  • On join: the connecting player receives a single bulk packet with all current rifts; their own rifts are simultaneously announced to everyone else
  • Client only renders rifts in the current dimension — rifts in other dimensions are hidden
  • Client rift state is cleared on disconnect to prevent stale data when joining a different server

Visuals

  • Rifts render as animated billboards (always face the camera), centered 1.5 blocks above the rift's block position
  • 4-frame sprite animation cycling every 4 ticks
  • Fully bright — unaffected by world lighting
  • Only rendered in the correct dimension

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~8,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works