The Rot -  Rain World

Quick rating

Community listing page, reviews here may not be monitored by the author.

The Rot - Rain World

No reviews yet

Bring the Rot to eat your world

Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
the_rot-1.1.1-forge-1.20.1.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod will bring the consuming Rot to your world. This mod is in very very early stages of development so there are many bugs. I heavily do not reccomend you use short speeds for the growth of the rot to avoid lag. Each rot cyst will have a chance to die and harden as seen in rivulet and saints campaign with Five Pebbles. The Rot cysts also have a chance of falling as seen in rivulets campaign in the memory crypts.

Commands: "

/gamerule spreading true/false (Sets whether the rot can spread or not)

/gamerule spreadspeed "number" (Sets the speed of the rot's growth + fall + death)

/gamerule spreadchance "number" (Sets the chance of the rots spread out of 1)

/gamerule deathchace "number" (Sets the chance of the rots death out of 1)

/gamerule deadrotfallspeed "number" (Sets the speed it will take for the dead rot to fall )

/gamerule fallchance "number" (sets the chance that the rot will fall out of 1)

/gamerule deadfallchance "number" (sets the chance that the dead rot will fall out of 1)

/gamerule growspeed "number" (sets the speed of how fast young rot will grow)

/gamerule growchance "number" (sets the chance for the young rot to grow)

/gamerule naturegrowth "number" (sets the chance rot to grow through stone, grass, dirt and deepslate)

/gamerule expandchance "number" (sets the chance rot to grow into non-solid block such as air or water)

/gamerule youngspreadchance "number" (sets the chance for the young rot to spread)

/gamerule youngspreadspeed "number" (sets the speed for the young rot to spread)

/rotAmount (gives the amount of rot blocks back)

/KillRot (kills all the rot)

"

Recommened mods to use with this one:

GoProne: https://www.curseforge.com/minecraft/mc-mods/goprone

Any fluid mods such as: https://www.curseforge.com/minecraft/mc-mods/archimedes-fluids  or https://www.curseforge.com/minecraft/mc-mods/flowing-fluids  

YouTube link: https://m.youtube.com/channel/UCl9P-f4HwbjJbqmR3ndA_Ww

Map I used for photos: https://www.planetminecraft.com/project/smart-redstone-bunker/

The map in the last photo is made by me and is in development.

Screenshots

Gallery

  • Gravity room
    Gravity room Rot taking over iterator's gravity room
  • Furnace room
    Furnace room The rot taking over the furnace room
  • Dead rot room
    Dead rot room Reactor room that was taken over by the rot that has died
  • Large room
    Large room The rot taking over a large room

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works