Mod
Thermal Innovation
Thermal Technology marches on. Adds Thermal-style tools and equipment!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Adds extra features or content to an existing mod.
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Description

Active Development: Minecraft 1.19.2
Website: Team CoFH
Discord: Team CoFH Discord
Changelog: Changelog
Thermal Technology marches on. Adds Thermal-style tools and equipment!
For nearly a decade, the Thermal Series mods have been a cornerstone of modded gameplay. They've pioneered gameplay innovations and optimizations used in practically every modern mod in existence. The Forge Energy system was built from Redstone Flux, and many common modded features - side reconfiguration, advanced redstone control, blue/orange input coloring - all started with the Thermal Series.
The Thermal Series is a modular series of mods, allowing players, server owners, and modpack creators to easily choose the aspects which they want and those which they do not, allowing it to fit into a variety of gameplay styles and worlds.
As a set, the mods form a cohesive experience which greatly expands the Minecraft universe in a lore-friendly (but admittedly technological) way.
This module contains "Innovation" - a collection of things which increase player-centric power - useful tools, gadgets, and armor.
The mods are still being updated regularly and the Series is not complete yet! We're working on it and appreciate your patience. Even so, there's a LOT of stuff for both newcomers and veterans. We hope you enjoy the new Thermal Series.
Configuration
- Client:
thermal-client.tomlfile located in/config - Server:
thermal-server.tomllocated in the/saves/WORLD_NAME/serverconfigsfolder.
Copying this file to your /defaultconfigs folder will apply those configs to all newly created worlds.
Dedicated servers will have this file in /world/serverconfigs
Features
This section describes features available for the version under active development. Older versions may have different features.
WIP - Thanks for your patience.

The other modules are here:
- Thermal Foundation - Basics and Resources
- Thermal Cultivation - Farming and Foods
- Thermal Dynamics - Logistics and Transport
- Thermal Expansion - Machinery and Industry (The original mod)
- Thermal Integration - Modded Compatibility Enhancements
- Thermal Locomotion - Rails and Minecarts
This mod series requires CoFH Core. It can be found here: CoFH Core
Historical
The historical changelog can be found here for versions prior to 1.14: Old Changelog

Active Development: Minecraft 1.18.2
Website: Team CoFH
Discord: Team CoFH Discord
Changelog: Changelog
Thermal Technology marches on. Adds Thermal-style tools and equipment!
For nearly a decade, the Thermal Series mods have been a cornerstone of modded gameplay. They've pioneered gameplay innovations and optimizations used in practically every modern mod in existence. The Forge Energy system was built from Redstone Flux, and many common modded features - side reconfiguration, advanced redstone control, blue/orange input coloring - all started with the Thermal Series.
The Thermal Series is a modular series of mods, allowing players, server owners, and modpack creators to easily choose the aspects which they want and those which they do not, allowing it to fit into a variety of gameplay styles and worlds.
As a set, the mods form a cohesive experience which greatly expands the Minecraft universe in a lore-friendly (but admittedly technological) way.
This module contains "Innovation" - a collection of things which increase player-centric power - useful tools, gadgets, and armor.
The mods are still being updated regularly and the Series is not complete yet! We're working on it and appreciate your patience. Even so, there's a LOT of stuff for both newcomers and veterans. We hope you enjoy the new Thermal Series.
Configuration
- Client:
thermal-client.tomlfile located in/config - Server:
thermal-server.tomllocated in the/saves/WORLD_NAME/serverconfigsfolder.
Copying this file to your /defaultsconfig folder will apply those configs to all newly created worlds.
Dedicated servers will have this file in /world/serverconfigs
Features
This section describes features available for the version under active development. Older versions may have different features.
WIP - Thanks for your patience.

The other modules are here:
- Thermal Foundation - Basics and Resources
- Thermal Cultivation - Farming and Foods
- Thermal Dynamics - Not Yet Updated to 1.16 - Logistics and Transport
- Thermal Expansion - Machinery and Industry (The original mod)
- Thermal Integration - Modded Compatibility Enhancements
- Thermal Locomotion - Rails and Minecarts
This mod series requires CoFH Core. It can be found here: CoFH Core
Historical
The historical changelog can be found here for versions prior to 1.14: Old Changelog
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