ThirdCross: Third-Person Utilities

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ThirdCross: Third-Person Utilities

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ThirdCross is a lightweight, client-side crosshair utility for Minecraft. It provides configurable first- and third-person crosshairs, including an Aim mode that follows the point your player is actually targeting.

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Mod
Latest Version
ThirdCross 1.0.0 – NeoForge 1.21.1

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About

Description

ThirdCross: Third-Person Utilities

See where you're actually aiming.

Minecraft hides the vanilla crosshair when playing in third-person, making it difficult to tell exactly where your player is aiming.

ThirdCross adds a configurable crosshair system for third-person gameplay, including an Aim crosshair that shows where your player is actually aiming at blocks and entities.

You can also use a Static crosshair centered on the screen, or combine both to see your camera direction alongside your actual aim point.

✦ Features

  • Actual Aim Crosshair — Shows where your player is actually aiming at blocks and entities.
  • First- & Third-Person Support — Configure each perspective independently.
  • Static + Aim — See both your camera direction and actual aim point at the same time.
  • Distance-Based Sizing — Optionally scale the Aim crosshair based on target distance and your interaction range.
  • Aim Smoothing — Choose between Off, Low, Medium, or High smoothing.
  • Static Crosshair Style — In Static + Aim mode, choose between a traditional cross or a circle for the Static crosshair.
  • Resource-Pack Compatible — ThirdCross uses Minecraft's vanilla crosshair artwork, allowing resource packs to customize them.
  • Vanilla-Style Tinting — Optionally use Minecraft's contextual/invert-style crosshair tint.
  • Skip Back-Facing View — Optionally skip Minecraft's back-facing third-person camera when cycling perspectives.
  • Client-Side — ThirdCross is a client-side utility mod.

🎯 Crosshair Modes

Each perspective has its own crosshair setting:

OFF

Disables the crosshair for that perspective.

STATIC

Displays a traditional Minecraft crosshair in the center of the screen.

AIM

Displays a crosshair at the point your player is actually aiming at.

The Aim crosshair can target both blocks and entities, and is particularly useful when playing in third person with a camera that is offset from your player's actual aim.

STATIC + AIM

Displays both crosshairs:

  • Static — Shows the camera/forward direction.
  • Aim — Shows your player's actual aim point.

This makes it easy to see the difference between where your camera is pointing and where your player is actually aiming.

👁 First- & Third-Person

First-person and third-person crosshairs can be configured separately.

For example, you can use:

  • First person: Static
  • Third person: Static + Aim

Or use Aim exclusively in third person.

The same Aim system is used in both perspectives, so its behavior remains consistent when switching between camera modes.

📏 Distance-Based Aim Size

When enabled, the Aim crosshair changes size based on the distance to your target.

Closer targets appear larger, while targets farther away become smaller.

The size is based on your player's actual interaction range, rather than a hard-coded reach value. This allows the behavior to adapt to mods that change player reach.

Targets beyond interaction range remain visible at the minimum size.

When Distance-Based Aim Size is enabled and you aren't aiming at a target, the Aim crosshair is hidden.

🌊 Aim Smoothing

Aim movement can be smoothed to make the crosshair less sensitive to small changes in the target position.

Choose from:

  • OFF
  • LOW
  • MEDIUM
  • HIGH

A large sudden movement automatically resets the crosshair position instead of causing it to slowly drift across the screen.

🎨 Customization

Static Crosshair Style

When using Static + Aim, you can choose between:

  • CROSS — Traditional Minecraft-style crosshair.
  • CIRCLE — A thin circular reticle designed to visually distinguish the camera direction from the Aim crosshair.

Crosshair Tint

ThirdCross can reproduce Minecraft's vanilla contextual/invert-style crosshair tint.

Tinting is available for individual Static or Aim crosshairs. It is automatically disabled when using Static + Aim to prevent the two overlapping tinted crosshairs from interfering with each other.

🧩 Compatibility

ThirdCross is designed to work alongside:

  • Better Third Person
  • Sable
  • Create Aeronautics / Simulated
  • Resource packs that replace Minecraft's vanilla crosshair
  • Mods that modify player interaction/reach distance

Sable & Physics Objects

ThirdCross uses Sable Companion as its compatibility bridge for Sable-based physics objects and moving sub-levels.

This allows the Aim crosshair to correctly follow targets on:

  • Stationary physics objects
  • Moving physics objects
  • Rotating physics objects
  • Falling physics objects

Create Aeronautics itself is not required by ThirdCross.

📦 Installation

  1. Install Minecraft 1.21.1.
  2. Install NeoForge 21.1.x.
  3. Place the ThirdCross .jar file in your mods folder.
  4. Launch Minecraft.

ThirdCross is a client-side mod.

⚙️ Configuration

ThirdCross provides the following configuration options:

  • First-Person Crosshair
  • Third-Person Crosshair
  • Static Crosshair Style
  • Aim Smoothing
  • Distance-Based Aim Size
  • Crosshair Tint
  • Skip Back-Facing View
  • Crosshair in Back-Facing View

Settings that aren't relevant to your current configuration are automatically disabled in the configuration screen.

🐛 Issues & Suggestions

Found a bug or have an idea?

Please report it on the project's issue tracker and include:

  • Minecraft version
  • NeoForge version
  • ThirdCross version
  • Relevant mods
  • Steps to reproduce the issue
  • Crash logs or screenshots when applicable

🔗 Links

Source Code:
GitHub

Issue Tracker:
GitHub Issues


ThirdCross 1.0.0

Minecraft 1.21.1 · NeoForge · Client-side

Screenshots

Gallery

  • STATIC Mode
    STATIC Mode STATIC Mode. Camera mod used: Better Third Person
  • AIM Mode
    AIM Mode AIM Mode. Camera mod used: Better Third Person
  • STATIC + AIM Mode
    STATIC + AIM Mode STATIC + AIM Mode. Camera mod used: Better Third Person
  • OFF Mode
    OFF Mode OFF Mode. Camera mod used: Better Third Person
  • STATIC + AIM in third-person
    STATIC + AIM in third-person STATIC+ AIM in third-person. Camera mod used: Better Third Person
  • AIM mode on a distant target
    AIM mode on a distant target AIM mode on a distant target. Camera mod used: Better Third Person
  • Resource-pack and Sable ⁄ Create Aeronautics compatibility
    Resource-pack and Sable ⁄ Create Aeronautics compatibility Resource-pack and Sable ⁄ Create Aeronautics compatibility Camera mod used: Better Third Person
  • Default configuration screen
    Default configuration screen Default configuration screen.

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