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ThirdCross: Third-Person Utilities
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ThirdCross is a lightweight, client-side crosshair utility for Minecraft. It provides configurable first- and third-person crosshairs, including an Aim mode that follows the point your player is actually targeting.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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ThirdCross: Third-Person Utilities
See where you're actually aiming.
Minecraft hides the vanilla crosshair when playing in third-person, making it difficult to tell exactly where your player is aiming.
ThirdCross adds a configurable crosshair system for third-person gameplay, including an Aim crosshair that shows where your player is actually aiming at blocks and entities.
You can also use a Static crosshair centered on the screen, or combine both to see your camera direction alongside your actual aim point.
✦ Features
- Actual Aim Crosshair — Shows where your player is actually aiming at blocks and entities.
- First- & Third-Person Support — Configure each perspective independently.
- Static + Aim — See both your camera direction and actual aim point at the same time.
- Distance-Based Sizing — Optionally scale the Aim crosshair based on target distance and your interaction range.
- Aim Smoothing — Choose between Off, Low, Medium, or High smoothing.
- Static Crosshair Style — In Static + Aim mode, choose between a traditional cross or a circle for the Static crosshair.
- Resource-Pack Compatible — ThirdCross uses Minecraft's vanilla crosshair artwork, allowing resource packs to customize them.
- Vanilla-Style Tinting — Optionally use Minecraft's contextual/invert-style crosshair tint.
- Skip Back-Facing View — Optionally skip Minecraft's back-facing third-person camera when cycling perspectives.
- Client-Side — ThirdCross is a client-side utility mod.
🎯 Crosshair Modes
Each perspective has its own crosshair setting:
OFF
Disables the crosshair for that perspective.
STATIC
Displays a traditional Minecraft crosshair in the center of the screen.
AIM
Displays a crosshair at the point your player is actually aiming at.
The Aim crosshair can target both blocks and entities, and is particularly useful when playing in third person with a camera that is offset from your player's actual aim.
STATIC + AIM
Displays both crosshairs:
- Static — Shows the camera/forward direction.
- Aim — Shows your player's actual aim point.
This makes it easy to see the difference between where your camera is pointing and where your player is actually aiming.
👁 First- & Third-Person
First-person and third-person crosshairs can be configured separately.
For example, you can use:
- First person: Static
- Third person: Static + Aim
Or use Aim exclusively in third person.
The same Aim system is used in both perspectives, so its behavior remains consistent when switching between camera modes.
📏 Distance-Based Aim Size
When enabled, the Aim crosshair changes size based on the distance to your target.
Closer targets appear larger, while targets farther away become smaller.
The size is based on your player's actual interaction range, rather than a hard-coded reach value. This allows the behavior to adapt to mods that change player reach.
Targets beyond interaction range remain visible at the minimum size.
When Distance-Based Aim Size is enabled and you aren't aiming at a target, the Aim crosshair is hidden.
🌊 Aim Smoothing
Aim movement can be smoothed to make the crosshair less sensitive to small changes in the target position.
Choose from:
- OFF
- LOW
- MEDIUM
- HIGH
A large sudden movement automatically resets the crosshair position instead of causing it to slowly drift across the screen.
🎨 Customization
Static Crosshair Style
When using Static + Aim, you can choose between:
- CROSS — Traditional Minecraft-style crosshair.
- CIRCLE — A thin circular reticle designed to visually distinguish the camera direction from the Aim crosshair.
Crosshair Tint
ThirdCross can reproduce Minecraft's vanilla contextual/invert-style crosshair tint.
Tinting is available for individual Static or Aim crosshairs. It is automatically disabled when using Static + Aim to prevent the two overlapping tinted crosshairs from interfering with each other.
🧩 Compatibility
ThirdCross is designed to work alongside:
- Better Third Person
- Sable
- Create Aeronautics / Simulated
- Resource packs that replace Minecraft's vanilla crosshair
- Mods that modify player interaction/reach distance
Sable & Physics Objects
ThirdCross uses Sable Companion as its compatibility bridge for Sable-based physics objects and moving sub-levels.
This allows the Aim crosshair to correctly follow targets on:
- Stationary physics objects
- Moving physics objects
- Rotating physics objects
- Falling physics objects
Create Aeronautics itself is not required by ThirdCross.
📦 Installation
- Install Minecraft 1.21.1.
- Install NeoForge 21.1.x.
- Place the ThirdCross
.jarfile in yourmodsfolder. - Launch Minecraft.
ThirdCross is a client-side mod.
⚙️ Configuration
ThirdCross provides the following configuration options:
- First-Person Crosshair
- Third-Person Crosshair
- Static Crosshair Style
- Aim Smoothing
- Distance-Based Aim Size
- Crosshair Tint
- Skip Back-Facing View
- Crosshair in Back-Facing View
Settings that aren't relevant to your current configuration are automatically disabled in the configuration screen.
🐛 Issues & Suggestions
Found a bug or have an idea?
Please report it on the project's issue tracker and include:
- Minecraft version
- NeoForge version
- ThirdCross version
- Relevant mods
- Steps to reproduce the issue
- Crash logs or screenshots when applicable
🔗 Links
Source Code:
GitHub
Issue Tracker:
GitHub Issues
ThirdCross 1.0.0
Minecraft 1.21.1 · NeoForge · Client-side
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