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Throwable Dye
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This mod allows you to throw dyes!
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description
Overview
This is a mod that allows you to throw dyes!
Throwing it at a block with a colored variant (eg. concrete) will dye the block the color of the dye you threw. This should work with every vanilla block.
This will also work with modded blocks, however, there are some exceptions which will need to be added to the config manually.
Config
Technical Overview
The way this mod works is when the thrown dye hits a block, it will get the block's id.
Then it will check if the block id starts or ends with a dye color. If it does, it will replace the color in the block id, with the thrown dye color.
If a color is not found in the block id, the it will try appending the thrown dye color to the beginning of the block id.
Finally, if that fails, it will fall back to the config file, and check if there is a colored block variant mapped to the default block.
Adding to the config
On the event that a some blocks do not work, you can add it into the config.
The config is called throwabledye.json. The syntax is as follows:
"somemod:block_id": "{color}_block_id"
A working example of this would be:
"minecraft:glass": "{color}_stained_glass"
Some blocks have a base, or un-dyed, variant, such as glass or terracotta. Unlike terracotta, dyed glass does not keep the same color + blockid format, it has an extra word, "stained", which is not referenced in the base variant, so the base variant needs to be mapped to the colored variant.
This is done by making the base block id the key. Then taking the colored block id, putting {color} where the color name would be, and making it the value. Then the mod can replace {color} with the thrown dye color.
Overview
This is a mod that allows you to throw dyes!
Throwing it at a block with a colored variant (eg. concrete) will dye the block the color of the dye you threw. This should work with every vanilla block.
This will also work with modded blocks, however, there are some exceptions which will need to be added to the config manually.
Config
Technical Overview
The way this mod works is when the thrown dye hits a block, it will get the block's id.
Then it will check if the block id starts or ends with a dye color. If it does, it will replace the color in the block id, with the thrown dye color.
If a color is not found in the block id, the it will try appending the thrown dye color to the beginning of the block id.
Finally, if that fails, it will fall back to the config file, and check if there is a colored block variant mapped to the default block.
Adding to the config
On the event that a some blocks do not work, you can add it into the config.
The config is called throwabledye.json. The syntax is as follows:
"somemod:block_id": "{color}_block_id"
A working example of this would be:
"minecraft:glass": "{color}_stained_glass"
Some blocks have a base, or un-dyed, variant, such as glass or terracotta. Unlike terracotta, dyed glass does not keep the same color + blockid format, it has an extra word, "stained", which is not referenced in the base variant, so the base variant needs to be mapped to the colored variant.
This is done by making the base block id the key. Then taking the colored block id, putting {color} where the color name would be, and making it the value. Then the mod can replace {color} with the thrown dye color.
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