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Low version projectile trajectory
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Restore the old version of the projectile trajectory
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English: Ins t higher versions of Minecraft, the final speed of a thrown object depends on the current player's speed pluhe initial speed of the object. However, in previous versions, the final speed was equal to the initial speed. This mechanism in the new version may cause players to misjudge the final landing point of the object. If it is at the end, a small mistake can cause players to lose all equipment. This data package only requires a few simple commands to restore the throwing logic of the old version. The function of the data packet consists of execute as @ a [nbt={SelecteItem: {id: "minecraft:<item ID>"}}] at @ s run tp @ s~~~, and there is only one type, so the data packet will not fail in any version that can ensure the normal operation of the instruction
The current issue with the data packet is: (1. If the offhand
Holding items such as pearls or snowballs that can be remotely launched may result in the disappearance of the placed blocks
- In versions below 1.20, there may be strange shaking effects when holding a projectile while moving
Due to the limit of 20 ticks per second in my world, using projectiles while quickly switching between items in the inventory may result in invalid data packet 中文: 在更高版本的Minecraft中,投掷物体的最终速度取决于当前玩家的速度加上物体的初始速度。然而,在之前的版本中,最终速度等于初始速度。新版本中的这种机制可能会导致玩家误判物体的最终着陆点。如果是在最后,一个小错误可能会导致玩家失去所有装备。此数据包只需要几个简单的命令即可恢复旧版本的投掷逻辑。数据包的功能包括在@s运行tp@s~~~时以@a[nbt={SelecteItem:{id:“minecraft:”}]]执行,并且只有一种类型,因此数据包在任何可以确保指令正常运行的版本中都不会失败 数据包的当前问题是:(1。如果副手 持有可以远程发射的珍珠或雪球等物品可能会导致放置的积木 方块消失 2.在低于1.20的版本中,手持投掷物移动时会产生奇怪的抖动效果 3.由于我的世界每秒20 tick的限制,在快速切换物品栏的过程中,使用投掷物可能导致数据包无法生效
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