THX Helicopter Mod Remastered

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THX Helicopter Mod Remastered

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THX Helicopter Remastered — rotor damage, rockets, missiles, and cargo storage — bringing the classic THX Helicopter mod back to life!

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THX-HelicopterMod-Remastered-neoforge-1.2.5.2-45.jar
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THX Helicopter Mod: Remastered
Check out my Youtube Channel!
https://www.youtube.com/@KyzoFox
Discord:https://discord.gg/5XD88JP

Current Version:

Forge & NeoForge

v1.2.5.2

Original mod created by theoxylo, licensed under MIT. This remaster continues and expands on that work under the terms of that license — full credit to theoxylo for creating the original.

Bringing back the nostalgic good ol' THX Helicopter mod, introducing it to modern Minecraft! You can now fly a fully-featured helicopter and explore the world of Minecraft with absolute pure fun. This remaster keeps the classic feel of the original THX Helicopter mod alive, while modernizing it and adding a ton of new features for current Minecraft.

(!)WARNING PLEASE READ(!) DO NOT DISMOUNT ABOVE LAVA: if you do not have 2 blocks wide YOU WILL FALL IN LAVA IF NOT 2 BLOCKS WIDE! your area has to be 2 blocks wide for this to work! BE CAREFUL!

(!)PLEASE READ!(!) To remove mobs from the helicopter, all you need is any axe and break the helicopter like you would with a minecraft boat.


 Patch Note:

🚑 v1.2.5.2 — The Health Bar Update!

The dashboard's damage gauge is finally real. No more guessing how close your helicopter is to blowing up.

New

  • Added a functional health bar to the cockpit dashboard — drains as your helicopter takes damage (rotor strikes, rockets, missiles, collisions) and refills as it self-repairs, all in real time.
  • Health bar smoothly shifts color from bright green (full health) to deep red (critical) as damage builds.

Fixed

  • Removed the old chat-spam damage messages ("Helicopter damage: X%") — the health bar replaces them, so your chat log stays clean during a firefight.
  • Fixed a bug where taking sustained combat damage could get silently healed back by the self-repair system mid-fight, instead of only kicking in after a real break in combat.
  • Fixed a multiplayer/multi-helicopter bug where two helicopters on screen at once could show each other's damage on your dashboard.
  • Position Fixed on main GUI HUD due to minor human error from v1.2.5.1

_______________________________________________________________________________________________________________

🚁 NeoForge Support Is Here
The mod is now available for NeoForge, alongside the existing Forge version! Same helicopter, same weapons, same fleet combat — full feature parity. Head to the Files tab and grab whichever build matches your loader.

🚁Fleet-vs-Fleet Combat
Two players with wingmen can now go to war. The moment you shoot another player's companion helicopter, both fleets break formation and fight it out — companions vs. companions — while you and your opponent battle it out directly. Whichever fleet wins finishes the job by turning on the enemy player themselves. Once the fight's over, survivors regroup back into formation with their owner automatically.

🛡️Temporary Formation Break
Companions now intelligently break formation to avoid colliding with another player's fleet when paths cross, then smoothly reintegrate once clear — no more mid-air fender-benders between rival squads.

🚁 /thxhelicoptermod findme — call your helicopter home
Summon your parked helicopter from anywhere. Tested and confirmed working at 8,000+ and 10,000+ blocks away, across dimensions.

  • Climbs to a safe altitude, flies to you, lands and shuts off automatically
  • Live "still on my way" distance updates the whole trip
  • Keeps its own resting spot loaded so it's never unreachable, no matter how far you've wandered
  • Stranded in another dimension? It relocates itself to you, inventory intact

🐑 "Kidnapper" cargo system — bring your animals with you
Right-click any nearby mob near the helicopters proximity — animal, villager, even hostiles — to load it aboard your helicopter as a passenger alongside you.

⚔️ Combat AI overhaul

  • AI companion/combat helicopters now fire like a real pilot: steady rocket fire, missiles on their own cooldown
  • Genuine predictive aim — it leads moving targets instead of shooting where you were — with real, natural misses instead of laser-perfect accuracy
  • Fights are noticeably more dangerous now

🛡️ Cargo passengers now protected from explosions
Mobs riding along no longer get killed by your own missile blasts or the "gone hostile" explosion effect.

🔨 Builder Mode — double-tap R
Disables rockets and missiles so you can freely place and break blocks while flying, perfect for sky structures. Automatically turns itself off the moment you land or take combat damage, so it can never be used to dodge a real fight.

🤖 AI Companion & Combat Mode!

  • New: shoot an unmanned helicopter once (rocket or missile) to activate it as your companion — it powers up, flies to your side, and mimics your every move: matching your velocity, banking and pitching with your exact tilt, and holding formation instead of overlapping you.
  • New: your companion fires when you fire — same rocket or missile, aimed exactly where your crosshair is pointing. Build a whole fleet and every shot converges on the same spot, not a spray.
  • New: fleet formation — multiple companions automatically spread out across left/right and multiple ranks instead of stacking on top of each other.
  • New: landing and dismounting disables your companion — unless Altitude Hold is engaged, in which case it stays active and holds formation right alongside your now-hovering helicopter, tracking its exact position and altitude even after you've stepped off.
  • New: keep shooting your own companion (5 more hits) and it goes hostile — full combat mode. It'll hold a real dogfighting distance, juke and dodge unpredictably, actively steer around obstacles and the ground, and fire rockets and missiles back at you. It's permanent once triggered — only stops if you take it down. 🚁💥

Fixed:

  • Fixed: engine sound could silently cut out for AI-controlled helicopters under certain conditions.
  • Fixed: a rare timing mismatch between client and server could cause a companion to deactivate incorrectly on dismount.

🔒 Missile Safety Toggle!

  • New: press R to disengage/re-engage missiles on the fly — handy for flying near your own base or builds without worrying about accidentally blowing something up. Chat confirms with "Missiles disengaged!" / "Missiles engaged!" Rockets are unaffected.
  • New: keybinds now show proper names in the controls menu instead of raw untranslated text.

Fixed:

  • Fixed: engine sound could silently cut out for AI-controlled helicopters under certain conditions.
  • Fixed: a rare timing mismatch between client and server could cause a companion to deactivate incorrectly on dismount.

🎯 Ledge Landing 

  • New: Altitude Hold dismounting now scans for nearby platforms or ledges (any direction, couple of blocks out) and teleports you safely onto the closest one instead of dropping you into open air — great for building or checking out sky structures. Press H for ALT hold to dismount while your Helicopter is is in AutoHover next to a ledge. Your Helicopter will keep hovering while dismounted! Great for skybase building!
  • New: if a real ledge is detected nearby, the "too high to dismount" safety check gets bypassed automatically, so you can hop off right next to a cliff face or rooftop even while hovering way above the ground far below.
  • Fixed: the helicopter would slowly sink and eventually fall after auto-hovering post-dismount, instead of holding its position solid.

🎒 Inventory Safety Fix!

  • Fixed: breaking a helicopter with an axe while it still had items in its storage would permanently delete them. Now, whatever's inside gets saved onto the dropped icon and comes back exactly as it was when you place it down again. 

    🚁 Smart Hover Update!

    • New: Altitude Hold now keeps working even after you hop out — dismount while hovering low to the ground (4 blocks or under) and the helicopter stays parked in place, rotor spinning and engine running, instead of drifting off untended. Hopping back in takes over control instantly.
    • New: added a dismount safety check — bailing out while too high up now gets blocked with a warning instead of ejecting you mid-air.

    Fixed:

    • Fixed: a helicopter's tilt/lean could get stuck frozen at a crooked angle after the pilot dismounted mid-flight, instead of settling back level.

🚁💥 Rockets & Missiles Update!

  • Rockets and missiles now have real textures — no more placeholder look, fully detailed models in-flight. <Needs some work.


🚁 💥Collision Damage System
Crashing your helicopter now has real consequences — just like the original THX Helicopter mod. Slam into a wall, ceiling, or the ground too hard at full speed and your helicopter takes 25% damage, along with a TNT explosion sound and particle effect (purely cosmetic — no actual block/terrain destruction). Works in all directions: forward, backward, sideways, straight up into a ceiling, or a too-fast landing. Land carefully, Its like and IRL helicopter! Real life helicopter YOU MUST LAND GENTLY, it doesn't take hard landing very well! Let it drop down on its own weight, or you will pay the price hehe.

🏷️ Ownership Tags

  • Each helicopter now displays its owner's name — helpful for telling whose is whose on multiplayer servers
    * The tag stays hidden by default and only appears when you're looking directly at the helicopter (just like a named mob), so it won't clutter your screen

  • Fixed-1.1.9.7: the owner name tag would still show while flying in third person, even when nobody else was looking at the helicopter. It now stays hidden for the pilot in third person — other players will only see it when they look directly at the helicopter, same as intended.

🔒 Anti-Theft, Expanded
Ownership protection now covers the entire helicopter experience, not just breaking it:

  • Other players can no longer enter a helicopter that isn't theirs
  • Other players can no longer access the onboard storage of a helicopter that isn't theirs
  • (Axe-breaking protection was already in place and remains)

✈️ Flight

  • Smooth, responsive flight with camera-look-based steering — wherever you look is where the helicopter turns
  • Adjustable altitude hold, pitch lock, and free-look toggles
  • Floats safely on both water and lava — no burning, no damage, ever, while you're aboard

🚁 Rotor Damage System

  • Realistic damage from clipping the rotor blades into blocks — spin them into terrain and take real damage over time
  • Escalating visual warnings as damage climbs: smoke, then heavier smoke, then fire in the cockpit
  • Automatic self-repair after a period undamaged
  • Push it past 100% damage and it goes out in a real explosion — so fly carefully

🚀 Armed and Dangerous

  • Rockets (left-click) — rapid-fire, direct-impact damage, alternating fire points
  • Missiles (right-click) — devastating explosive payload on a cooldown, powerful enough to level terrain
  • Smart protection rules: your own helicopter is immune to its own weapons, and anyone riding any helicopter is shielded from missile blasts — but stray outside a cockpit and you're fully exposed
  • Gimbled rocket and missile — shoots were player looks!

📦 Storage

  • A full 54-slot onboard inventory (same size as a double chest) — shift-right-click to access it mid-adventure

🛠️ Crafting

  • Craftable with a simple boat-style recipe using oak planks!
    description_8f21ef86-4dc4-4757-9991-fa2919b57018.png

Controls

R=Missile Engage or Disengage

Double Tap R=Builder mode

Space bar=up

Left Ctrl=down

K=Pitch Lock

J=Free Look

H=ALT Hold

Right Click=Missile

Left Click=Rocket

LShift+Right Click to open Helicopter Inventory

Mob Cargo= Right Click near helicopter

Have Fun!

Original mod by theoxylo, licensed under MIT. This remaster continues and expands on that work with permission granted by the license — full credit to theoxylo for creating the original.

Bringing back the nostalgic good ol' THX Helicopter mod, introducing it to modern Minecraft! ...

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