Ticket of eternal keep
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A server side mod that provides a ticket to keep your inventory on death
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Features structures of no particular theme, or meant as background decoration.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes tools and features for server management.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Ticket of Eternal Keeping
User Friendly Description
Ticket of Eternal Keeping adds a rare magical ticket that protects your inventory when you die.
If you have a ticket in your inventory, it will be consumed on death and your items will be kept. It works like a balanced, limited-use alternative to keepInventory: death still matters, but players can earn or find protection for dangerous adventures.
The ticket can be found in selected structure chests, and server owners can also enable mob drops through the config.
Main Features
Keep your inventory on death by carrying a ticket.
The ticket is consumed automatically when used.
Find tickets in configurable loot chests.
Optional configurable mob drops.
Server-side friendly.
Great for survival, SMP, adventure, and semi-hardcore servers.
Detailed Description
Ticket of Eternal Keeping is a configurable Fabric mod built around a single special item: the Ticket of Eternal Keeping.
When a player dies while carrying a valid ticket, the mod preserves their inventory and consumes one ticket. This gives server owners a middle ground between vanilla death rules and permanent keepInventory.
Default Loot Sources
Ancient City: 10%
Mineshaft: 3%
Stronghold: 5%
End Cities: 5%
Bastions: 15%
Other Chests: 0.5%
Mob drops are supported, but disabled by default. They can be enabled per mob or globally through the config.
Configuration
The config file is generated at:
.minecraft/config/ToEK.json
For servers:
server_folder/config/ToEK.json
You can configure:
The item used as the ticket.
The ticket display name.
The ticket lore.
Custom model data.
Specific chest loot table probabilities.
Generic chest probability.
Specific mob loot table probabilities.
Generic mob probability.
Example mob drop config:
"mobLootTableProbabilities": {
"minecraft:entities/zombie": 0.0,
"minecraft:entities/skeleton": 0.0,
"minecraft:entities/creeper": 0.0,
"minecraft:entities/spider": 0.0,
"minecraft:entities/enderman": 0.0,
"minecraft:entities/blaze": 0.0,
"minecraft:entities/wither_skeleton": 0.0
},
"genericMobProbability": 0.0
Probability values:
0.0 = disabled
1.0 = guaranteed
Commands
/getticket
/getticket playerName
Required permission:
toek.command.getticket
Notes for Server Owners
This mod is designed to work well on servers. Players do not need to install the mod to benefit from the server-side behavior, though a client/resource pack can be used if you want players to see a custom ticket texture.
Ticket of Eternal Keeping
Ticket of Eternal Keeping adds a rare magical ticket that protects your inventory when you die.
If you have a ticket in your inventory, it will be consumed on death and your items will be kept. It works like a balanced, limited-use alternative to keepInventory: death still matters, but players can earn or find protection for dangerous adventures.
The ticket can be found in selected structure chests, and server owners can also enable mob drops through the config.
Main Features
- Keep your inventory on death by carrying a ticket.
- The ticket is consumed automatically when used.
- Find tickets in configurable loot chests.
- Optional configurable mob drops.
- Server-side friendly.
- Great for survival, SMP, adventure, and semi-hardcore servers.
Detailed Description
Ticket of Eternal Keeping is a configurable Fabric mod built around a single special item: the Ticket of Eternal Keeping.
When a player dies while carrying a valid ticket, the mod preserves their inventory and consumes one ticket. This gives server owners a middle ground between vanilla death rules and permanent keepInventory.
Default Loot Sources
| Source | Default Chance |
|---|---|
| Ancient City | 10% |
| Mineshaft | 3% |
| Stronghold | 5% |
| End Cities | 5% |
| Bastions | 15% |
| Other Chests | 0.5% |
Mob drops are supported, but disabled by default. They can be enabled per mob or globally through the config.
Configuration
The config file is generated at:
.minecraft/config/ToEK.json
For servers:
server_folder/config/ToEK.json
You can configure:
- The item used as the ticket.
- The ticket display name.
- The ticket lore.
- Custom model data.
- Specific chest loot table probabilities.
- Generic chest probability.
- Specific mob loot table probabilities.
- Generic mob probability.
Example Mob Drop Config
"mobLootTableProbabilities": {
"minecraft:entities/zombie": 0.0,
"minecraft:entities/skeleton": 0.0,
"minecraft:entities/creeper": 0.0,
"minecraft:entities/spider": 0.0,
"minecraft:entities/enderman": 0.0,
"minecraft:entities/blaze": 0.0,
"minecraft:entities/wither_skeleton": 0.0
},
"genericMobProbability": 0.0
Probability values:
0.0 = disabled
1.0 = guaranteed
Commands
Generate a ticket:
/getticket
Give a ticket to another player:
/getticket playerName
Required permission:
toek.command.getticket
Notes for Server Owners
This mod is designed to work well on servers. Players do not need to install the mod to benefit from the server-side behavior, though a client/resource pack can be used if you want players to see a custom ticket texture.
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