Mod

Timed Lives

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Timed Lives

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Everyone gets 8 origin lives and each origin lasts 3 hours of time.

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Minecraft

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
originlife-1.0.jar
Authors
CurseForge
Modrinth

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Description

In short, everyone gets 8 origin lives and each origin lasts 3 hours of time.

Lives Mechanics

  • Display 3-hour timer in bottom right of player's screen.
  • If a player dies, they lose 1 hour of time. Display message for player: -1 hour.
  • If the player dies with more than 1 hour remaining, their origin doesn't change.
  • If the player dies with less than 1 hour remaining or their timer reaches 0, their origin changes and they lose one origin life.
  • If a player loses an origin life, the color of their screen text changes depending on the number of origin lives left: 8 = White, 7 = Pink, 6 = Purple, 5 = Blue, 4 = Green, 3 = Yellow, 2 = Orange, 1 = Red
  • If a player on their last origin dies with less than 1 hour left or their timer reaches 0, that player is put in spectator mode. Display message for all players: [playername] has run out of lives!

Boogeyman Mechanics

  • A random player is chosen as the boogeyman.
  • If a player is not chosen, display message for players: You are NOT the boogeyman.
  • If a player is chosen, display message for that player: You are the boogeyman.
  • If the boogeyman kills a player, display message for boogeyman: You are cured.
  • The player killed loses 2 hours of time. Display message: -2 hours.
  • If the boogeyman doesn't kill a player, display message for boogeyman: You have failed. That player is put on their last origin.

Not my idea but I created the mod anyway so.

In short, everyone gets 8 origin lives and each origin lasts 3 hours of time.

Lives Mechanics

  • Display 3-hour timer in bottom right of player's screen.
  • If a player dies, they lose 1 hour of time. Display message for player: -1 hour.
  • If the player dies with more than 1 hour remaining, their origin doesn't change.
  • If the player dies with less than 1 hour remaining or their timer reaches 0, their origin changes and they lose one origin life.
  • If a player loses an origin life, the color of their screen text changes depending on the number of origin lives left: 8 = White, 7 = Pink, 6 = Purple, 5 = Blue, 4 = Green, 3 = Yellow, 2 = Orange, 1 = Red
  • If a player on their last origin dies with less than 1 hour left or their timer reaches 0, that player is put in spectator mode. Display message for all players: [playername] has run out of lives!

Boogeyman Mechanics

  • A random player is chosen as the boogeyman.
  • If a player is not chosen, display message for players: You are NOT the boogeyman.
  • If a player is chosen, display message for that player: You are the boogeyman.
  • If the boogeyman kills a player, display message for boogeyman: You are cured.
  • The player killed loses 2 hours of time. Display message: -2 hours.
  • If the boogeyman doesn't kill a player, display message for boogeyman: You have failed. That player is put on their last origin.

Not my idea but I created the mod anyway so.

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