Tinkers_Visual_Tweaker

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Tinkers_Visual_Tweaker

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Allows you to easily and quickly edit material stats and traits directly inside the Tinkers' Book.

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Type
Mod
License
MIT License
Latest Version
Tinkers_Visual_Tweaker-1.0.jar
Authors
CurseForge
Modrinth

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About

Description

Tinkers' Visual Tweaker lets you edit material stats and traits directly inside the Materials and You book — no need to manually edit configs or write scripts. But if you prefer editing configs directly, that's still fully supported!

Features:

-Edit material stats (durability, mining speed, attack, etc.)

-Add or remove traits for any material part, or add/remove parts themselves (removing a material is done by removing its parts)

-Modify modifier limits and recipes. Convert modifiers to traits or traits to modifiers (the modifier-to-trait conversion for armor... let's just say the implementation is pretty ugly. I spent most of my time on it and still couldn't get it to work the way I wanted. No way around it — it's only barely functional)

-Create custom materials directly through the Tinkers' Book (registration is done right in the book — I have no idea why I ended up with a completely different and broken version in the Armory Addendum)

-Global stat scaling and edit button toggle are only available via config files

This project originally started as a GUI addon for Tweakers Construct, but that quickly became a hassle, so I started from scratch. As a result, the mod works independently without Tweakers Construct, and seems to be largely compatible with it (at least it doesn't crash and all modifications apply correctly).

Currently supports Tinkers' Construct, Construct's Armory, and Yoyos. May add support for Tinker's SlashBlade in the future (consider this a flag planted).

Modifier recipe format examples:

-minecraft:iron_ingot*4=16 → 4 iron ingots give 16 modifier points

-minecraft:iron_ingot*4 → 4 iron ingots give 1 level

-minecraft:iron_ingot=4 → 1 iron ingot gives 4 modifier points

The AI also wrote ore dictionary support (format: oredict:ingotIron*4=16, something like that). I haven't tested it. No guarantees it works. (Also, setting modifier points too high may break upgrades.)

Config files:

-config/tweakersconstruct.cfg

-config/shiba/shiba_config.json

-config/shiba/materials.lang

-config/shiba/traits.lang

Tips & Known Issues:

-The mod has its fair share of bugs. If you run into trouble, check this guide.

-If page navigation buttons stop working, try clicking the "Edit" button to refresh the page.

-Newly added parts may not accept traits until you restart the game.

-After removing a part, it might appear to still be present — just leave it be and restart; it'll sort itself out.

-Many issues can be resolved by reopening the book (refresh).

We've genuinely pushed this as far as we can — both the AI and I are completely burnt out on this one. ( )

可视化匠魂调整让你可以在匠魂宝典中直接编辑修改材料的数值和词条,当然想直接改配置文件也是没问题的!

功能:

-编辑材料的数值(耐久、挖掘速度、攻击力等)

-为任意材料部件添加或移除词条,或是直接添加或删除部件(想删除材料也是通过删除部件实现的)

-修改强化上限和强化配方,可以把强化转换为词条或把词条转换为强化(把强化转换为词条的功能用在盔甲上我的实现方式十分丑陋,大半时间都浪费在这上面了,还是没实现我想要的效果,实在是没招了,只做成了能凑合用的样子)

-创建自定义材料(注册材料就在匠魂宝典里填就行,我不知道发什么邪了在盔甲锻造手册里整了个不一样还不好使的)

-全局总体数值修改和编辑按钮开关只能在配置文件里改

项目最开始其实想的是直接作为匠魂调整的附属添加gui的,但那样搞半天感觉太麻烦了就从头开始干了,于是模组就可以脱离匠魂调整独立使用了,最后貌似和匠魂调整还大抵是兼容的(至少不会崩溃且修改都有效)

目前兼容匠魂,匠魂盔甲和悠悠球(未来大抵会兼容刀锻冶匠魂吧,插旗)

强化修改示例:

-minecraft:iron_ingot*4=16 → 4个铁锭给与16的强化点数

-minecraft:iron_ingot*4 → 消耗4个升一级

-minecraft:iron_ingot=4 → 一个给4点强化点数

话说这AI好像还写了兼容矿词的方法?我没测试过( )不过格式应该是 oredict:ingotIron*4=16 这样类似的,不保证能用,还有强化点数填过高可能导致无法强化

配置文件:

-config/tweakersconstruct.cfg

-config/shiba/shiba_config.json

-config/shiba/materials.lang

-config/shiba/traits.lang

Tips & 已知问题:

-模组有不少bug,遇到一些问题可以看看这操作指南

-翻页键之类的按不动了可以按一下编辑材料按钮刷新一下

-新添加的部件无法添加词条,需要重启游戏才能进行修改

-删除部件后再看可能看起来又回到没删除的状态,其实不动它重启一下就好了

-有不少情况也需要重新打开刷新

真的燃尽了,属实是碰到我和AI的极限了( )

Tinkers' Visual Tweaker lets you edit material stats and traits directly inside the Materials and You book — no need to manually edit configs or write scripts. But if you prefer editing configs directly, that's still fully supported!

Features:

-Edit material stats (durability, mining speed, attack, etc.)

-Add or remove traits for any material part, or add/remove parts themselves (removing a material is done by removing its parts)

-Modify modifier limits and recipes. Convert modifiers to traits or traits to modifiers (the modifier-to-trait conversion for armor... let's just say the implementation is pretty ugly. I spent most of my time on it and still couldn't get it to work the way I wanted. No way around it — it's only barely functional)

-Create custom materials directly through the Tinkers' Book (registration is done right in the book — I have no idea why I ended up with a completely different and broken version in the Armory Addendum)

-Global stat scaling and edit button toggle are only available via config files

This project originally started as a GUI addon for Tweakers Construct, but that quickly became a hassle, so I started from scratch. As a result, the mod works independently without Tweakers Construct, and seems to be largely compatible with it (at least it doesn't crash and all modifications apply correctly).

Currently supports Tinkers' Construct, Construct's Armory, and Yoyos. May add support for Tinker's SlashBlade in the future (consider this a flag planted).

Modifier recipe format examples:

-minecraft:iron_ingot*4=16 → 4 iron ingots give 16 modifier points

-minecraft:iron_ingot*4 → 4 iron ingots give 1 level

-minecraft:iron_ingot=4 → 1 iron ingot gives 4 modifier points

The AI also wrote ore dictionary support (format: oredict:ingotIron*4=16, something like that). I haven't tested it. No guarantees it works. (Also, setting modifier points too high may break upgrades.)

Config files:

-config/tweakersconstruct.cfg

-config/shiba/shiba_config.json

-config/shiba/materials.lang

-config/shiba/traits.lang

Tips & Known Issues:

-The mod has its fair share of bugs. If you run into trouble, check this guide.

-If page navigation buttons stop working, try clicking the "Edit" button to refresh the page.

-Newly added parts may not accept traits until you restart the game.

-After removing a part, it might appear to still be present — just leave it be and restart; it'll sort itself out.

-Many issues can be resolved by reopening the book (refresh).

We've genuinely pushed this as far as we can — both the AI and I are completely burnt out on this one. ( )

可视化匠魂调整让你可以在匠魂宝典中直接编辑修改材料的数值和词条,当然想直接改配置文件也是没问题的!

功能:

-编辑材料的数值(耐久、挖掘速度、攻击力等)

-为任意材料部件添加或移除词条,或是直接添加或删除部件(想删除材料也是通过删除部件实现的)

-修改强化上限和强化配方,可以把强化转换为词条或把词条转换为强化(把强化转换为词条的功能用在盔甲上我的实现方式十分丑陋,大半时间都浪费在这上面了,还是没实现我想要的效果,实在是没招了,只做成了能凑合用的样子)

-创建自定义材料(注册材料就在匠魂宝典里填就行,我不知道发什么邪了在盔甲锻造手册里整了个不一样还不好使的)

-全局总体数值修改和编辑按钮开关只能在配置文件里改

项目最开始其实想的是直接作为匠魂调整的附属添加gui的,但那样搞半天感觉太麻烦了就从头开始干了,于是模组就可以脱离匠魂调整独立使用了,最后貌似和匠魂调整还大抵是兼容的(至少不会崩溃且修改都有效)

目前兼容匠魂,匠魂盔甲和悠悠球(未来大抵会兼容刀锻冶匠魂吧,插旗)

强化修改示例:

-minecraft:iron_ingot*4=16 → 4个铁锭给与16的强化点数

-minecraft:iron_ingot*4 → 消耗4个升一级

-minecraft:iron_ingot=4 → 一个给4点强化点数

话说这AI好像还写了兼容矿词的方法?我没测试过( )不过格式应该是 oredict:ingotIron*4=16 这样类似的,不保证能用,还有强化点数填过高可能导致无法强化

配置文件:

-config/tweakersconstruct.cfg

-config/shiba/shiba_config.json

-config/shiba/materials.lang

-config/shiba/traits.lang

Tips & 已知问题:

-模组有不少bug,遇到一些问题可以看看这操作指南

-翻页键之类的按不动了可以按一下编辑材料按钮刷新一下

-新添加的部件无法添加词条,需要重启游戏才能进行修改

-删除部件后再看可能看起来又回到没删除的状态,其实不动它重启一下就好了

-有不少情况也需要重新打开刷新

真的燃尽了,属实是碰到我和AI的极限了( )

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  • 2026-06-18_08.02.58.png
    2026-06-18_08.02.58.png 2026-06-18_08.02.58.png
  • 2026-06-18_08.01.16.png
    2026-06-18_08.01.16.png 2026-06-18_08.01.16.png
  • 2026-06-18_06.19.49.png
    2026-06-18_06.19.49.png 2026-06-18_06.19.49.png

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