Tiny Terrors

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Tiny Terrors

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Adds baby (and jockey) versions of creepers, endermen, skeletons, stray, bogged and wither skeletons

Mod Loaders
Minecraft

About

Description

Tiny Terrors

discord-singular modrinth

All baby mobs added by the mod side by side. From left to right: creeper, enderman, skeleton, stray, bogged, wither skeleton

You thought baby zombies were bad enough? Wait until you get instantly blown up by a baby creeper

Adds baby versions of creepers, endermen, skeletons, stray, bogged and wither skeletons.
Baby mobs have a 10% chance of spawning instead of their grown up counterparts.
Each baby also has a 5% chance of being turned into a chicken jockey.

Features

  • All baby versions
    • Faster run speed
    • Drop more xp
    • Creeper
      • Smaller explosion radius
      • Very short fuse
    • Enderman
      • Can't pick up blocks
      • Smaller teleportation range
    • All skeleton variants (Skeleton, Stray, Bogged, Wither Skeleton)
      • Faster shooting speed
    • Everything is fully configurable!

Configuration

The configuration file for the mod is located at config/tiny-terrors/main.json
The config is split into sections for each of the different baby mobs.

All mobs include the following base config options:

  • speedMultiplier: percentage of the mob's base speed to add to baby versions
  • xpMultiplier: multiplied by the mob's base xp amount for getting dropped xp amount for the baby versions
  • spawnChance: chance of a mob to spawn as the baby version
  • jockeySpawnChacne: chance of a baby version of a mob to spawn as a chicken jockey

Creepers have the following additional options:

  • fuseTime: amount of ticks until the baby creeper explodes after getting near a player
  • explosionRadiusMultiplier: factor to multiply the radius of the baby creeper's explosion with
  • igniteRadiusMultiplier: factor to multiply the creeper's base ignite radius with

Endermen have the following additional options:

  • canPickUpBlocks: If baby endermen should be able to pick up blocks
  • teleportationRangeMultiplier: factor to multiply the enderman's base teleportation range with

All skeleton variants have the following additional options:

  • bowAttackIntervalMultiplier: factor to multiply the skeleton's base attack interval with