TinyFish Death Penalty

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TinyFish Death Penalty

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Adds a death countdown: players are frozen on death, then respawn with partial health—dying finally has a price.

QoL & Tweaks
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Minecraft

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
death_penalty-0.3.jar

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Description

Death Penalty — Make Death Matter Again
In Minecraft, enabling keepInventory protects your items but removes the consequence of death—often turning it into a free heal or a "fast travel" exploit back to base.
Death Penalty introduces an innovative balance mechanism: The Death Countdown.
When you die, you don't respawn immediately. Instead, you enter a mandatory "fake death" countdown. During this penalty period, you are immobilized and must wait for the timer to finish. More importantly, rebirth doesn't mean a full recovery—you respawn with a weakened body (customizable health/hunger), adding a real cost to every mistake.
This mod retains the convenience of keeping your inventory while ensuring that death still carries a meaningful price.

✨ Key Features
* ⏳ Death Countdown: Prevents players from using death as a quick teleport or instant heal.
* 👁️ Immersive Experience:
* Seamless Respawn: Skip the vanilla "You Died" screen entirely. Once the timer ends, you are instantly revived at your spawn point.
* Free Camera: Look around freely during the countdown (position remains locked) to observe your surroundings.
* HUD & Interaction Hiding: Automatically hides the vanilla HUD and blocks all interactions (inventory, blocks, items) during the penalty, leaving you to reflect on your demise.
* ❤️ Weakened State: Respawning isn't free. Configure the exact Health and Hunger you wake up with (supports fixed values like "10" or percentages like "50%").
* 💬 Fully Customizable:
* Message System: Rename damage types (e.g., "Fall" -> "Gravity Check") and define random death messages (e.g., "Hesitation is defeat"). Supports color codes and placeholders.
* Flexible Config: Adjust countdown duration, UI scaling, void death handling, and more.

Death Penalty — Make Death Matter Again In Minecraft, enabling keepInventory protects your items but removes the consequence of death—often turning it into a free heal or a "fast travel" exploit back to base. Death Penalty introduces an innovative balance mechanism: The Death Countdown. When you die, you don't respawn immediately. Instead, you enter a mandatory "fake death" countdown. During this penalty period, you are immobilized and must wait for the timer to finish. More importantly, rebirth doesn't mean a full recovery—you respawn with a weakened body (customizable health/hunger), adding a real cost to every mistake. This mod retains the convenience of keeping your inventory while ensuring that death still carries a meaningful price.

✨ Key Features

  • ⏳ Death Countdown: Prevents players from using death as a quick teleport or instant heal.
  • 👁️ Immersive Experience:
    • Seamless Respawn: Skip the vanilla "You Died" screen entirely. Once the timer ends, you are instantly revived at your spawn point.
    • Free Camera: Look around freely during the countdown (position remains locked) to observe your surroundings.
    • HUD & Interaction Hiding: Automatically hides the vanilla HUD and blocks all interactions (inventory, blocks, items) during the penalty, leaving you to reflect on your demise.
    • ❤️ Weakened State: Respawning isn't free. Configure the exact Health and Hunger you wake up with (supports fixed values like "10" or percentages like "50%").
    • 💬 Fully Customizable:
      • Message System: Rename damage types (e.g., "Fall" -> "Gravity Check") and define random death messages (e.g., "Hesitation is defeat"). Supports color codes and placeholders.
      • Flexible Config: Adjust countdown duration, UI scaling, void death handling, and more.

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