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Runs entirely on the client. Works on vanilla servers.
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Description
TNTmark
A Fabric mod for Minecraft 26.x that benchmarks your CPU using TNT explosions. It spawns increasing waves of TNT, measures your TPS under load, and calculates a score — so you can compare your system's performance against others.
Features
- Escalating TNT waves that progressively stress your CPU.
- TPS measurement under load to see how your system holds up.
- Comparable score you can put up against other setups.
- Multiple runs per wave for more accurate, reliable results.
- Automatic game rule adjustments so the benchmark runs cleanly — restored to your original settings when it finishes.
- Timestamped result files saved to disk for easy comparison over time.
Usage
/tntmark start
/tntmark stop
The benchmark runs on its own from there: every wave doubles the TNT count until your
TPS drops below 15, then the score is printed in chat and written to disk. You can
cancel at any point with /tntmark stop.
The TNT is ignited 250 blocks up and floats in place, so your world takes no blast damage.
On a server, /tntmark requires OP (level 2). In singleplayer it always works for the
host, with or without cheats enabled.
Results
Results land in tntmark-results/ inside your game directory, one timestamped file per
run. The TNTmark Ergebnisse button in the pause menu opens that folder.
Requirements
- Fabric Loader & Fabric API
- Java 25
Changelog
See CHANGELOG.md.
License
MIT © ogFIRE08
TNTmark
A Fabric mod for Minecraft 26.x that benchmarks your CPU using TNT explosions. It spawns increasing waves of TNT, measures your TPS under load, and calculates a score — so you can compare your system's performance against others.
Features
- Escalating TNT waves that progressively stress your CPU.
- TPS measurement under load to see how your system holds up.
- Comparable score you can put up against other setups.
- Multiple runs per wave for more accurate, reliable results.
- Automatic game rule adjustments so the benchmark runs cleanly — restored to your original settings when it finishes.
- Timestamped result files saved to disk for easy comparison over time.
Usage
/tntmark start
/tntmark stop
The benchmark runs on its own from there: every wave doubles the TNT count until your
TPS drops below 15, then the score is printed in chat and written to disk. You can
cancel at any point with /tntmark stop.
The TNT is ignited 250 blocks up and floats in place, so your world takes no blast damage.
On a server, /tntmark requires OP (level 2). In singleplayer it always works for the
host, with or without cheats enabled.
Results
Results land in tntmark-results/ inside your game directory, one timestamped file per
run. The TNTmark Ergebnisse button in the pause menu opens that folder.
Requirements
- Fabric Loader & Fabric API
- Java 25
License
MIT © ogFIRE08
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