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ToF Neo Packs
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Automatically loads and enables every data pack and resource pack in the instance's datapacks/ and resourcepacks/ folders, in every world.
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Description
ToF Neo Packs loads the packs that are already in your instance and turns them on. You don't have to copy data packs into each world, and you don't have to enable resource packs by hand.
It was made for the Tales of Fantasia modpack but works in any NeoForge 1.21.1 instance.
What it does
- Data packs in
datapacks/(at the instance root) are enabled in every world: new ones and existing saves. - Resource packs in
resourcepacks/are enabled from the main menu onward. - Both
.zipfiles and unzipped pack folders are supported.
Why it works well with the CurseForge app
The CurseForge app installs Data Packs projects into datapacks/ and Resource Packs projects into resourcepacks/. This mod reads exactly those folders.
A modpack can therefore list its packs in its manifest, like any other project, instead of shipping the files itself. Every pack still comes from its author's own page.
Packs are sorted by content, not by folder
A pack is loaded as a resource pack if it contains assets/, and as a data pack if it contains data/. A pack with both is loaded as both, whichever folder it sits in.
This matters because the app places a mixed pack wherever its category says. Without this rule, half of the pack would never load.
Things to know
- Packs enabled by this mod are required: they cannot be unticked in the pack screen. To stop using a pack, remove its file from the folder.
- Load order is kept: packs already listed in
options.txtstay in that order, and new packs are added on top. - Packs show the ToF Neo tag in the pack list.
- The log shows what was loaded, for example:
[ToF Neo Packs] donnees dans datapacks : 2 actif(s), 0 sans dossier data/ - No mixins: it only uses NeoForge's pack finder event and Minecraft's own folder scanner.
- The mod ships no packs of its own.
Version française
ToF Neo Packs charge et active automatiquement les packs déjà présents dans l'instance.
- Les datapacks du dossier
datapacks/(racine de l'instance) sont actifs dans tous les mondes, anciens compris. - Les packs de ressources du dossier
resourcepacks/sont actifs dès le menu principal. - Les
.zipet les dossiers décompressés sont acceptés.
L'application CurseForge installe justement les projets Data Packs et Resource Packs dans ces deux dossiers. Un modpack peut donc les déclarer dans son manifest au lieu de transporter les fichiers.
Le mod trie les packs selon leur contenu : assets/ pour un pack de ressources, data/ pour un datapack, les deux pour un pack mixte, quel que soit le dossier.
Un pack activé ainsi ne peut pas être décoché dans le menu : pour s'en passer, retirez son fichier. L'ordre défini dans options.txt est conservé.
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