Mod
Tolkien Tweaks - Mobs Edition
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Additional tools for modpack and map makers
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Adds new ores or other raw resources.
Features new biomes or content focused on overhauling existing ones.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
Introduces new non-player characters with various roles and behaviors.
Introduces new magical creatures and beasts.
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Description
Inspired by my other mod, Tolkien Tweaks, this mod aims to provide additional items, blocks, biomes and mobs to help with map making.
** This mod requires Brandon's Core
** As of 1.18.x The original Tolkien Tweaks has been absorbed in to this mod.
Anyone willing to join in the discussion or wants to offer help with coding/modeling/etc can join me in my discord here:
https://discord.gg/0bqpXWmQV1uF6Je5
As many of you know, I currently make primarily the TolkienCraft Series of modpacks, and Tolkien Tweaks was created to provide many of the items I wanted for making my maps that either I did not want an entire mod for just one item, or has items I had not seen in other mods like many of the camouflaged items.
This mod expands on that concept by adding biomes and mobs (and is a few cases items, plants, food and blocks) that fall under the same need.
The overall goal is to have a wide variety of Mobs primarily, with a handful of Biomes and accompanying blocks and items that make sense in order to make designing maps easier for me but also hopefully will be useful to anyone.
One feature of note: Vanilla overworld mobs and a few nether mobs are disabled by default in the configs and can easily be re-enabled. This was because of the number of mobs added.
Currently the mod contains:
- Biomes
-
Mirkwood
Lothlorien
Misty Mountains
Barrow Downs (Graveyard)
Haradwaith (Desert)
Dagorlad (Plains)
Fangorn
MordorNindalf (Swamp)
Old Forest
- Special Biomes just for the spawning of certain races
-
Human Biome (Gladden Fields)
Hobbit Biome (The Shire)
Elf Biome (Firien Wood)
Dwarf Biome (Iron Hills)
- Aggressive Mobs
Crebain
Orc
Uruk Hai
Troll
Goblin
Mirkwood Spiders
Wargs
Hurons
Barrow Wights
OathbreakersMidge Flies
Mimic
Minotaur
Brigand
Deep Claw
Haradrim
Elemental Golem
Romie Walker (Special Request)
- Special Mobs
-
Gollum
Nazgul
Great Eagle
-
- Boss Mobs
-
Fell Beast
Witch King of Angmar
BalrogGwaihir
Morgul Golem
Watcher
Goblin King
-
- Passive Mobs
-
Ents
Mumakil
Human
Elf
Dwarf
Hobbit
Kine of Araw (Auroch)
Rideable Goat (Dwarves gotta have mounts too!)Frog(toad)
Squirrel
Thrush
Rat
-
- Flowers
-
Simbelmyne
Seregon
Alfirin
Athelas
NiphredilSwamp Milkweed
Valley Lilly
-
- Ores
-
Mithril
Morgul IronAmmolite
-
- Trees
-
Mallorn
Mirkwood
Culumalda
Lebethron
-
- Several other woods, food, armors and tools
- Over 30 basic items (no recipes, they are simply to help with map building/quest completion)
This mod also allows for disabling nearly every aspect as well so you only need to load the parts you want or need :D
Eventually there will be a lot more mobs and a few more biomes. Hope everyone enjoys!
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