Totem Before PlayerRevive

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Totem Before PlayerRevive

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Totem Before PlayerRevive is a mod that makes totems activate before PlayerRevive downs the player.

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Adventure/Exploration
QoL & Tweaks
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Forge
Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
totembeforeplayerrevive1.20.1-1.0.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Totem Before PlayerRevive

Totem Before PlayerRevive is a lightweight server-authoritative compatibility mod for Forge 1.20.1 that makes totems activate before PlayerRevive downs the player.

PlayerRevive is great for multiplayer survival, but in some setups it can make Totems of Undying and custom totems feel useless because the player enters the downed/revive state before the totem gets a chance to save them. This mod fixes that behavior.

If a player takes lethal damage and has a valid totem in their offhand, main hand, or inventory, the totem activates first. If no valid totem is found, PlayerRevive works normally.

Features

  • Makes totems activate before PlayerRevive

  • Works with totems in offhand, main hand, or inventory

  • Supports vanilla Totems of Undying

  • Supports Affordable Totems

  • Supports configurable custom totems by item ID

  • Supports multi-use totems with configurable charges

  • Built-in support for Netherite Extras’ Totem of Neverdying

  • Server-authoritative behavior

  • Dedicated server safe

  • Clients do not need the mod when installed on a dedicated server

  • No client screens, keybinds, rendering, or networking required

Built-in Supported Totems

  • minecraft:totem_of_undying

  • affordabletotems:iron_totem

  • netheriteextras:totem_of_neverdying

Netherite Extras’ Totem of Neverdying is configured as a 4-use totem by default.

Server-Side Installation

This mod only needs to be installed on the side that owns the world/server logic.

Install it on:

  • Dedicated server

  • LAN host

  • Essential host

Players joining the server do not need to install it, unless they are the host.

Config

The mod includes a common config file where you can add more custom totems.

Example:

allowedTotemIds = ["minecraft:totem_of_undying", "affordabletotems:iron_totem", "netheriteextras:totem_of_neverdying"]
multiUseTotems = ["netheriteextras:totem_of_neverdying=4"]

Custom multi-use totems use this format:

"modid:item_id=uses"

Example:

"examplemod:custom_totem=3"

Commands

/totembeforeplayerrevive scan
/totembeforeplayerrevive debug on
/totembeforeplayerrevive debug off
/totembeforeplayerrevive debug status

The scan command checks whether the player has a valid totem and reports where it was found.

Requirements

  • Minecraft 1.20.1

  • Forge 47.4.10

  • Java 17

  • PlayerRevive is only needed if you want the compatibility behavior this mod was made for

Notes

If no valid totem is found, this mod does nothing and lets PlayerRevive handle the downed state normally.

Totem Before PlayerRevive is a lightweight server-authoritative compatibility mod for Forge 1.20.1 that makes totems activate before PlayerRevive downs the player.

PlayerRevive is great for multiplayer survival, but in some setups it can make Totems of Undying and custom totems feel useless because the player enters the downed/revive state before the totem gets a chance to save them. This mod fixes that behavior.

If a player takes lethal damage and has a valid totem in their offhand, main hand, or inventory, the totem activates first. If no valid totem is found, PlayerRevive works normally. Totem works before PlayerRevive

Features

  • Makes totems activate before PlayerRevive
  • Works with totems in offhand, main hand, or inventory
  • Supports vanilla Totems of Undying
  • Supports Affordable Totems
  • Supports configurable custom totems by item ID
  • Supports multi-use totems with configurable charges
  • Built-in support for Netherite Extras’ Totem of Neverdying
  • Server-authoritative behavior
  • Dedicated server safe
  • Clients do not need the mod when installed on a dedicated server
  • No client screens, keybinds, rendering, or networking required

Built-in Supported Totems

  • minecraft:totem_of_undying
  • affordabletotems:iron_totem
  • netheriteextras:totem_of_neverdying

Netherite Extras’ Totem of Neverdying is configured as a 4-use totem by default.

Server-Side Installation

This mod only needs to be installed on the side that owns the world/server logic.

Install it on:

  • Dedicated server
  • LAN host
  • Essential host

Players joining the server do not need to install it, unless they are the host.

Config

The mod includes a common config file where you can add more custom totems.

Example:

allowedTotemIds = ["minecraft:totem_of_undying", "affordabletotems:iron_totem", "netheriteextras:totem_of_neverdying"]
multiUseTotems = ["netheriteextras:totem_of_neverdying=4"]

Custom multi-use totems use this format:

"modid:item_id=uses"

Example:

"examplemod:custom_totem=3"

Commands

/totembeforeplayerrevive scan
/totembeforeplayerrevive debug on
/totembeforeplayerrevive debug off
/totembeforeplayerrevive debug status

The scan command checks whether the player has a valid totem and reports where it was found.

Requirements

  • Minecraft 1.20.1
  • Forge 47.4.10
  • Java 17
  • PlayerRevive is only needed if you want the compatibility behavior this mod was made for

Notes

If no valid totem is found, this mod does nothing and lets PlayerRevive handle the downed state normally.

Screenshots

Gallery

  • Totem worked before PlayerRevive
    Totem worked before PlayerRevive it works before player revive that way the Totem has use again
  • 2026-06-15_05.57.42_1_cropped.png
    2026-06-15_05.57.42_1_cropped.png 2026-06-15_05.57.42_1_cropped.png
  • 2026-06-15_05.58.17_cropped.png
    2026-06-15_05.58.17_cropped.png 2026-06-15_05.58.17_cropped.png
  • 2026-06-15_05.58.22_cropped.png
    2026-06-15_05.58.22_cropped.png 2026-06-15_05.58.22_cropped.png
  • totem works as intented
    totem works as intented
  • totem in hand
    totem in hand
  • totem activated before playerrevive
    totem activated before playerrevive
  • player revive activated because there was no totem
    player revive activated because there was no totem

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