Totem Before PlayerRevive
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Totem Before PlayerRevive is a mod that makes totems activate before PlayerRevive downs the player.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Totem Before PlayerRevive
Totem Before PlayerRevive is a lightweight server-authoritative compatibility mod for Forge 1.20.1 that makes totems activate before PlayerRevive downs the player.
PlayerRevive is great for multiplayer survival, but in some setups it can make Totems of Undying and custom totems feel useless because the player enters the downed/revive state before the totem gets a chance to save them. This mod fixes that behavior.
If a player takes lethal damage and has a valid totem in their offhand, main hand, or inventory, the totem activates first. If no valid totem is found, PlayerRevive works normally.

Features
-
Makes totems activate before PlayerRevive
-
Works with totems in offhand, main hand, or inventory
-
Supports vanilla Totems of Undying
-
Supports Affordable Totems
-
Supports configurable custom totems by item ID
-
Supports multi-use totems with configurable charges
-
Built-in support for Netherite Extras’ Totem of Neverdying
-
Server-authoritative behavior
-
Dedicated server safe
-
Clients do not need the mod when installed on a dedicated server
-
No client screens, keybinds, rendering, or networking required
Built-in Supported Totems
-
minecraft:totem_of_undying -
affordabletotems:iron_totem -
netheriteextras:totem_of_neverdying
Netherite Extras’ Totem of Neverdying is configured as a 4-use totem by default.
Server-Side Installation
This mod only needs to be installed on the side that owns the world/server logic.
Install it on:
-
Dedicated server
-
LAN host
-
Essential host
Players joining the server do not need to install it, unless they are the host.
Config
The mod includes a common config file where you can add more custom totems.
Example:
allowedTotemIds = ["minecraft:totem_of_undying", "affordabletotems:iron_totem", "netheriteextras:totem_of_neverdying"]
multiUseTotems = ["netheriteextras:totem_of_neverdying=4"]
Custom multi-use totems use this format:
"modid:item_id=uses"
Example:
"examplemod:custom_totem=3"
Commands
/totembeforeplayerrevive scan
/totembeforeplayerrevive debug on
/totembeforeplayerrevive debug off
/totembeforeplayerrevive debug status
The scan command checks whether the player has a valid totem and reports where it was found.
Requirements
-
Minecraft 1.20.1
-
Forge 47.4.10
-
Java 17
-
PlayerRevive is only needed if you want the compatibility behavior this mod was made for
Notes
If no valid totem is found, this mod does nothing and lets PlayerRevive handle the downed state normally.
Totem Before PlayerRevive is a lightweight server-authoritative compatibility mod for Forge 1.20.1 that makes totems activate before PlayerRevive downs the player.
PlayerRevive is great for multiplayer survival, but in some setups it can make Totems of Undying and custom totems feel useless because the player enters the downed/revive state before the totem gets a chance to save them. This mod fixes that behavior.
If a player takes lethal damage and has a valid totem in their offhand, main hand, or inventory, the totem activates first. If no valid totem is found, PlayerRevive works normally.

Features
- Makes totems activate before PlayerRevive
- Works with totems in offhand, main hand, or inventory
- Supports vanilla Totems of Undying
- Supports Affordable Totems
- Supports configurable custom totems by item ID
- Supports multi-use totems with configurable charges
- Built-in support for Netherite Extras’ Totem of Neverdying
- Server-authoritative behavior
- Dedicated server safe
- Clients do not need the mod when installed on a dedicated server
- No client screens, keybinds, rendering, or networking required
Built-in Supported Totems
minecraft:totem_of_undyingaffordabletotems:iron_totemnetheriteextras:totem_of_neverdying
Netherite Extras’ Totem of Neverdying is configured as a 4-use totem by default.
Server-Side Installation
This mod only needs to be installed on the side that owns the world/server logic.
Install it on:
- Dedicated server
- LAN host
- Essential host
Players joining the server do not need to install it, unless they are the host.
Config
The mod includes a common config file where you can add more custom totems.
Example:
allowedTotemIds = ["minecraft:totem_of_undying", "affordabletotems:iron_totem", "netheriteextras:totem_of_neverdying"]
multiUseTotems = ["netheriteextras:totem_of_neverdying=4"]
Custom multi-use totems use this format:
"modid:item_id=uses"
Example:
"examplemod:custom_totem=3"
Commands
/totembeforeplayerrevive scan
/totembeforeplayerrevive debug on
/totembeforeplayerrevive debug off
/totembeforeplayerrevive debug status
The scan command checks whether the player has a valid totem and reports where it was found.
Requirements
- Minecraft 1.20.1
- Forge 47.4.10
- Java 17
- PlayerRevive is only needed if you want the compatibility behavior this mod was made for
Notes
If no valid totem is found, this mod does nothing and lets PlayerRevive handle the downed state normally.
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