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Totem Cooldown
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Totems of undying gain a configurable cooldown before they can be used again
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Must be installed on both the client and the server.
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Adds the same cooldown that shields have to totems, preventing them being used for a configurable amount of time after one has popped. By default this cooldown is set to 30 seconds.
You only need this information if you are using any version 1.x.x :
If you are configuring the mod it has 2 modes which are set in the config file, config mode or command mode.
In config mode the coolodwn is a static number defined in the file.
In command mode, the commands listed below allow you to control the cooldown dynamically with a datapack and on a per-player basis.
(vers 1.0 to 1.2 only have command mode and no config file)
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Please note that in vers 1.3+ the below commands do not work by default unless you change the config to command mode.
Version 1.0+:
/totemcooldown set [time in ticks] - Sets the cooldown to the provided whole number
/totemcooldown [add | subtract] [time in ticks] - Adds/subtracts the provided number to/from the current cooldown
/totemcooldown get - Puts the cooldown in chat
Version 1.1+:
/totemcooldown if [currentCooldownLessThan | currentCooldownMoreThan] [Time in Ticks to compare against] [set | add | subtract] [Time in Ticks to operate with]
Version 1.2+:
Cooldown value is now player based instead of global, I had previously only considered singleplayer application
All commands now require a name at the end.
The "set" command can be used with @a but all other commands require a single player input
Adds the same cooldown that shields have to totems, preventing them being used for a configurable amount of time after one has popped. By default the config file is set to 30 seconds.
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