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Totem in a Barrel
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The Mod, to finally teleport on totem pop aka. a stasis totem / totem stasis / update surpression like Unstable SMP / Unstable Universe has them
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Runs entirely on the server. Also works in singleplayer.
Runs on a dedicated server only; does not work in singleplayer.
Varies by version.
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Description
The Barrel Totem Mod
With this mod, you can place a single totem with your name in a barrel and consume it when you activate a totem.
How it works
If a players totem pops and simultaneously placed a totem with their name in a barrel, and the chunk containing the barrel is loaded, the totem in the barrel is consumed, emptying the barrel and stopping the redstone signal emitted by the barrel. In combination with a stasis chamber, this can trigger a trapdoor, which then triggers the trapdoor and transports the player into the stasis chamber. An example of such a configuration can be found in the gallery.
Configuration
Config Command
Only available in version 1.3.0+
You can manage all settings via the new command /tiab <subcommand> <...options>
Sub Commands
... config <Get|EnableTotemConsume|TotemConsumeOnlyWhenLastTotemUsed> [true|false]... override <player> <EnableTotemConsume|TotemConsumeOnlyWhenLastTotemUsed|NameOfTriggeringTotem> <true|false|greedy_string>
Default config:
{
"EnableTotemConsume": true,
"TotemConsumeOnlyWhenLastTotemUsed": true
}
| Variable | Default value | Available in | Description |
|---|---|---|---|
| EnableTotemConsume | true | Global, Override | When true enables the mod |
| TotemConsumeOnlyWhenLastTotemUsed | true | Global, Override | When true, the totem in the barrel will only be consumed when the players last totem poped |
| NameOfTriggeringTotem | unset | Override | When set, the barrel totem is only consumed if the totem that popped is named this. Matching ignores casing and surrounding spaces. Unset means any totem counts |
Unstable SMP / Origin
I made this mod because the original glitch/bug, whatever you want to call it, got fixed in 1.18 (to my knowledge). It used update suppression to create a ghost item in a barrel/chest. That block still emitted a redstone signal, and when the player who held another totem popped that totem, the ghost item would disappear, the emitted redstone signal would stop, and whatever mechanism they'd put behind that got triggered. The same thing is possible to do with this mod, just without the big redstone machine in the background that was required to create the update suppression.
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