Community listing page, reviews here may not be monitored by the author.
Towelette
No reviews yet
Mod that allows waterlogging with any fluid (fluidlogging)
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Works on the client or the server alone, but does more when on both.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This mod automatically allows most non-solid vanilla blocks to be waterlogged with any existing placeable fluid.
It also provides an API that other mods can make use of to make their own blocks able to be fluid-logged.
Blocks in other mods that extend from compatible vanilla blocks will automatically be able to be fluid-logged.
Note: Since this mod tweaks many existing blocks to allow for fluid-logging, both the client and server will need to have it installed, otherwise issues may occur.
Removing mods that add new fluids will remove that fluid from existing fluid-logged blocks.
Removing this mod will remove all fluids from existing non-waterloggable blocks, while keeping vanilla waterlogged blocks intact.
Please post issues on the issue tracker on GitHub and not in the comments.
Feel free to use it in any modpacks.
This mod should NOT be reposted to any mod rehosting websites UNLESS no files are copied over and the download is linked back to CurseForge.
This mod automatically allows most non-solid vanilla blocks to be waterlogged with any existing placeable fluid.
It also provides an API that other mods can make use of to make their own blocks able to be fluid-logged.
Blocks in other mods that extend from compatible vanilla blocks will automatically be able to be fluid-logged.
Notes for Multiplayer:
-
While having this mod installed on only the server is technically possible, it is recommended for the client to have it installed as well, otherwise visual desync may occur.
-
Ensure that when connecting to a server, the client is using the same config as the server.
Removing mods that add new fluids will remove that fluid from existing fluid-logged blocks.
Removing this mod will remove all fluids from existing non-waterloggable blocks, while keeping vanilla waterlogged blocks intact.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers