Mod
Towering Townscape Style Pack for Minecolonies
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Challenging and modular style pack for minecolonies to create a towering megastructure with a smaller structure attaching to it.
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Features a central focus of farming and villages/ homesteading.
Features machines that process raw materials or automation processes.
Includes creation and management of cities and towns.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Challenging and modular style pack for minecolonies to create a towering megastructure with a smaller structure attaching to it. This stylepack will require a tons of resources and hours upon hours of gameplay. I will develop more structure for this pack for the interior structure and the outskirt of the tower base.
Some hut is embeded within another hut and currently doesn't have their own separate structure yet. So if you can't find them, I'll provide a list here as guidance.
Parent structure:
Mine
Childs:
- stone mason
- stone smeltery
- smeltery
- blacksmith
- mechanic
- concrete mixer
- sifter
- crusher
- glassblower
- barracks
- archery
- combat academy
Parent structure:
Tavern
Childs:
- restaurant
- bakery
Parent structure:
University
Childs:
- library
- school
- alchemist
Quick guide

Every building have this connector where you need to allign with the tower. However for the supply camp stage, the first floor is not yet being build to know where the building should connect. So these two connector in the red circle could be use as an example on how the lower connector should connect to the other two side that doesn't have the connector.
E.G :-


Just make sure it is centered and the bridge is elevated by 1 block from the supply camp roof.

This cute tiny pillar here is the decoration controller, when you upgrade it, the builder will start building the first floor where on the top of the first floor will have another cute pillar with decoration controller. This is how you build higher and higher.


Once the floor is built you can see the connector is perfectly connected. This is how you allign the exterior buildings from every floors onwards.


Then all you had to do now is just make sure to connect and allign correctly so the bridge is on the same level as the floor.


As for the interior build, the log frame should be touching despite the floor is not yet been built. Just allign them up and you're good to go.


If the floor already built, then all you had to do is just allign the interior frame together as well as the stump outside.

Finally the mine should replace the supply camp as the base foundation of the tower. It does looks weird at first but it will be complete once the barrack tower in the mine is built then the base will spike up. Check the spoiler to see what it looks like.

Future plan:
- Plantation with separated field module
- Mine with standalone building (to give more flexibility to the base foundation instead of being a multi hut complex)
- Exterior version to all hut included in the mine complex. (with the exception for barrack where it will take up an entire floor to itself mainly for aesthetic and an interior only version for functionality only and less aesthetic.)
- Decoration such as crane and docking blimp. Bridge to connect to a secondary tower. Outskirt decor, cuz it's dark below the farm hut and causing hostile mob to spawn.
- Floating tower
- Add Player space for player accomodation since the supply camp will be replaced by the mine afterwards.
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